| Commit message (Expand) | Author | Age | Files | Lines |
* | Changes to monster spell messages: | zelgadis | 2008-12-29 | 5 | -125/+334 |
* | Tidy up tiles some more. | j-p-e-g | 2008-12-28 | 218 | -71/+68 |
* | Apply a patch by castamir to fix a multitude of typos. | j-p-e-g | 2008-12-28 | 23 | -45/+45 |
* | Fix 2471146: equipment being melded due to mutations. | j-p-e-g | 2008-12-28 | 12 | -96/+207 |
* | Make mummy death curses work when killed by the player via the new beam code. | zelgadis | 2008-12-28 | 1 | -0/+4 |
* | Print all entries in mon-data.h which match the given regexp | zelgadis | 2008-12-28 | 1 | -0/+52 |
* | The entry gates to portal vaults can now set their long feature description via | zelgadis | 2008-12-28 | 8 | -30/+68 |
* | Oops, don't automatically set aimed_at_feet, since the caller might be doing | zelgadis | 2008-12-28 | 2 | -1/+20 |
* | Make stiking cloud (Mephitic Cloud) work properly. | zelgadis | 2008-12-28 | 1 | -3/+2 |
* | Set aimed_at_feet to true if source == target. Fixed monsters resisting when | zelgadis | 2008-12-28 | 1 | -0/+1 |
* | Add harpy and shark tiles. (I feel the harpy bears some similarity to | j-p-e-g | 2008-12-28 | 8 | -7/+15 |
* | If a beam has range == -1 then set it to LOS_RADIUS and, in debug builds, | zelgadis | 2008-12-27 | 3 | -17/+70 |
* | Also handle EQ_RINGS_PLUS etc. in you_tran_can_wear(). | j-p-e-g | 2008-12-27 | 2 | -54/+75 |
* | Fix typo. | dshaligram | 2008-12-27 | 1 | -1/+1 |
* | Don't place zombified monsters using PROX_NEAR_STAIRS. | j-p-e-g | 2008-12-27 | 5 | -13/+47 |
* | Let portal vaults (and places like Vault:8 and Slime:6) change the short and | zelgadis | 2008-12-27 | 8 | -18/+215 |
* | Make beehives in the Lair occur at the same absolute frequency as in 0.4 by | zelgadis | 2008-12-27 | 1 | -2/+27 |
* | Oops, my stash_filter change broke looking up items by their glyph; fixed. | zelgadis | 2008-12-27 | 3 | -1/+23 |
* | The stash_filter option can now accept strings (full item names, not | zelgadis | 2008-12-27 | 4 | -14/+50 |
* | Give all BEAM_POTION_* beams a minimum explosion size of 1. | zelgadis | 2008-12-27 | 1 | -0/+2 |
* | Some more FAQ entries. Formatting may be off. | dploog | 2008-12-27 | 1 | -42/+173 |
* | Update Credits. | dploog | 2008-12-27 | 1 | -23/+23 |
* | Reset RAP_CURSE < 0 to 0 after initially cursing the item, so it's not | j-p-e-g | 2008-12-26 | 3 | -28/+80 |
* | If a multi-line message matches message_colour or note_messages then apply them | zelgadis | 2008-12-26 | 2 | -43/+61 |
* | Fix 2448686: some jewellery properties not working properly while transformed. | j-p-e-g | 2008-12-26 | 5 | -41/+50 |
* | Fix "suicidal travelling" towards monsters you can see through glass. | j-p-e-g | 2008-12-26 | 10 | -48/+106 |
* | Add a FAQ part to the database, which can be accessed from the help | j-p-e-g | 2008-12-26 | 5 | -11/+342 |
* | 2467413: mention that casting Pain damages yourself. | haranp | 2008-12-26 | 1 | -1/+1 |
* | Tracers shouldn't affect walls. | zelgadis | 2008-12-26 | 1 | -2/+6 |
* | Fix explosions not affecting the right grids and exploding inside walls. | zelgadis | 2008-12-26 | 1 | -4/+14 |
* | Don't let chaos beam bounce off of one wall immediately into an adjacent wall; | zelgadis | 2008-12-26 | 1 | -38/+56 |
* | [2182289] Fixing travel problems when trying to travel to a non-traversable s... | ennewalker | 2008-12-25 | 1 | -2/+7 |
* | Complete rewrite of the beam code, making it considerably saner. | haranp | 2008-12-25 | 19 | -2374/+2030 |
* | ...and another typo. | ennewalker | 2008-12-25 | 1 | -1/+1 |
* | Fixing typo. | ennewalker | 2008-12-25 | 1 | -1/+1 |
* | Adding keybinding documentation for newly used CMD_MAP_* commands. | ennewalker | 2008-12-25 | 1 | -0/+46 |
* | If the player chooses the character name "shaped Royal Jelly" then don't open | zelgadis | 2008-12-25 | 1 | -2/+7 |
* | FR #2083661: when polymorphed, unique (and named) monsters now retain their | zelgadis | 2008-12-25 | 10 | -78/+174 |
* | Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list() | zelgadis | 2008-12-25 | 4 | -10/+57 |
* | [2455489] Fixing "dark" levels after crashes, due to the tile flavor being se... | ennewalker | 2008-12-25 | 3 | -15/+15 |
* | [2443156] Fixing plants giving experience when killed by pets. | ennewalker | 2008-12-24 | 1 | -1/+1 |
* | [2444309] Fixing description for the Shoals. | ennewalker | 2008-12-24 | 1 | -1/+5 |
* | [2462140] Reverting previous check in to add more lines to the help menus. T... | ennewalker | 2008-12-24 | 3 | -14/+12 |
* | Add minor cosmetic fixes. | dolorous | 2008-12-24 | 1 | -8/+5 |
* | Increasing the amount of text on screen for tiles help menus by separating ou... | ennewalker | 2008-12-24 | 3 | -2/+9 |
* | Change the color of simulacra from WHITE to EC_ICE, so that small | dolorous | 2008-12-24 | 1 | -2/+2 |
* | [2455904] Improving on-screen inventory by clarifying how many inventory slot... | ennewalker | 2008-12-24 | 3 | -17/+29 |
* | Comment fixes. | dolorous | 2008-12-24 | 1 | -2/+2 |
* | Fix chaotic weapon checks. | dolorous | 2008-12-24 | 1 | -5/+5 |
* | [2457584] Don't show health bars for zombies. | ennewalker | 2008-12-24 | 1 | -0/+4 |