| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix 2496520: Quivered weapons getting displayed as melded.
Also, summoned monsters can no longer be affected by vampiric draining
(spell or brand, vampire bite was already disallowed).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8413 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8412 c06c8d41-db1a-0410-9941-cceddc491573
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Now lists:
* all resistances on one line, sorted by resistance level.
* susceptibility
* magic immunity
* see/sense invisible
* monster speed
* flying/levitating
An example output:
A fire vortex
A swirling cloud of flame.
It is extremely resistant to fire, very resistant to electricity, and
resistant to poison.
It is susceptible to cold.
It is immune to magical enchantments.
It is fast.
It can levitate.
I also removed all those symbol/quote/etc. checks from the database
lookup. Instead describe_monster() is now called directly, so the
descriptions are now identical when (v)iewing a monster and when
searching the database.
In other news, I removed Eringya's Surprising Bouquet since I doubt
we'll ever get it implemented, disagree balance-wise, and it was
shamelessly nicked from Pratchett in the first place.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8411 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8410 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8409 c06c8d41-db1a-0410-9941-cceddc491573
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look around ('x'), message history (Control-P) and suspend game (Control-Z).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8408 c06c8d41-db1a-0410-9941-cceddc491573
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non-unique monsters (including polymorphed uniques, so you can get things like
"A rat shaped Royal Jelly zombie").
Include the name of unique and named monsters in their corpse names, for things
like "The corpse of the Lernaean hydra" or "The human corpse of Sigmund".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8407 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8406 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8405 c06c8d41-db1a-0410-9941-cceddc491573
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during map rot, as if the forgotten squares were never seen. (Sorry, jpeg. If you can see it using 'X', I think you should be able to also see it on the minimap.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8404 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8403 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8402 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8401 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8400 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8399 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8398 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8397 c06c8d41-db1a-0410-9941-cceddc491573
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there'll be a base to work on; of course the format can (and should)
be improved. Currently it's one line per resistance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8396 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8395 c06c8d41-db1a-0410-9941-cceddc491573
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miscast, as it's not used anywhere else the player glows, and the fact
that backlight is used on monsters as a substitute for levitation means
that monsters glow often enough as a result of miscasts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8394 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8393 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8392 c06c8d41-db1a-0410-9941-cceddc491573
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it glow, since the player will probably glow from the same effect.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8391 c06c8d41-db1a-0410-9941-cceddc491573
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target's being alive first. Among other things, this fixes an assertion
failure when a translocation miscast kills a monster, and then attempts
to blink the dead monster afterward. Don't bother to check for being
alive if the miscast effect is player-only, of course, since, once the
player's dead, the game's over.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8390 c06c8d41-db1a-0410-9941-cceddc491573
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translocation miscast.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8389 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8388 c06c8d41-db1a-0410-9941-cceddc491573
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insects don't leave skeletons anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8387 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8386 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8385 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8384 c06c8d41-db1a-0410-9941-cceddc491573
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tile_tag_pref option.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
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jelly.
Update Credits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8382 c06c8d41-db1a-0410-9941-cceddc491573
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compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8381 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8380 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8379 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8378 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8377 c06c8d41-db1a-0410-9941-cceddc491573
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* Try a bit harder to avoid using "nothing" as the target of the spell.
* Set the target to "DEAD FOE" or "NON-EXISTANT FOE" if the monster is
attempting to cast a spell at a dead or non-existant foe.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8376 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8375 c06c8d41-db1a-0410-9941-cceddc491573
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the spell and the name of the casting monster, rather than just "Unknown
spell".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8374 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8373 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8372 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8371 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8370 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8369 c06c8d41-db1a-0410-9941-cceddc491573
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missile slot, even though it's throwable. Fixes an assertion that was
happening in mons_throw() by spears of returning.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8368 c06c8d41-db1a-0410-9941-cceddc491573
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won't affect the beam's source, so that weapons of returning won't damage their
thrower upon returning.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8367 c06c8d41-db1a-0410-9941-cceddc491573
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together, which caused an off-by-one error for all subsequent egos (in addition
to preventing the dragon slaying and venom egos from being used in monster
specs).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8366 c06c8d41-db1a-0410-9941-cceddc491573
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about placement on the map and also looked a bit odd.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8365 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8364 c06c8d41-db1a-0410-9941-cceddc491573
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