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* Quick how-to-exit message for wizard Lua interpreter. (rob, zelgadis)Jude Brown2009-11-141-0/+1
* Provide sanity checking for set_border_fill_type.Jude Brown2009-11-141-3/+14
* Allow portal vaults to specify fill and border glyph.Jude Brown2009-11-148-101/+134
* Bounds check for non-confused player movement.Jude Brown2009-11-141-0/+5
* Fix dry land in Treasure Island Trove.Jude Brown2009-11-141-1/+2
* Move mtransit to mon-transit.Vsevolod Kozlov2009-11-149-12/+12
* Remove unused player_damage_type.Vsevolod Kozlov2009-11-142-6/+0
* Remove unused player_damage_brand.Vsevolod Kozlov2009-11-142-6/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-149-24/+24
* makefile: only do dependency generation on build of $(GAME)Steven Noonan2009-11-141-4/+24
* makefile: use 'findstring' for target type checksSteven Noonan2009-11-141-3/+3
* makefile: remove obsolete reference to UNSUPPORTED_BUILD variableSteven Noonan2009-11-141-1/+0
* Remove speed from all mundane weaponsStefan O'Rear2009-11-131-24/+5
* Cut vorpal to 12.5% average (FR 2883704)Stefan O'Rear2009-11-133-3/+3
* By default, don't stop explore for greedy pickupMatthew Cline2009-11-132-3/+3
* Move more monster description code to text file.Matthew Cline2009-11-132-36/+49
* Allow auto-travel/explore to kill toadstoolsCharles Otto2009-11-133-3/+13
* mon-place.cc: assert if summoner is dead...Matthew Cline2009-11-131-1/+3
* beam: new member source_nameMatthew Cline2009-11-132-15/+34
* Clean up Pikel band code, name them "slaves", then "freed slaves".Jude Brown2009-11-142-6/+9
* New monster vault flags: name_descriptor, name_definite.Jude Brown2009-11-146-16/+70
* view.c: fix magic-mapping crashMatthew Cline2009-11-131-0/+3
* Fix a crash when _passive_freeze is called with NULL auxCharles Otto2009-11-131-1/+1
* mon-place.cc: don't blame if summoner is deadMatthew Cline2009-11-131-1/+4
* Give giant spiked clubs a nonzero acquirement weightStefan O'Rear2009-11-135-7/+16
* Move some monster descrption code to text fileMatthew Cline2009-11-132-16/+17
* Remove redundant did_god_conduct() parameter.David Lawrence Ramsey2009-11-131-3/+3
* Fix blood spatter bloodifying water.Robert Vollmert2009-11-141-4/+8
* Change ballistomycete spawn mechanics (again)Charles Otto2009-11-133-43/+32
* Ballistomycete behavior improvementsCharles Otto2009-11-132-1/+3
* Fix misplaced parentheses.David Lawrence Ramsey2009-11-131-5/+5
* Revert "Mark potions of decay as chaotic, since they cause rotting."David Lawrence Ramsey2009-11-131-2/+1
* Mark potions of decay as chaotic, since they cause rotting.David Lawrence Ramsey2009-11-131-1/+2
* Remove references to butchery, it's sacrifice by prayer now.Adam Borowski2009-11-141-2/+2
* Fix zombies/skeletons/... casting spells they could do during life.Adam Borowski2009-11-142-0/+6
* Tied up loose ends regarding prayer to offer corpses to gods. Kiku now invoke...Alex MacDonald2009-11-144-98/+44
* Let people in the ice form butcher [FR 2888195].Adam Borowski2009-11-141-1/+1
* Fix compilation.David Lawrence Ramsey2009-11-131-1/+1
* Make blink_closer fail on player in sanctuary.Robert Vollmert2009-11-141-0/+3
* Remove BLINK_OTHER as an escape spell.Robert Vollmert2009-11-141-2/+0
* Fix "blink closer" not to try blinking into occupied cells.Robert Vollmert2009-11-141-2/+5
* Convert monster spell BLINK_OTHER to blink victim closer to caster.Robert Vollmert2009-11-141-1/+2
* Implement function to blink an actor closer to another actor.Robert Vollmert2009-11-142-0/+43
* Implement weighted choice from array.Robert Vollmert2009-11-142-0/+23
* Make level_excursion clear and load exclusionsCharles Otto2009-11-132-1/+7
* Improve Fedhas' interaction with auto-exclusionsCharles Otto2009-11-134-5/+9
* Fix passive freeze proccing on tormentStefan O'Rear2009-11-131-3/+6
* Make Purgy both earlier (DEPTH: 3-4) and rarer (WEIGHT: 1) in the dungeon. He...Eino Keskitalo2009-11-141-1/+2
* Restrict torment and holy word to LOS.Robert Vollmert2009-11-131-3/+14
* Fix bug in adjacent_iterator.Robert Vollmert2009-11-131-1/+1