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* Add whitespace fixes.dolorous2009-01-274-4/+3
* Add more minor cosmetic fixes.dolorous2009-01-271-0/+4
* Clean up routines for monsters' avoiding death again.dolorous2009-01-271-24/+33
* Use random_in_bounds() properly in yet another place.dolorous2009-01-271-4/+2
* Comment fixes.dolorous2009-01-271-3/+3
* Add one more level boundary fix.dolorous2009-01-271-1/+2
* Fix [2538578]: _random_draconian_species() was calculating the number of dolorous2009-01-261-1/+1
* Properly do bounds checks in _catchup_monster_moves(). After a short dolorous2009-01-261-5/+18
* Comment fix.dolorous2009-01-261-1/+1
* Add yet more minor cosmetic fixes.dolorous2009-01-261-6/+9
* Add still more minor cosmetic fixes.dolorous2009-01-262-7/+6
* Add more minor cosmetic fixes.dolorous2009-01-261-2/+2
* Use random_in_bounds() in another place, and, for paranoia's sake, check dolorous2009-01-262-10/+12
* Fix bounds checks for monsters' moving off the map to use map_bounds().dolorous2009-01-263-8/+30
* Add spacing fix.dolorous2009-01-261-1/+1
* Comment fixes.dolorous2009-01-261-27/+36
* Simplify monster_random_space().dolorous2009-01-264-21/+16
* Add yet more minor cosmetic fixes.dolorous2009-01-261-4/+4
* Add one more minor cosmetic fix.dolorous2009-01-261-1/+0
* Add yet another cosmetic fix.dolorous2009-01-261-1/+1
* Clean up direct_effect().dolorous2009-01-261-12/+13
* Reformat Pandemonium entrance description to properly display in a 80zelgadis2009-01-261-4/+4
* Tweak racial types of a few monsters' weapons again, and remove dolorous2009-01-261-6/+2
* Formatting fix for Abyss entrance description.zelgadis2009-01-261-3/+2
* Rework the probabilities for Yredelemnul's random servants again, to dolorous2009-01-261-15/+15
* Oops, had "older" and "fresher" reversed.zelgadis2009-01-261-2/+2
* Capitalization fix.dolorous2009-01-261-1/+1
* Add another adjective for artefact spellbooks.dolorous2009-01-261-0/+2
* Comment fix.dolorous2009-01-261-1/+1
* Change one Nemelex title from Charlatan to Jester, to eliminate an dolorous2009-01-261-1/+1
* debug_item_scan() and debug_mons_scan() should report an error, rather thanzelgadis2009-01-261-20/+60
* Fix crash on seeing shop which I introduced in r8742. Fixes [2536472].haranp2009-01-262-2/+4
* Fix inverted logic (oops).dolorous2009-01-261-1/+1
* Use dungeon_feature_type properly in one more place.dolorous2009-01-261-3/+1
* Add another minor cosmetic fix.dolorous2009-01-261-1/+1
* Typo fix.dolorous2009-01-261-1/+1
* Last of bug #2518014 fix: if a monster which just came into view can't avoidzelgadis2009-01-261-1/+20
* Added options easy_eat_gourmand and easy_eat_contaminated.zelgadis2009-01-265-5/+35
* Add spacing fix.dolorous2009-01-261-1/+1
* Since DNGN_WATER_STUCK appears to only be used as a placeholder when dolorous2009-01-263-7/+9
* *Really* fix compilation.dolorous2009-01-261-2/+2
* Really fix compilation.dolorous2009-01-262-3/+3
* Fix compilation.dolorous2009-01-261-1/+1
* Simplify checks for grids containing water.dolorous2009-01-2612-61/+57
* Fix "submerged" (hidden) trapdoor spiders being visible.zelgadis2009-01-261-3/+11
* Clean up item handling a bit, and don't give uniques potions if they dolorous2009-01-264-14/+63
* Change the flaming corpse's color from lightred to red, so it doesn't dolorous2009-01-261-1/+1
* Only give one message if a monster teleporting into view interrupts a delay.zelgadis2009-01-261-2/+9
* Consolidate checks for potions that monsters can't use.dolorous2009-01-262-22/+16
* Add spacing fixes.dolorous2009-01-261-3/+3