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* Make (very) ugly thing corpse tiles handle the different colors.David Lawrence Ramsey2009-11-212-2/+20
* Make _tileidx_corpse() take an item instead of item.plus directly.David Lawrence Ramsey2009-11-211-4/+6
* Make ugly_thing_colour_offset() take only a color instead of a monster.David Lawrence Ramsey2009-11-214-8/+8
* Remove the ETC_UGLY and ETC_VERY_UGLY colors, as they're now unused.David Lawrence Ramsey2009-11-213-14/+4
* Make (very) ugly things' corpses retain their original color again.David Lawrence Ramsey2009-11-211-2/+2
* Add spacing fix.David Lawrence Ramsey2009-11-211-1/+1
* Restore redrawing when resting.Robert Vollmert2009-11-211-1/+1
* Don't issue erroneous seen-interrupts during level generation.Robert Vollmert2009-11-211-1/+1
* Modify ponderousification failure message (Butch).Robert Vollmert2009-11-211-1/+2
* Redraw view window earlier when entering a new level.Robert Vollmert2009-11-211-1/+4
* Rework off-level monsters going to sleep (FR 2163705).Robert Vollmert2009-11-211-23/+39
* Remove M_NO_SKELETON from monsters with corpse types but zero weights.David Lawrence Ramsey2009-11-211-18/+18
* Add an attempt at a golden eye tile.David Lawrence Ramsey2009-11-213-0/+3
* Give golden eyes poisonous corpses, for consistency with other eyes.David Lawrence Ramsey2009-11-211-2/+2
* Revert "Ensure that shining eyes and eyes of devastation get corpse tiles."David Lawrence Ramsey2009-11-211-2/+0
* Ensure that shining eyes and eyes of devastation get corpse tiles.David Lawrence Ramsey2009-11-211-0/+2
* Add consistency fixes for monsters without skeletons.David Lawrence Ramsey2009-11-211-4/+4
* Remove some exclamation marks.Robert Vollmert2009-11-212-2/+2
* Add formatting fixes.David Lawrence Ramsey2009-11-2138-146/+173
* Simplify.David Lawrence Ramsey2009-11-211-11/+5
* Remove now-unused function offer_and_butcher_corpse().David Lawrence Ramsey2009-11-212-16/+0
* Update burden on transformation.Robert Vollmert2009-11-211-0/+4
* Add formatting fixes.David Lawrence Ramsey2009-11-211-6/+8
* Choose sanctuary-style once.Robert Vollmert2009-11-211-1/+2
* Update CREDITS.txt.Jude Brown2009-11-211-29/+28
* Hack player::los for arena.Robert Vollmert2009-11-215-24/+28
* A nasty hack to allow access to the item library in vaults.Jude Brown2009-11-211-0/+1
* typo fixesJesse Luehrs2009-11-211-4/+4
* docs/devel/testing.txt: ways of testing CrawlMatthew Cline2009-11-211-0/+180
* give the "passes through" message for penetration on initial hitJesse Luehrs2009-11-211-6/+3
* Merge halo.cc into areas.cc.Robert Vollmert2009-11-217-67/+54
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-2129-8/+42
* Simplify.Robert Vollmert2009-11-211-24/+2
* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-2111-234/+282
* Lua wrapper for place_cloud.Jude Brown2009-11-211-0/+52
* "&:" wiz-command overflow temple comment tweakMatthew Cline2009-11-211-2/+4
* player ghosts: bugfix, debugging/diagnosticsMatthew Cline2009-11-216-26/+156
* Some clean up of Lua iterator code.Jude Brown2009-11-211-31/+22
* New altar vaults, almost all by Lemuel.David Ploog2009-11-211-1/+132
* dragons can now have non-targeted spells, occasionallyJesse Luehrs2009-11-211-1/+1
* New Lua iterator: circle_iterator. Fix LOS/adjactent iterator.Jude Brown2009-11-211-6/+61
* autoid steel and silver on sightJesse Luehrs2009-11-211-2/+6
* make non-tiles builds compileJesse Luehrs2009-11-211-1/+1
* tiles monster lookup: dancing weapons tilesMatthew Cline2009-11-202-20/+35
* Beholder check now uses proper LOS.Robert Vollmert2009-11-211-16/+5
* only refresh when actually necessaryJesse Luehrs2009-11-211-7/+5
* 0 gold owed in a shop is validJesse Luehrs2009-11-211-1/+1
* lookup feature (?/F): show tilesMatthew Cline2009-11-201-1/+9
* Init FeatureMenuEntry from dungeon_feature_typeMatthew Cline2009-11-202-4/+23
* monster lookup: Don't show tile for dancing weaponMatthew Cline2009-11-201-1/+13