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* Many code cleanups, mostly involving using stack_iterator andharanp2008-07-0213-195/+117
* Improve pacified monsters' routines for leaving the level again. Remove dolorous2008-07-022-22/+22
* Add more minor cosmetic fixes.dolorous2008-07-021-4/+4
* Pacified monsters leaving the level shouldn't go out of their way to dolorous2008-07-021-1/+2
* Two more changes to Nemelex descriptions.dploog2008-07-022-4/+4
* Actually handle cases of unreachable exits for pacified monsters leaving dolorous2008-07-021-19/+20
* Improve Nemelex descriptions (Haran).dploog2008-07-023-3/+3
* Tweak numbers again.dolorous2008-07-021-1/+1
* Added allow_self_target option, with possible values yes, no, prompt.haranp2008-07-029-11/+41
* Only apply targeting via monster list to spells and such wherej-p-e-g2008-07-0211-19/+28
* Let pacified monsters wander again, although less often than other dolorous2008-07-021-1/+1
* Make the neutrality enchantment decay properly.dolorous2008-07-022-3/+20
* Comment fixes.dolorous2008-07-021-6/+6
* Since there's currently only one type of portal vault (labyrinths arej-p-e-g2008-07-023-10/+19
* If a monster wields a non-branded launcher there is no message, so wej-p-e-g2008-07-022-32/+10
* Improve spelling of descriptions (thanks to 2008677).dploog2008-07-025-21/+49
* Revert the change on ammo handling for Tiles, and replace it with a morej-p-e-g2008-07-028-94/+88
* Oops, don't let pets swap or be swapped with other monsters if thezelgadis2008-07-021-0/+8
* Don't let the player swap places with stationary monsters.zelgadis2008-07-022-1/+67
* Bug 2007644: necromanctic miscasts could cause an undead player to rotzelgadis2008-07-021-1/+4
* Remove darts for Spriggan Thieves (who get a rod instead).j-p-e-g2008-07-021-2/+4
* Bug 1999903: A labyrinth could be generated with two exits and twozelgadis2008-07-021-1/+1
* Make your_spells() only give the "Invalid spell!" message if the spell typezelgadis2008-07-021-1/+76
* Make fake raksha summons invisible before checking player_angers_monster()zelgadis2008-07-021-3/+3
* If an explosion has its center in Sanctuary then give a message aboutzelgadis2008-07-022-2/+11
* Fix [2004924], using sorear's suggested method: Avoid doing fractional dolorous2008-07-021-24/+14
* Add still more miscellaneous minor fixes.dolorous2008-07-021-2/+2
* Make berserking and non-living monsters stop retreating from Sanctuary aszelgadis2008-07-022-13/+19
* Add minor cleanup.dolorous2008-07-021-2/+0
* Add more comment fixes.dolorous2008-07-021-20/+26
* Since hostile monsters aren't supposed to violate sanctuary, move the dolorous2008-07-021-1/+8
* When doing an Abyss area shift try to preserve Sanctuary, unless thezelgadis2008-07-021-0/+33
* Typo fix.dolorous2008-07-021-2/+2
* Add more miscellaneous minor fixes.dolorous2008-07-023-10/+10
* Add more miscellaneous minor fixes.dolorous2008-07-021-10/+6
* When laying down Sanctuary make all pets inside it stop attacking and movezelgadis2008-07-025-39/+128
* Add miscellaneous minor fixes.dolorous2008-07-021-10/+8
* Fix compilation.dolorous2008-07-021-2/+0
* Reorder classes in yet another part of newgame.cc. Also, make DrBej-p-e-g2008-07-011-164/+167
* Fix minotaurs being able to wear helmets by initializing mutationsj-p-e-g2008-07-011-4/+4
* For Tiles, use some of the other wall types in the Abyss as well to makej-p-e-g2008-07-018-43/+67
* Per jpeg's suggestion, don't make pacified monsters wander around their dolorous2008-07-011-1/+1
* Fix wording.dolorous2008-07-011-2/+2
* Add minor cosmetic fixes.dolorous2008-07-011-2/+2
* Implement the rest of the starting set changes. I sure hope I got all ofj-p-e-g2008-07-013-275/+224
* Add still more minor manual updates.dolorous2008-07-011-4/+4
* Fix wording.dolorous2008-07-011-1/+1
* Add more minor manual updates.dolorous2008-07-011-16/+16
* Adapted class descriptions to the new design.dploog2008-07-011-6/+8
* Add minor cosmetic fixes.dolorous2008-07-011-2/+2