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* [2070013]: newly created, animated, etc. friendly monsters now default toharanp2009-02-0311-82/+48
* Added castamir's patch to fix 2550022. Seems to work.haranp2009-02-032-27/+27
* Update Ice Bolt description. Fixes 2555926.dploog2009-02-031-1/+1
* Update description of ranged skills. Fixes 2028850.dploog2009-02-031-2/+4
* Fix [2504221]: if a monster gets both Slow and Haste (by being slowed andharanp2009-02-032-36/+25
* Fix bad messaging when monsters drop an item which stacks with somethingharanp2009-02-031-11/+15
* Implement [2480452] following dpeg's suggestion:haranp2009-02-032-2/+12
* Fix [2220297]: nonenchantment tracers were improperly doublecounting eachharanp2009-02-033-70/+51
* Gave all M_INSUBSTANTIAL monsters MR_RES_STICKY_FLAME. (I prefer this solutionharanp2009-02-032-18/+20
* Change description of Poison Arrow to make it clear that there's an unresistableharanp2009-02-031-1/+1
* Get the crash dumping code to compile on MGW.zelgadis2009-02-011-15/+9
* * Make the fixed level type of randart books more rare.j-p-e-g2009-02-013-19/+29
* Typos and other minor issues.haranp2009-02-012-41/+23
* Fix Swap card not applying terrain effects, and not unsubmerging monsters.haranp2009-02-011-5/+7
* Fix an ancient bug where monsters couldn't swap positions verticallyharanp2009-02-011-82/+54
* Fix doubled MSG_OK when cancelling Ely's healing. [2554386]haranp2009-02-011-4/+1
* Prevent confused monsters from drifting towards the center of theharanp2009-02-014-126/+74
* More type safety.haranp2009-01-313-46/+44
* Fix leftover comment from r8130: since water monsters can now beharanp2009-01-311-3/+1
* More code cleanups (mainly in transformations.)haranp2009-01-314-71/+42
* Fix [2553441]: casting Regeneration gives a doubled message.haranp2009-01-311-2/+0
* Code cleanups, mainly in clouds.haranp2009-01-317-180/+133
* Fix starting books being unidentified at game start.j-p-e-g2009-01-314-19/+29
* Fix bug #2551376: CrawlStoreValue conversion constructors were crashing.zelgadis2009-01-311-11/+21
* Fix [2549941]: don't give the shapeshifter death message unlessharanp2009-01-311-1/+4
* * Fix mesmerization not breaking when mermaids/sirens submerge.j-p-e-g2009-01-313-10/+12
* Be less strict about spell school restrictions when naming randartj-p-e-g2009-01-312-52/+130
* Don't give piety for pacifying summoned monsters. [2552138]haranp2009-01-311-1/+3
* Fix message for monsters leaving through gates. [2550128]haranp2009-01-312-4/+14
* Pacified monsters change their behaviour to BEH_WANDER, in caseharanp2009-01-302-0/+7
* Fix maxHP being reported incorrectly in morguefile if you haveharanp2009-01-301-1/+1
* Give an informative message when stair delays are cancelled.haranp2009-01-301-3/+3
* Fix [2478469]: teleport should stop stair use delays.haranp2009-01-302-7/+9
* Clean up Animate Dead. Also fix messaging.haranp2009-01-304-99/+64
* Clean up wizard commands.haranp2009-01-304-717/+599
* Fixed bug #2544413: slashing off a hydra's last head with a branded weaponzelgadis2009-01-301-0/+5
* Initialize player's inventory with item_def::clear()zelgadis2009-01-301-13/+1
* Store level generation information in env.properties, so that it can bezelgadis2009-01-304-74/+184
* FR 2532818: Allow randart books to be named after uniques and legendary mages.j-p-e-g2009-01-295-23/+274
* Fix [2541331]: monster blinking only looked to the southeast.haranp2009-01-292-41/+36
* Clean up potion effects as per [2544231]; get rid of the "power == 40 meansharanp2009-01-297-108/+68
* Potion of magic changed to restore all MP and rarely boost maximum MP.haranp2009-01-291-10/+11
* Make table_to_string() more robust, so it won't raise an error if it encounterszelgadis2009-01-291-6/+21
* mprf() truncates strings that expand to more than 199 characters, so usezelgadis2009-01-291-10/+10
* s/Almanach/Almanac [2540280]haranp2009-01-281-1/+1
* Fix [2542259]: explosions do affect monsters in the sense that theyharanp2009-01-281-5/+20
* Add the field CLASS to the metatable of each class, containing the name of thezelgadis2009-01-289-8/+17
* On a crash, do consistency checking on the level's markers, dump the level'szelgadis2009-01-285-3/+215
* When crashing, dump information about the player.zelgadis2009-01-282-65/+335
* Move the monster dumping code from state.cc to debug.cc, and dump to stderr tozelgadis2009-01-284-245/+246