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* Add more minor cosmetic fixes.dolorous2009-01-261-2/+2
* Use random_in_bounds() in another place, and, for paranoia's sake, check dolorous2009-01-262-10/+12
* Fix bounds checks for monsters' moving off the map to use map_bounds().dolorous2009-01-263-8/+30
* Add spacing fix.dolorous2009-01-261-1/+1
* Comment fixes.dolorous2009-01-261-27/+36
* Simplify monster_random_space().dolorous2009-01-264-21/+16
* Add yet more minor cosmetic fixes.dolorous2009-01-261-4/+4
* Add one more minor cosmetic fix.dolorous2009-01-261-1/+0
* Add yet another cosmetic fix.dolorous2009-01-261-1/+1
* Clean up direct_effect().dolorous2009-01-261-12/+13
* Reformat Pandemonium entrance description to properly display in a 80zelgadis2009-01-261-4/+4
* Tweak racial types of a few monsters' weapons again, and remove dolorous2009-01-261-6/+2
* Formatting fix for Abyss entrance description.zelgadis2009-01-261-3/+2
* Rework the probabilities for Yredelemnul's random servants again, to dolorous2009-01-261-15/+15
* Oops, had "older" and "fresher" reversed.zelgadis2009-01-261-2/+2
* Capitalization fix.dolorous2009-01-261-1/+1
* Add another adjective for artefact spellbooks.dolorous2009-01-261-0/+2
* Comment fix.dolorous2009-01-261-1/+1
* Change one Nemelex title from Charlatan to Jester, to eliminate an dolorous2009-01-261-1/+1
* debug_item_scan() and debug_mons_scan() should report an error, rather thanzelgadis2009-01-261-20/+60
* Fix crash on seeing shop which I introduced in r8742. Fixes [2536472].haranp2009-01-262-2/+4
* Fix inverted logic (oops).dolorous2009-01-261-1/+1
* Use dungeon_feature_type properly in one more place.dolorous2009-01-261-3/+1
* Add another minor cosmetic fix.dolorous2009-01-261-1/+1
* Typo fix.dolorous2009-01-261-1/+1
* Last of bug #2518014 fix: if a monster which just came into view can't avoidzelgadis2009-01-261-1/+20
* Added options easy_eat_gourmand and easy_eat_contaminated.zelgadis2009-01-265-5/+35
* Add spacing fix.dolorous2009-01-261-1/+1
* Since DNGN_WATER_STUCK appears to only be used as a placeholder when dolorous2009-01-263-7/+9
* *Really* fix compilation.dolorous2009-01-261-2/+2
* Really fix compilation.dolorous2009-01-262-3/+3
* Fix compilation.dolorous2009-01-261-1/+1
* Simplify checks for grids containing water.dolorous2009-01-2612-61/+57
* Fix "submerged" (hidden) trapdoor spiders being visible.zelgadis2009-01-261-3/+11
* Clean up item handling a bit, and don't give uniques potions if they dolorous2009-01-264-14/+63
* Change the flaming corpse's color from lightred to red, so it doesn't dolorous2009-01-261-1/+1
* Only give one message if a monster teleporting into view interrupts a delay.zelgadis2009-01-261-2/+9
* Consolidate checks for potions that monsters can't use.dolorous2009-01-262-22/+16
* Add spacing fixes.dolorous2009-01-261-3/+3
* Add a few more randart names.dolorous2009-01-262-0/+4
* Add more minor cosmetic fixes.dolorous2009-01-261-2/+2
* Add minor cosmetic fix.dolorous2009-01-261-1/+1
* Fix compilation (oops).dolorous2009-01-261-2/+2
* Add random_in_bounds() to two other places that need it.dolorous2009-01-261-4/+2
* Implement [2383585]: picking up part of a stack (e.g. 3 of 6 breadharanp2009-01-251-0/+8
* Following dolorous's comments on 2488905, use random_in_bounds() insteadharanp2009-01-252-12/+6
* Fix repeated messages when getting HP/MP restored interrupts withharanp2009-01-252-10/+10
* Allow player to cancel stepping into a dangerous place when it's doneharanp2009-01-251-1/+1
* Scroll of vulnerability shouldn't annoy friendlies.haranp2009-01-253-11/+9
* * Move eating logic from lua to C again, so as to handle more than j-p-e-g2009-01-256-96/+54