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* When laying down Sanctuary make all pets inside it stop attacking and movezelgadis2008-07-025-39/+128
* Add miscellaneous minor fixes.dolorous2008-07-021-10/+8
* Fix compilation.dolorous2008-07-021-2/+0
* Reorder classes in yet another part of newgame.cc. Also, make DrBej-p-e-g2008-07-011-164/+167
* Fix minotaurs being able to wear helmets by initializing mutationsj-p-e-g2008-07-011-4/+4
* For Tiles, use some of the other wall types in the Abyss as well to makej-p-e-g2008-07-018-43/+67
* Per jpeg's suggestion, don't make pacified monsters wander around their dolorous2008-07-011-1/+1
* Fix wording.dolorous2008-07-011-2/+2
* Add minor cosmetic fixes.dolorous2008-07-011-2/+2
* Implement the rest of the starting set changes. I sure hope I got all ofj-p-e-g2008-07-013-275/+224
* Add still more minor manual updates.dolorous2008-07-011-4/+4
* Fix wording.dolorous2008-07-011-1/+1
* Add more minor manual updates.dolorous2008-07-011-16/+16
* Adapted class descriptions to the new design.dploog2008-07-011-6/+8
* Add minor cosmetic fixes.dolorous2008-07-011-2/+2
* Add punctuation fix.dolorous2008-07-011-3/+3
* Outsource the description of Xom's powers (so to speak) instead of dolorous2008-07-013-21/+18
* Simplify.dolorous2008-07-011-3/+1
* Reorder classes in _give_items_skills() in newgame.cc to match that ofj-p-e-g2008-07-011-519/+518
* Implement the first part of the overhauled starting equipment andj-p-e-g2008-07-012-292/+273
* Add more comment fixes.dolorous2008-07-011-2/+2
* Typo fix.dolorous2008-07-011-1/+1
* Comment fix.dolorous2008-07-011-1/+1
* Add more message tweaks.dolorous2008-07-013-8/+13
* Add capitalization fixes.dolorous2008-07-011-2/+2
* Make tracer beams call stop_attack_prompt() for foes as well as forzelgadis2008-07-012-17/+39
* Sanctuary prevents magic contamination (glow) bad effects from happening.zelgadis2008-07-011-1/+8
* Stationary monsters can't flee, even from sanctuary.zelgadis2008-07-011-0/+4
* Make initial sanctuary be circular in shape rather than square.zelgadis2008-07-015-36/+91
* If mpr() is called with MSGCH_GOD and param == 0 then change param tozelgadis2008-07-011-0/+3
* Bug 2006559: don't include quotes about in a monster's description if itzelgadis2008-07-013-40/+92
* [2004464] Fixing Slime:6 issues where '|' was not creating any loot. This wa...ennewalker2008-07-011-0/+8
* Consolidate the redundant parts of Lugonu's description.dolorous2008-07-011-3/+2
* Add miscellaneous minor fixes.dolorous2008-07-011-3/+2
* [2007262] Fixing typo where hunters were only getting 1 arrow.ennewalker2008-07-011-2/+2
* When creating the first dungeon level after starting in the Abyss, mark dolorous2008-07-011-0/+1
* Bug 2006092: beam.fr_count and beam.foe_count were being unecessarilyzelgadis2008-07-011-14/+0
* Comment fix.dolorous2008-07-011-1/+1
* [2004538] Fixed Vestibule of Hell bugs where entering would place you randoml...ennewalker2008-07-013-4/+4
* [2007010] Added doc about wininit.txt and building tiles versions.ennewalker2008-07-012-1/+54
* Bug 2004786: a lightning bolt bouncing and hitting a monster a second/tird/etczelgadis2008-07-013-2/+29
* Don't "trip and fall back down the stairs" when leaving Pandemonium, the Abysszelgadis2008-07-011-0/+1
* Fix 2007064: Assertion error when changing religion as a Lugonu Chaosj-p-e-g2008-06-302-2/+2
* Add whitespace fixes.dolorous2008-06-301-6/+6
* Only attempt to change the attitudes of holy beings if we're dumping a dolorous2008-06-301-2/+5
* Comment fixes.dolorous2008-06-302-4/+4
* Add yet more minor cosmetic fixes.dolorous2008-06-302-7/+6
* Force beams of digging (wand or spell, known or unknown, also /randomj-p-e-g2008-06-304-12/+28
* Since Lugonu is now available to Chaos Knights, add a description of dolorous2008-06-301-2/+4
* Fix compilation.dolorous2008-06-301-1/+1