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* [1909218] Fixing issue where keymaps were affecting menu choices done by keyb...ennewalker2008-06-123-4/+7
* Bug 1990763: if a monster tries to unsubmerge while under the player,zelgadis2008-06-125-17/+117
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-1114-98/+190
* In all cases of a monster suddenly coming into view use the phrasezelgadis2008-06-112-2/+3
* Remove unneeded blank line.dolorous2008-06-111-1/+0
* Simplify.dolorous2008-06-111-1/+1
* Increase efficiency for pathfinding around glass structures by loweringj-p-e-g2008-06-115-18/+94
* Allow travel excludes on unexplored territory. I hope this doesn'tharanp2008-06-111-3/+0
* Bumped frequency of !oResistance by 36%. Lowered frequency of !oRA toharanp2008-06-111-2/+2
* 1835314: Nemelex abilities work when silenced.haranp2008-06-111-3/+6
* Remove #define SHUT_LABYRINTH because I don't think it's needed anymore.j-p-e-g2008-06-118-39/+131
* Add still more minor cosmetic fixes.dolorous2008-06-111-9/+9
* Add more minor cosmetic fixes.dolorous2008-06-111-11/+10
* Add minor cosmetic fixes.dolorous2008-06-111-2/+4
* Added "items" boolean parameter to the player_res_foo() functions, whichzelgadis2008-06-113-125/+158
* Add spacing fix.dolorous2008-06-111-1/+1
* Simplify.dolorous2008-06-111-6/+3
* After some more thought (and discussion with dploog), remove the code dolorous2008-06-111-27/+21
* Add spacing fixes.dolorous2008-06-111-1/+1
* Add a few more cosmetic fixes.dolorous2008-06-111-6/+7
* Add still more minor cosmetic fixes.dolorous2008-06-102-2/+2
* Add more miscellaneous minor cleanups.dolorous2008-06-103-40/+33
* Comment fixes.dolorous2008-06-102-5/+3
* After some more thought, remove the god gift exceptions for dolorous2008-06-104-25/+14
* Add still more minor cosmetic fixes.dolorous2008-06-101-26/+26
* Expand the SAME_ATTITUDE() macro to account for the good neutral dolorous2008-06-101-2/+4
* Add more minor cosmetic fixes.dolorous2008-06-101-53/+53
* Comment fixes.dolorous2008-06-101-2/+3
* Spell "sorcerer" consistently.dolorous2008-06-101-1/+1
* Tweak religious titles a bit.j-p-e-g2008-06-101-10/+10
* Implement new religious titles (FR 1872205).j-p-e-g2008-06-102-94/+100
* Add comments documenting exceptions to the general rule of making dolorous2008-06-104-12/+32
* Reorganize again.dolorous2008-06-103-153/+156
* Add punctuation fix.dolorous2008-06-101-1/+1
* Simplify.dolorous2008-06-101-3/+3
* Clean up handling of orange rats in cast_summon_small_mammals().dolorous2008-06-101-4/+6
* Clean-up (renaming static methods and comments) in a number of files.j-p-e-g2008-06-1021-855/+869
* Reorder spells in your_spells() and clean up.j-p-e-g2008-06-103-520/+552
* Modify Evaporate and Stinking Cloud to prompt when firing throughj-p-e-g2008-06-109-157/+207
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-109-51/+281
* Integrate recent changes to the butchering function, and add commenting. j-p-e-g2008-06-101-45/+33
* Move pickup_butcher_tool.txt into (the recently freed) pickup.lua, j-p-e-g2008-06-1011-91/+151
* Better output for "list items" wizard command (&').zelgadis2008-06-101-15/+11
* Comment fix.dolorous2008-06-101-1/+1
* Reorganize a bit.dolorous2008-06-101-15/+15
* Add still more whitespace fixes.dolorous2008-06-101-4/+4
* Implement the monster equivalent of Summon Scorpions, and add it to the dolorous2008-06-102-0/+16
* Added some C lua functions to simplify pickup_butcher_tool.txt. Also,zelgadis2008-06-102-36/+51
* In _raise_corpse(), if animating a corpse fails because there's nowhere dolorous2008-06-101-3/+5
* Restore capability of lua scripts to change autopickup behaviour sozelgadis2008-06-103-6/+57