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* Merge branch 'master' into wizlabJude Brown2009-12-1143-124/+209
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| * A vault featuring an archer statue.Adam Borowski2009-12-111-0/+15
| * A blank "statue" monster, to be redefined by vaults.Adam Borowski2009-12-116-2/+27
| * Actually add the aforementioned tile (jpeg).Jude Brown2009-12-111-0/+0
| * Don't autopickup known amulets of guardian spirit, but do rings whose power s...Adam Borowski2009-12-111-4/+2
| * cgotoxy now takes GotoRegion instead of int.Robert Vollmert2009-12-106-6/+6
| * Remove unused GOTO_LAST.Robert Vollmert2009-12-103-14/+12
| * Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-1014-62/+85
| * Fix a pronoun in Chei's description.Johanna Ploog2009-12-101-1/+1
| * New tile: plant_crypt for withered plants in Crypt vaults. (Eino)Jude Brown2009-12-102-6/+10
| * Overriding monster tiles in vault definitions.Jude Brown2009-12-104-0/+33
| * Make orb run demons seek the player.Robert Vollmert2009-12-101-0/+1
| * Pre-emptively adjust Aizul. (dpeg)Jude Brown2009-12-106-29/+17
* | A start on the Ozocubu vault.Jude Brown2009-12-101-2/+40
* | Give Cigotuvi's map fleshy walls.Jude Brown2009-12-101-0/+1
* | Merge branch 'master' into wizlabJude Brown2009-12-1030-472/+695
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| * Minor tweaks to TILE: specifier.Jude Brown2009-12-106-9/+19
| * Remove extraneous safety code from maps.Jude Brown2009-12-102-14/+0
| * If you can't move (paralyzed or slept), you won't move towards sirens.Adam Borowski2009-12-101-1/+2
| * Make Xom sometimes (< 5% chance) revive the player after death.Johanna Ploog2009-12-097-2/+163
| * Large rocks mulch into a pile of stones and make noise when they do so.Johanna Ploog2009-12-091-0/+20
| * Some additions and changes to changelog.David Ploog2009-12-091-6/+8
| * Add new Vault:8 subvaults (Neil).David Ploog2009-12-091-2/+158
| * More additions to the change log.Johanna Ploog2009-12-091-7/+23
| * Massively expand tile functionality in vault definitions.Jude Brown2009-12-0911-11/+78
| * Add typo and wording fixes.David Lawrence Ramsey2009-12-081-3/+3
| * Make remaining Ossuary entry vault stand out (Eronarn).David Ploog2009-12-081-1/+2
| * Allow a few uniques to show up in Lair or Slime.David Ploog2009-12-082-86/+94
| * More additions to the changelog. Still more to come!Johanna Ploog2009-12-081-3/+23
| * Add brackets.Johanna Ploog2009-12-081-2/+3
| * Fix indentation.Johanna Ploog2009-12-081-3/+2
| * Greatly simplified unique vault syntax. (Darshan)David Ploog2009-12-081-329/+109
| * Do also increment message count for prompts.Robert Vollmert2009-12-081-6/+1
* | Tweak Cigotuvi's loot.Jude Brown2009-12-081-2/+5
* | Merge branch 'master' into wizlabJude Brown2009-12-0830-256/+632
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| * Allow vaults to create specifically themed randart books.Jude Brown2009-12-084-3/+148
| * Don't convert item spec strings to lowercase.Jude Brown2009-12-081-1/+1
| * Add missing changes to change log. More to come!Johanna Ploog2009-12-081-4/+25
| * Remove redundant #ifdef.Johanna Ploog2009-12-081-6/+1
| * enable walkability colors on the level map again for water/lavaJesse Luehrs2009-12-071-1/+4
| * Add *.stat (debug files) to .gitignore.Johanna Ploog2009-12-081-0/+1
| * Add command for wizmode Xom debugging to main.cc. Whoops!Johanna Ploog2009-12-082-3/+20
| * Use proper newlines in the ?v version information.Johanna Ploog2009-12-073-14/+19
| * Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-075-2/+12
| * New monster props "speech_func" and "shout_func"Matthew Cline2009-12-074-2/+92
| * Let uniques spawn in Orc. (dpeg)Jude Brown2009-12-072-2/+2
| * Fix another possible instance of NUM_TRAPS.Jude Brown2009-12-071-2/+3
| * Only place natural and magical traps in Slime.Jude Brown2009-12-073-1/+22
| * Keep trying until we get a valid trap.Jude Brown2009-12-071-1/+3
| * Beholding + berserk/fleeing/sanctuaryMatthew Cline2009-12-061-2/+33