summaryrefslogtreecommitdiffstats
path: root/crawl-ref
Commit message (Expand)AuthorAgeFilesLines
* Make the neutrality enchantment decay properly.dolorous2008-07-022-3/+20
* Comment fixes.dolorous2008-07-021-6/+6
* Since there's currently only one type of portal vault (labyrinths arej-p-e-g2008-07-023-10/+19
* If a monster wields a non-branded launcher there is no message, so wej-p-e-g2008-07-022-32/+10
* Improve spelling of descriptions (thanks to 2008677).dploog2008-07-025-21/+49
* Revert the change on ammo handling for Tiles, and replace it with a morej-p-e-g2008-07-028-94/+88
* Oops, don't let pets swap or be swapped with other monsters if thezelgadis2008-07-021-0/+8
* Don't let the player swap places with stationary monsters.zelgadis2008-07-022-1/+67
* Bug 2007644: necromanctic miscasts could cause an undead player to rotzelgadis2008-07-021-1/+4
* Remove darts for Spriggan Thieves (who get a rod instead).j-p-e-g2008-07-021-2/+4
* Bug 1999903: A labyrinth could be generated with two exits and twozelgadis2008-07-021-1/+1
* Make your_spells() only give the "Invalid spell!" message if the spell typezelgadis2008-07-021-1/+76
* Make fake raksha summons invisible before checking player_angers_monster()zelgadis2008-07-021-3/+3
* If an explosion has its center in Sanctuary then give a message aboutzelgadis2008-07-022-2/+11
* Fix [2004924], using sorear's suggested method: Avoid doing fractional dolorous2008-07-021-24/+14
* Add still more miscellaneous minor fixes.dolorous2008-07-021-2/+2
* Make berserking and non-living monsters stop retreating from Sanctuary aszelgadis2008-07-022-13/+19
* Add minor cleanup.dolorous2008-07-021-2/+0
* Add more comment fixes.dolorous2008-07-021-20/+26
* Since hostile monsters aren't supposed to violate sanctuary, move the dolorous2008-07-021-1/+8
* When doing an Abyss area shift try to preserve Sanctuary, unless thezelgadis2008-07-021-0/+33
* Typo fix.dolorous2008-07-021-2/+2
* Add more miscellaneous minor fixes.dolorous2008-07-023-10/+10
* Add more miscellaneous minor fixes.dolorous2008-07-021-10/+6
* When laying down Sanctuary make all pets inside it stop attacking and movezelgadis2008-07-025-39/+128
* Add miscellaneous minor fixes.dolorous2008-07-021-10/+8
* Fix compilation.dolorous2008-07-021-2/+0
* Reorder classes in yet another part of newgame.cc. Also, make DrBej-p-e-g2008-07-011-164/+167
* Fix minotaurs being able to wear helmets by initializing mutationsj-p-e-g2008-07-011-4/+4
* For Tiles, use some of the other wall types in the Abyss as well to makej-p-e-g2008-07-018-43/+67
* Per jpeg's suggestion, don't make pacified monsters wander around their dolorous2008-07-011-1/+1
* Fix wording.dolorous2008-07-011-2/+2
* Add minor cosmetic fixes.dolorous2008-07-011-2/+2
* Implement the rest of the starting set changes. I sure hope I got all ofj-p-e-g2008-07-013-275/+224
* Add still more minor manual updates.dolorous2008-07-011-4/+4
* Fix wording.dolorous2008-07-011-1/+1
* Add more minor manual updates.dolorous2008-07-011-16/+16
* Adapted class descriptions to the new design.dploog2008-07-011-6/+8
* Add minor cosmetic fixes.dolorous2008-07-011-2/+2
* Add punctuation fix.dolorous2008-07-011-3/+3
* Outsource the description of Xom's powers (so to speak) instead of dolorous2008-07-013-21/+18
* Simplify.dolorous2008-07-011-3/+1
* Reorder classes in _give_items_skills() in newgame.cc to match that ofj-p-e-g2008-07-011-519/+518
* Implement the first part of the overhauled starting equipment andj-p-e-g2008-07-012-292/+273
* Add more comment fixes.dolorous2008-07-011-2/+2
* Typo fix.dolorous2008-07-011-1/+1
* Comment fix.dolorous2008-07-011-1/+1
* Add more message tweaks.dolorous2008-07-013-8/+13
* Add capitalization fixes.dolorous2008-07-011-2/+2
* Make tracer beams call stop_attack_prompt() for foes as well as forzelgadis2008-07-012-17/+39