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* Add minor cosmetic fixes.dolorous2008-06-102-5/+5
* Add a few more message tweaks.dolorous2008-06-094-32/+33
* Tweak summoning-related messages again.dolorous2008-06-093-16/+5
* Mark all creatures summoned by god-given spell miscasts as god gifts.dolorous2008-06-091-40/+49
* Simplify.dolorous2008-06-091-34/+32
* Add more message tweaks.dolorous2008-06-091-0/+12
* Set the god gift flag in the proper place (oops).dolorous2008-06-091-11/+11
* Add power adjustments.dolorous2008-06-093-6/+6
* Convert the shadow- and spatial vortex-summoning routines to use power dolorous2008-06-096-12/+19
* Properly mark miscast-summoned shadows as hostile.dolorous2008-06-091-1/+1
* Consolidate the shadow- and vortex-summoning routines some more.dolorous2008-06-096-44/+49
* Consolidate the (single) spatial vortex-summoning routines, and add more dolorous2008-06-094-19/+31
* Remove pickup.lua.j-p-e-g2008-06-0910-200/+87
* Properly mark zombies created by a priest as god gifts.dolorous2008-06-091-3/+3
* Consolidate the shadow-summoning routines.dolorous2008-06-094-21/+18
* Simplify.dolorous2008-06-091-1/+1
* Add more minor cosmetic fixes.dolorous2008-06-091-26/+30
* Add miscellaneous minor fix.dolorous2008-06-091-1/+1
* Clean up summoning routines a bit more.dolorous2008-06-091-25/+21
* Add a few miscast-related tweaks.dolorous2008-06-092-6/+5
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-0923-308/+528
* Fix simulacrum creation message.dolorous2008-06-091-2/+3
* Add more message fixes for angered monsters.dolorous2008-06-092-9/+19
* Add still more summoning-related cleanups.dolorous2008-06-093-16/+22
* Simplify.dolorous2008-06-091-2/+1
* Add more summoning-related cleanups.dolorous2008-06-092-76/+86
* Update stash tracker when teleporting, to keep track of items picked upj-p-e-g2008-06-093-11/+13
* After some thinking remove the bat form exception for starving Vampiresj-p-e-g2008-06-095-28/+26
* Don't let the Level map wizard command "teleport to target" place youzelgadis2008-06-091-1/+4
* Go back to detecting priestly monsters by the flag instead of using a dolorous2008-06-094-10/+5
* Add more miscellaneous minor fixes.dolorous2008-06-093-22/+21
* Add spacing fix.dolorous2008-06-091-3/+3
* Clean up "Sticks to Snakes" a bit more.dolorous2008-06-091-36/+37
* Use the proper flag type to indicate god gifts (oops).dolorous2008-06-098-49/+53
* Clean up bottled efreet handling some more.dolorous2008-06-091-15/+12
* Fix player_will_anger_monster() so that it works properly when the holy, dolorous2008-06-091-8/+11
* Comment fix.dolorous2008-06-091-2/+0
* Mark monsters summoned by priestly monsters as god gifts.dolorous2008-06-091-22/+32
* Revert previous reorganization.dolorous2008-06-091-6/+6
* Simplify checking whether a monster is a priest.dolorous2008-06-093-3/+9
* Reorganize things a bit.dolorous2008-06-091-6/+6
* Add more miscellaneous minor cleanups.dolorous2008-06-091-26/+31
* Moved some cloud related functions from misc.{cc,h} to cloud.{cc,h}zelgadis2008-06-097-314/+317
* Bug 1837610: if you pick up an item in the exact round that you're teleportedzelgadis2008-06-091-0/+5
* Clarify comments.dolorous2008-06-091-3/+3
* If a god makes you cast a summoning spell, count any creature(s) dolorous2008-06-091-35/+39
* Add minor cosmetic fixes.dolorous2008-06-091-0/+3
* Fix player_will_anger_monster() so that any of the boolean pointers beingzelgadis2008-06-091-0/+2
* Move there_are_monsters_nearby() to misc.cc, and make it a wrapper dolorous2008-06-092-29/+9
* Add one more minor cosmetic fix.dolorous2008-06-091-2/+4