summaryrefslogtreecommitdiffstats
path: root/crawl-ref
Commit message (Expand)AuthorAgeFilesLines
* Describe the rock walls of the Slime Pit as "slime covered rock wall".zelgadis2008-12-304-0/+38
* Spelling fixes, as noted by Eino Keskitalo.zelgadis2008-12-301-2/+2
* If debug_mons_scan() detects a problem which happened during level generation,zelgadis2008-12-301-7/+128
* Mark created/summoned god gifts as MF_GOD_GIFT, not just convereted orcszelgadis2008-12-291-4/+5
* Actually use MAX_WPN_ENCHANT instead of hardcoding +9 everywhere.j-p-e-g2008-12-293-8/+23
* * Also describe enchantment limits for weapons (+9, right?), missiles, j-p-e-g2008-12-293-11/+61
* * Nerf Dwarfs' Evocations aptitude 45 -> 67 (as e.g. Grey Elf).j-p-e-g2008-12-298-113/+86
* Fixed monster fire storm crashes (in_explosion_phase), fixed explosions affec...dshaligram2008-12-294-22/+30
* Fix attitude of silver statue summons (oops).dshaligram2008-12-291-1/+1
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-2912-53/+143
* Forgot to give draconian zealots a god.zelgadis2008-12-291-0/+1
* Vampires may no longer draw blood from summoned monsters.j-p-e-g2008-12-295-40/+13
* Fix copy/paste mistake.zelgadis2008-12-291-1/+1
* If detached monsters were caused during level generation then list maps inzelgadis2008-12-292-5/+49
* Argh, monsters::moveto() is too low level for an assertion like that.zelgadis2008-12-291-1/+0
* * Dump spells contained in randart spellbooks, marking memorised spellsj-p-e-g2008-12-2912-129/+164
* Oops, my last change broke _monster_swaps_places().zelgadis2008-12-291-2/+2
* Some more attempts to prevent/catch/diagnose floating monster problems. Amongzelgadis2008-12-295-9/+86
* Differentiate between god gift monsters and non-gift monsters with a god viazelgadis2008-12-296-12/+75
* Changes to monster spell messages:zelgadis2008-12-295-125/+334
* Tidy up tiles some more.j-p-e-g2008-12-28218-71/+68
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-2823-45/+45
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-2812-96/+207
* Make mummy death curses work when killed by the player via the new beam code.zelgadis2008-12-281-0/+4
* Print all entries in mon-data.h which match the given regexpzelgadis2008-12-281-0/+52
* The entry gates to portal vaults can now set their long feature description viazelgadis2008-12-288-30/+68
* Oops, don't automatically set aimed_at_feet, since the caller might be doingzelgadis2008-12-282-1/+20
* Make stiking cloud (Mephitic Cloud) work properly.zelgadis2008-12-281-3/+2
* Set aimed_at_feet to true if source == target. Fixed monsters resisting whenzelgadis2008-12-281-0/+1
* Add harpy and shark tiles. (I feel the harpy bears some similarity toj-p-e-g2008-12-288-7/+15
* If a beam has range == -1 then set it to LOS_RADIUS and, in debug builds,zelgadis2008-12-273-17/+70
* Also handle EQ_RINGS_PLUS etc. in you_tran_can_wear().j-p-e-g2008-12-272-54/+75
* Fix typo.dshaligram2008-12-271-1/+1
* Don't place zombified monsters using PROX_NEAR_STAIRS.j-p-e-g2008-12-275-13/+47
* Let portal vaults (and places like Vault:8 and Slime:6) change the short andzelgadis2008-12-278-18/+215
* Make beehives in the Lair occur at the same absolute frequency as in 0.4 byzelgadis2008-12-271-2/+27
* Oops, my stash_filter change broke looking up items by their glyph; fixed.zelgadis2008-12-273-1/+23
* The stash_filter option can now accept strings (full item names, notzelgadis2008-12-274-14/+50
* Give all BEAM_POTION_* beams a minimum explosion size of 1.zelgadis2008-12-271-0/+2
* Some more FAQ entries. Formatting may be off.dploog2008-12-271-42/+173
* Update Credits.dploog2008-12-271-23/+23
* Reset RAP_CURSE < 0 to 0 after initially cursing the item, so it's notj-p-e-g2008-12-263-28/+80
* If a multi-line message matches message_colour or note_messages then apply themzelgadis2008-12-262-43/+61
* Fix 2448686: some jewellery properties not working properly while transformed.j-p-e-g2008-12-265-41/+50
* Fix "suicidal travelling" towards monsters you can see through glass.j-p-e-g2008-12-2610-48/+106
* Add a FAQ part to the database, which can be accessed from the helpj-p-e-g2008-12-265-11/+342
* 2467413: mention that casting Pain damages yourself.haranp2008-12-261-1/+1
* Tracers shouldn't affect walls.zelgadis2008-12-261-2/+6
* Fix explosions not affecting the right grids and exploding inside walls.zelgadis2008-12-261-4/+14
* Don't let chaos beam bounce off of one wall immediately into an adjacent wall;zelgadis2008-12-261-38/+56