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* Relax the one mutation per level rule for DSStefan O'Rear2009-11-085-16/+48
* Replace mons_cannot_act with monsters::cannot_act.Vsevolod Kozlov2009-11-087-14/+7
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-086-11/+5
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-087-12/+12
* Fix a stupid bug in defer_rand::random2avgStefan O'Rear2009-11-081-2/+2
* Fix message order when training shields on a missStefan O'Rear2009-11-081-6/+12
* Remove unused check_armour_shape.Vsevolod Kozlov2009-11-082-140/+0
* Give feedback when repel or deflect missiles did anything.Stefan O'Rear2009-11-081-19/+53
* A nifty new abstraction for the RNG: defer_randStefan O'Rear2009-11-082-0/+111
* Remove unused transform_can_equip_type.Vsevolod Kozlov2009-11-083-30/+0
* Remove unused check_jewellery_size.Vsevolod Kozlov2009-11-082-12/+0
* float.des: Remove some blank lines from some vaults.Jude Brown2009-11-081-17/+0
* describe.cc: Fix compile error.Matthew Cline2009-11-081-0/+2
* Give holy monsters a small halo.Robert Vollmert2009-11-081-1/+4
* Enable proper monster LOS.Robert Vollmert2009-11-083-11/+1
* Add forgotten halo.h.Robert Vollmert2009-11-081-0/+8
* Generalize feature colouring to use any actor halo.Robert Vollmert2009-11-081-1/+2
* actor::haloed() now returns whether the actor is within any halo.Robert Vollmert2009-11-082-4/+5
* Rename some halo functions.Robert Vollmert2009-11-084-10/+10
* Global inside_halo(c) giving list of haloers.Robert Vollmert2009-11-081-0/+16
* Add a general halo interface to actor.Robert Vollmert2009-11-0813-41/+52
* Remove unused SPELL_DISRUPT and ZAP_DISRUPTION.Vsevolod Kozlov2009-11-085-28/+1
* Remove // <number> comments from the spells enum.Vsevolod Kozlov2009-11-081-40/+40
* Remove duplicated logic for DMsl/RMslStefan O'Rear2009-11-082-29/+26
* Remove some code duplicationStefan O'Rear2009-11-081-59/+53
* Remove SPFLAG_DEVEL and the only spell that had it set, Disrupt.Vsevolod Kozlov2009-11-084-36/+4
* Remove unused is_tool.Vsevolod Kozlov2009-11-082-12/+0
* fight: Generate noise on fightingMatthew Cline2009-11-082-4/+149
* fight: base_damage member unused, removingMatthew Cline2009-11-082-19/+14
* Convert reflect_grid to SquareArray.Robert Vollmert2009-11-083-15/+14
* Add unary negation operator to coord_def.Robert Vollmert2009-11-081-0/+5
* Add variant SquareArray of FixedArray.Robert Vollmert2009-11-081-0/+55
* Patch to satisfy FR 2892713. Hunger on wielding VAMP weaponsBrendan Hickey2009-11-082-6/+19
* Tweak Pikel's whip stats (sorear).Jude Brown2009-11-081-2/+2
* Give ogre mages haste otherCharles Otto2009-11-081-0/+5
* menu.cc: add missing includeSteven Noonan2009-11-071-0/+1
* Redraw the wielded weapon when first gaining necromancy skill, in caseDavid Lawrence Ramsey2009-11-081-6/+10
* Split up level_design.txt into smaller files.David Ploog2009-11-088-1161/+1262
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-0714-24/+26
* Different launchers make different amount of noiseMatthew Cline2009-11-073-4/+59
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-0812-2/+135
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-0714-40/+32
* monstuff.cc: Death-by-explosion messageMatthew Cline2009-11-071-12/+18
* beam.cc: don't porkulate ghost-using monstersMatthew Cline2009-11-071-0/+5
* Change hard-coded _give_wand exceptions to class flags.Jude Brown2009-11-083-5/+5
* Bug 2891630: hogs awlays revert to humansMatthew Cline2009-11-072-7/+48
* Replace bounds_func with circle_def.Robert Vollmert2009-11-0810-99/+51
* Create coord-circle.cc containing circle_def.Robert Vollmert2009-11-083-0/+183
* Formatting.Robert Vollmert2009-11-081-2/+2
* Remove debugging code from losparam.h.Robert Vollmert2009-11-081-12/+0