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* Show place as "Sewer" in the HUD and in character dumps for the sewer portal ...dshaligram2008-11-186-17/+45
* Transformed naga should not get bonus defence vs water attack.dshaligram2008-11-181-1/+1
* .gitignore for rltiles generated files.dshaligram2008-11-181-0/+4
* Fix broken portal vault exits.dshaligram2008-11-181-6/+6
* Portal vault and labyrinth exits will return to the point on the dungeon leve...dshaligram2008-11-184-11/+74
* Update the key command for exclusions in the options guide.dolorous2008-11-181-3/+3
* Added Eino's Sewer portal vault.dploog2008-11-181-0/+227
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-1712-62/+60
* Display a proper message in the description of large rocks for those dolorous2008-11-171-1/+9
* Make all the checks for throwable items consistent.dolorous2008-11-178-49/+48
* Add still more minor cosmetic fixes.dolorous2008-11-174-10/+9
* Add yet more minor cosmetic fixes.dolorous2008-11-172-19/+20
* Add whitespace fix.dolorous2008-11-171-1/+1
* Add still more minor cosmetic fixes.dolorous2008-11-172-81/+75
* Fixed makefile dependencies to build cleanly with make -jX (Napkin).dshaligram2008-11-172-9/+28
* Fix identification of weapons. Without this, you could e.g. take an dolorous2008-11-171-10/+6
* Add minor cosmetic fixes.dolorous2008-11-176-120/+117
* Added vaults (Eino).dploog2008-11-174-2/+129
* Add spacing fixes.dolorous2008-11-171-1/+1
* Fix entry vaults being rejected if they don't contain all three stone stairs ...dshaligram2008-11-171-5/+1
* Add the attack types AT_PUNCH and AT_KICK, and make draconian monks use dolorous2008-11-173-1/+5
* Don't always give kobold demonologists orcish weapons.dolorous2008-11-171-3/+3
* Move asphyxiation resistance to the actor interface.dolorous2008-11-163-5/+19
* And remove now-unused variable.dolorous2008-11-161-1/+0
* Simplify again.dolorous2008-11-161-2/+1
* Add a few more poison-related cleanups.dolorous2008-11-164-11/+12
* Tweaked some temple entry vaults.dploog2008-11-151-167/+191
* Another tweak of the chokepoint AI: Hostile monsters of animal-likej-p-e-g2008-11-151-2/+10
* Extend monsters' chokepoint AI to work for monster enemies as well, j-p-e-g2008-11-141-2/+22
* Another monster AI improvement, as suggested somewhere in one of thej-p-e-g2008-11-141-4/+116
* FR 2046572: Don't anger allies by teleporting them. (Maybe enslaved monsters j-p-e-g2008-11-133-28/+35
* Added crawl.process_keys to user Lua API to allow a Lua macro to ask Crawl to...dshaligram2008-11-127-4/+55
* Fix multiline Lua <> blocks in .crawlrc ending on empty lines (doy).dshaligram2008-11-121-1/+1
* Add more spacing fixes.dolorous2008-11-121-3/+3
* Add spacing fixes.dolorous2008-11-121-1/+1
* Add more player duration cleanups, and fix ouch() napalm death sources.dolorous2008-11-127-119/+120
* Two more ant vaults by Zaba.dploog2008-11-122-0/+47
* Fix debug build.dshaligram2008-11-121-24/+25
* Add new vault (Zaba).dploog2008-11-111-0/+27
* Fix a few cases where spellbooks didn't have spells in ascending order dolorous2008-11-102-8/+8
* Unrestrict Ogre, Merfolk, and Draconian Paladins, as suggested by Jeff.j-p-e-g2008-11-101-3/+0
* Melded equipment may no longer be cursed, uncursed, or enchanted.j-p-e-g2008-11-102-1/+6
* Simplify handling of monsters without skeletons. Note that monsters dolorous2008-11-092-8/+2
* And rename _raise_corpse() to _raise_remains().dolorous2008-11-091-3/+3
* For consistency, rename _is_animatable_corpse() to dolorous2008-11-091-3/+3
* Implement [2245856]: Clarify the description of the amulet of dolorous2008-11-091-1/+1
* Fix the ASSERT when undetected traps run out of ammo and display "Youj-p-e-g2008-11-095-12/+17
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-0913-55/+101
* Extract a number of pathfinding/travelling/patrolling routines intoj-p-e-g2008-11-091-465/+472
* Add another minor cosmetic fix.dolorous2008-11-081-1/+1