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* Fix Vp crashStefan O'Rear2009-11-031-0/+7
* Make slime creatures' merge behavior somewhat less aggressive.Charles Otto2009-11-041-13/+34
* makefile: add 'libw32c.o' and 'libunix.o' to clean targetSteven Noonan2009-11-031-1/+1
* view.cc: Unitialized warnings in show_map()Matthew Cline2009-11-031-5/+5
* Artefact property tweaking menuMatthew Cline2009-11-031-21/+36
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-035-3/+27
* Fixed MONS_NO_MONSTER == NUM_MONSTERS + 1Matthew Cline2009-11-032-3/+16
* Fix hardcoding of "hands" in the wielding message for weapons of speed.David Lawrence Ramsey2009-11-031-1/+2
* Update ITEM section to mention item stacks.Jude Brown2009-11-041-0/+3
* Artefacts no longer provide tele or mappingMatthew Cline2009-11-032-264/+267
* tags.cc: Debug msgs for invalid, !in_bounds monsMatthew Cline2009-11-031-1/+39
* monster.cc: More info than just INVALID MONSTERMatthew Cline2009-11-031-2/+54
* Remove +Tele from Cloak of Flash and documentation.Jude Brown2009-11-043-5/+2
* Cope with old saves with 0-piece slime creatures.Adam Borowski2009-11-042-3/+3
* Add get_degrees and set_degrees to ray_def; reenable chaos bolt munging.Robert Vollmert2009-11-035-2/+31
* Split up ray_def::bounce and implement better corner handling.Robert Vollmert2009-11-031-58/+144
* Improve reflections when starting in a corner.Robert Vollmert2009-11-031-8/+8
* Move regress next to advance.Robert Vollmert2009-11-031-9/+9
* Fix inverted logic wrt curare and res_aphyx.Adam Borowski2009-11-031-1/+1
* A few additional test maps for los_maps.Robert Vollmert2009-11-031-0/+32
* Reenable los_maps.lua.Robert Vollmert2009-11-032-3/+238
* Make parse_maps not call end() when reading old .des files.Robert Vollmert2009-11-031-1/+1
* Add a second bounce test.Robert Vollmert2009-11-031-0/+46
* Flush map memory in bounce.lua to avoid conflict with other tests.Robert Vollmert2009-11-031-0/+1
* Add option to use find_ray to debug_bouncy_beam.Robert Vollmert2009-11-031-1/+8
* Note Khufu's use of monster::number in the relevant monplace.h comment.David Lawrence Ramsey2009-11-031-3/+6
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-031-1/+3
* Add punctuation fixes.David Lawrence Ramsey2009-11-032-2/+2
* Add whitespace fixes.David Lawrence Ramsey2009-11-031-1/+1
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-0312-14/+98
* Also assert validity in ray_def::pos().Robert Vollmert2009-11-031-0/+1
* Fix a bug with corner rays.Robert Vollmert2009-11-031-7/+28
* Add function to fudge corner ray into a non-solid cell.Robert Vollmert2009-11-031-0/+22
* Split _mirror into point and direction parts.Robert Vollmert2009-11-031-10/+22
* Add round_vec.Robert Vollmert2009-11-031-3/+8
* Bug fixes.Robert Vollmert2009-11-032-2/+2
* Simplify bounce in view of ray_def::bounce guarantee.Robert Vollmert2009-11-031-16/+13
* ray_def::bounce now guarantees it leaves the ray in a clear tile.Robert Vollmert2009-11-031-12/+7
* Add pre- and post-asserts to ray_def::regress.Robert Vollmert2009-11-031-0/+2
* Fix bugs in diagonal corridor reflections.Robert Vollmert2009-11-031-2/+2
* Make slaying apply to missile launchers as well.Adam Borowski2009-11-031-1/+1
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-0310-8/+42
* Cosmetic desc of gloves: 50% of them will be "gauntlets", 0% "bracers".Adam Borowski2009-11-035-1/+46
* Documentation changes: remove +Map, expand on vault generation.Jude Brown2009-11-032-4/+3
* spells1.cc: fix Chain LightningMatthew Cline2009-11-031-1/+1
* Move reflection line choice into separate function.Robert Vollmert2009-11-031-45/+52
* Improve error handling in lua interpreter.Robert Vollmert2009-11-031-4/+1
* Undid accidental/stale commit (oops)Matthew Cline2009-11-031-10/+0
* Unit test for beams bouncingMatthew Cline2009-11-033-0/+101
* l_dgn.cc: define 'dgn.in_bounds()' lua funcMatthew Cline2009-11-031-0/+10