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* Fix tiles compile, mark Poison Ammunition unused. (Napkin)Jude Brown2010-01-023-9/+0
* Remove wrapper for Lua map markers.Jude Brown2010-01-021-0/+8
* Another ranged combat target: branded launcher + branded ammo.Jude Brown2010-01-011-0/+10
* Adjust launcher generation brands.Jude Brown2010-01-012-15/+20
* Change temporary Pain brand cease message.Jude Brown2010-01-011-1/+1
* Continuation of the range combat overhaul: branding spells.Jude Brown2010-01-0114-378/+128
* Fix "the your".Adam Borowski2010-01-011-1/+1
* Don't allow Ilsuiw to submerge either, pending AI fixes to submerged creatures.Darshan Shaligram2010-01-011-1/+1
* Properly bracket va_copy() with va_end(). Don't leak saved args.Adam Borowski2010-01-011-1/+3
* Allow Shoals tide to wash through doorways, increase incoming tide speed when...Darshan Shaligram2010-01-011-14/+19
* Guarantee a small guard around the shoal rune.Darshan Shaligram2010-01-015-6/+50
* Don't allow kraken tentacles to use stairs.Darshan Shaligram2010-01-011-1/+2
* Don't allow NPC merfolk to submerge (sirens and mermaids can still submerge).Darshan Shaligram2010-01-012-8/+5
* Allow javelins to be poisoned.Adam Borowski2009-12-311-1/+3
* And give that statue a nice tile.Jude Brown2010-01-011-1/+1
* A lone statue that launches orbs.Adam Borowski2009-12-311-1/+27
* Move IMB back to the Book of Power (greensnark, due).Adam Borowski2009-12-311-3/+3
* Merge branch 'iood'Adam Borowski2009-12-3133-21/+493
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| * Apply a stepdown on power to make damage more constant.Adam Borowski2009-12-311-1/+2
| * Don't give exp for kills by neutrals.Adam Borowski2009-12-311-2/+2
| * IOOD vs shields: blocks (boo!) and reflection (yay!)Adam Borowski2009-12-314-8/+81
| * A new cloud type: magical condensation trails, used by IOOD.Adam Borowski2009-12-304-1/+10
| * Merge branch 'master' into ioodAdam Borowski2009-12-30154-938/+3972
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| * | A (sucky) pair of tiles for Orb of Destruction.Adam Borowski2009-12-275-0/+5
| * | Add Orb of Destruction to allowed spells for pan lords and player ghosts.Adam Borowski2009-12-271-3/+3
| * | Spell description for [i]ood.Adam Borowski2009-12-271-0/+6
| * | Set the visible name to just "Orb of Destruction", "IOOD" is too long.Adam Borowski2009-12-272-2/+2
| * | Don't make monsters seek projectiles. That's, uhm, unhealthy.Adam Borowski2009-12-271-0/+1
| * | Make player-cast ioods restricted to the LOS radius.Adam Borowski2009-12-271-0/+7
| * | Use grey not tloc smoke, iood uses no instant translocations. This departs fr...Adam Borowski2009-12-271-1/+1
| * | Merge branch 'master' into ioodAdam Borowski2009-12-27206-2758/+5428
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| * | | Short-circuit behaviour_event(), projectiles are not supposed to behave.Adam Borowski2009-12-212-4/+7
| * | | Revert "Don't trust mon.foe, too many things mess with that."Adam Borowski2009-12-211-11/+7
| * | | Actually use spell power.Adam Borowski2009-12-211-1/+2
| * | | Don't trust mon.foe, too many things mess with that.Adam Borowski2009-12-201-7/+11
| * | | Make the "killing friend" conduct, slouch and swapping place treat projectile...Adam Borowski2009-12-208-9/+17
| * | | Make orb-orb explosion prettier.Adam Borowski2009-12-201-2/+4
| * | | Use dprf().Adam Borowski2009-12-2039-342/+158
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| * | | | Homing.Adam Borowski2009-12-201-1/+58
| * | | | IOOD as a monster spell.Adam Borowski2009-12-202-0/+17
| * | | | Stop tracers from complaining about the previous orb.Adam Borowski2009-12-201-0/+6
| * | | | Disallow targetting self.Adam Borowski2009-12-201-1/+1
| * | | | Fix visibility for hitting a wall just out of LOS.Adam Borowski2009-12-201-2/+3
| * | | | When two orbs collide, make a big boom!Adam Borowski2009-12-201-6/+20
| * | | | Announce when an iood hits a wall.Adam Borowski2009-12-201-0/+7
| * | | | Tloc smoke trail. Doesn't look good IMO, I'd replace it with normal transpar...Adam Borowski2009-12-203-10/+11
| * | | | Make debug messages show only in debug builds.Adam Borowski2009-12-201-3/+9
| * | | | Iskenderun's Orb of DestructionAdam Borowski2009-12-2014-8/+268
* | | | | Update deep elves' crossbow aptitudes.Jude Brown2009-12-311-1/+1
* | | | | Remove speed from randomly generated launchers. (dpeg)Jude Brown2009-12-311-2/+0