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* Add a new guardian serpent tile. Move guardian naga tile -> UNUSED.Johanna Ploog2009-12-113-1/+1
* Berserk is a state of mind, so mindless mons shouldn't zerk.Adam Borowski2009-12-111-0/+3
* Give whips a third damage verb (Mantis 0000143).Adam Borowski2009-12-111-1/+15
* Generic fallbacks for non-humanoid wizards casting.Adam Borowski2009-12-113-3/+22
* Rename guardian nagas to guardian serpents.Adam Borowski2009-12-1113-30/+43
* If we explicitely give mon a ranged weapon, pre-wield it.Adam Borowski2009-12-111-0/+4
* Use AT_ not AF_ for WEAP_ONLY, so statues won't use bows like a cudgel.Adam Borowski2009-12-115-15/+17
* A vault featuring an archer statue.Adam Borowski2009-12-111-0/+15
* A blank "statue" monster, to be redefined by vaults.Adam Borowski2009-12-116-2/+27
* Actually add the aforementioned tile (jpeg).Jude Brown2009-12-111-0/+0
* Don't autopickup known amulets of guardian spirit, but do rings whose power s...Adam Borowski2009-12-111-4/+2
* cgotoxy now takes GotoRegion instead of int.Robert Vollmert2009-12-106-6/+6
* Remove unused GOTO_LAST.Robert Vollmert2009-12-103-14/+12
* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-1014-62/+85
* Fix a pronoun in Chei's description.Johanna Ploog2009-12-101-1/+1
* New tile: plant_crypt for withered plants in Crypt vaults. (Eino)Jude Brown2009-12-102-6/+10
* Overriding monster tiles in vault definitions.Jude Brown2009-12-104-0/+33
* Make orb run demons seek the player.Robert Vollmert2009-12-101-0/+1
* Pre-emptively adjust Aizul. (dpeg)Jude Brown2009-12-106-29/+17
* Minor tweaks to TILE: specifier.Jude Brown2009-12-106-9/+19
* Remove extraneous safety code from maps.Jude Brown2009-12-102-14/+0
* If you can't move (paralyzed or slept), you won't move towards sirens.Adam Borowski2009-12-101-1/+2
* Make Xom sometimes (< 5% chance) revive the player after death.Johanna Ploog2009-12-097-2/+163
* Large rocks mulch into a pile of stones and make noise when they do so.Johanna Ploog2009-12-091-0/+20
* Some additions and changes to changelog.David Ploog2009-12-091-6/+8
* Add new Vault:8 subvaults (Neil).David Ploog2009-12-091-2/+158
* More additions to the change log.Johanna Ploog2009-12-091-7/+23
* Massively expand tile functionality in vault definitions.Jude Brown2009-12-0911-11/+78
* Add typo and wording fixes.David Lawrence Ramsey2009-12-081-3/+3
* Make remaining Ossuary entry vault stand out (Eronarn).David Ploog2009-12-081-1/+2
* Allow a few uniques to show up in Lair or Slime.David Ploog2009-12-082-86/+94
* More additions to the changelog. Still more to come!Johanna Ploog2009-12-081-3/+23
* Add brackets.Johanna Ploog2009-12-081-2/+3
* Fix indentation.Johanna Ploog2009-12-081-3/+2
* Greatly simplified unique vault syntax. (Darshan)David Ploog2009-12-081-329/+109
* Do also increment message count for prompts.Robert Vollmert2009-12-081-6/+1
* Allow vaults to create specifically themed randart books.Jude Brown2009-12-084-3/+148
* Don't convert item spec strings to lowercase.Jude Brown2009-12-081-1/+1
* Add missing changes to change log. More to come!Johanna Ploog2009-12-081-4/+25
* Remove redundant #ifdef.Johanna Ploog2009-12-081-6/+1
* enable walkability colors on the level map again for water/lavaJesse Luehrs2009-12-071-1/+4
* Add *.stat (debug files) to .gitignore.Johanna Ploog2009-12-081-0/+1
* Add command for wizmode Xom debugging to main.cc. Whoops!Johanna Ploog2009-12-082-3/+20
* Use proper newlines in the ?v version information.Johanna Ploog2009-12-073-14/+19
* Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-075-2/+12
* New monster props "speech_func" and "shout_func"Matthew Cline2009-12-074-2/+92
* Let uniques spawn in Orc. (dpeg)Jude Brown2009-12-072-2/+2
* Fix another possible instance of NUM_TRAPS.Jude Brown2009-12-071-2/+3
* Only place natural and magical traps in Slime.Jude Brown2009-12-073-1/+22
* Keep trying until we get a valid trap.Jude Brown2009-12-071-1/+3