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* Update apt table to remove darts.Jude Brown2009-12-311-34/+34
* Subsume Darts skill into Throwing.Jude Brown2009-12-3110-65/+63
* Increase deep elf crossbows apt to 110.Jude Brown2009-12-311-1/+1
* Remove hand crossbows.Jude Brown2009-12-3122-121/+37
* Start of range combat overhaul: ego changes. (dpeg)Jude Brown2009-12-311-38/+118
* Reduce experience for base merfolk.Darshan Shaligram2009-12-311-1/+1
* Nerf monster airstrike damage variance (bookofjude)Stefan O'Rear2009-12-311-4/+3
* Adjust Shoals monster depths and tweak new Shoals monsters to reduce experien...Darshan Shaligram2009-12-313-18/+20
* Give tentacles zombie damage. (syllogism)Stefan O'Rear2009-12-311-1/+9
* Make 100% of Cocytus fish undead. (dshaligram)Stefan O'Rear2009-12-311-3/+1
* Kraken and jellyfish are invertibratesStefan O'Rear2009-12-312-4/+7
* Make Crawl use corpse tiles for aquatic monsters.Johanna Ploog2009-12-312-0/+25
* Adjust shoals monster generation to make top tier merfolk rarer.Darshan Shaligram2009-12-311-3/+3
* Reduce monster count in Shoal huts.Darshan Shaligram2009-12-311-5/+6
* Push ZAP_PRIMAL_WAVE to end so it doesn't get used by wands of random effects...Darshan Shaligram2009-12-311-1/+1
* Some vault tweaks (Mu).Jude Brown2009-12-312-2/+2
* Removed shadowed/duplicated variable definition.Jude Brown2009-12-311-1/+0
* Fix "shallow water" -> "shallow_water".Jude Brown2009-12-311-2/+2
* Properly comment out unfinished WizLabs. (Sticking)Jude Brown2009-12-311-51/+51
* Fix obviously broken code in has_los_spellStefan O'Rear2009-12-301-1/+1
* Account for indicator column when using &" with delay_message_clearStefan O'Rear2009-12-301-0/+3
* Zombie fish in Cocytus <3Stefan O'Rear2009-12-301-3/+29
* Minor changes to sewer_kobolds.David Ploog2009-12-301-10/+11
* Correct the links used in the tile design documentation.Johanna Ploog2009-12-301-5/+6
* Don't give DS multiple breath weapons, they overlap and devalue each other (X...Stefan O'Rear2009-12-301-0/+8
* Replace the old Tiles creation guide with the current wiki version.Johanna Ploog2009-12-301-82/+416
* Add wave tiles to smoothen the transition between shallow water and floor.Johanna Ploog2009-12-3010-0/+83
* Disable Swamp for dgl builds to direct more playtesting towards Shoals (dpeg,...Darshan Shaligram2009-12-311-0/+8
* [Mantis 270] Fix excessive ghosts on early levels.Darshan Shaligram2009-12-301-1/+1
* [Mantis 286] Fix broken level connectivity sanity checks when a layout is cho...Darshan Shaligram2009-12-301-4/+4
* Use the base merfolk tiles as placeholders for the new merfolk monsters.Johanna Ploog2009-12-301-0/+3
* Minor application of the coding conventions.Johanna Ploog2009-12-301-3/+3
* Add a touch more randomness to shoal island shapes.Darshan Shaligram2009-12-301-4/+6
* Prevent Shoals tide from drowning monsters and player if they cannot be moved...Darshan Shaligram2009-12-301-3/+6
* More sanity checks for Shoals vault and stair connectivity (due).Darshan Shaligram2009-12-303-10/+45
* Add shadows to the tree tiles.Johanna Ploog2009-12-302-0/+0
* vmake_stringf: Copy the va_list argument for the second vsnprintf call.Vsevolod Kozlov2009-12-301-1/+4
* Implement fish corpses and kraken zombies.Stefan O'Rear2009-12-308-20/+34
* Fix four cosmetic errors in one lineStefan O'Rear2009-12-301-2/+2
* Reduce kraken attack damage, make ice beasts amphibious (aquamancer escort).Darshan Shaligram2009-12-301-2/+2
* Ignore obscured items in the UIStefan O'Rear2009-12-3020-46/+68
* Merge branch 'wizlab'Jude Brown2009-12-301-0/+2
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| * And actually provide depths for the maps.Jude Brown2009-12-301-0/+2
* | Merge branch 'wizlab'Jude Brown2009-12-3021-0/+1749
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| * Preparation for merging into master.Jude Brown2009-12-301-13/+15
| * Further tweaks.Jude Brown2009-12-301-185/+3
| * Merge branch 'master' into wizlabJude Brown2009-12-3021-265/+211
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| * | Add another new map by Mu.Jude Brown2009-12-301-0/+97
| * | Merge branch 'master' into wizlabJude Brown2009-12-3078-332/+1289
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| * \ \ Merge branch 'master' into wizlabJude Brown2009-12-291-0/+6
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