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* Fixed missing Lua errors (dpeg).dshaligram2008-05-281-5/+5
* Make include look like other options (dpeg).dshaligram2008-05-283-27/+9
* Fix broken handling of option aliases in included files (dpeg).dshaligram2008-05-282-2/+7
* Simplify _mon_on_interesting_grid() by reusing _is_native_in_branch() dolorous2008-05-281-8/+9
* Another use for patrolling:j-p-e-g2008-05-285-20/+94
* Small changes.dploog2008-05-281-4/+7
* Modify mon_enemies_around() logic to allow friends to also cast spellsj-p-e-g2008-05-282-1/+30
* Comment fixes.dolorous2008-05-281-6/+5
* Use the "sound" message channel properly with some sound-related dolorous2008-05-285-7/+7
* Revert previous change, as random uselessness is a scroll effect, and dolorous2008-05-281-32/+14
* Add random uselessness messages for when the player is silenced. These dolorous2008-05-282-0/+19
* Add more silence checks for random uselessness scroll effects.dolorous2008-05-281-5/+7
* Remove now-redundant code.dolorous2008-05-281-9/+5
* Typo fix.dolorous2008-05-281-1/+1
* Clean up handling of the "[Your followers] forsake you." messages when dolorous2008-05-281-14/+14
* Add minor cosmetic fixes.dolorous2008-05-282-1/+2
* Some reformatting for the branch descriptions.zelgadis2008-05-271-25/+25
* Add one more consistency fix: Death oozes should use CE_NOCORPSE too.dolorous2008-05-271-1/+1
* Add consistency fixes: zombified forms (skeletons, zombies, spectral dolorous2008-05-271-16/+16
* Modify num_feats_between to return early if a feature has beenj-p-e-g2008-05-279-248/+270
* Add yet another new channel MSGCH_FRIEND_ACTION thatj-p-e-g2008-05-275-172/+88
* Well, that's what I get by working on several versions of the code atj-p-e-g2008-05-271-20/+77
* Update documentation on coding conventions, and apply a few of them. :)j-p-e-g2008-05-274-35/+39
* Fix 1974137: Stat-lowering transformations resulting in death by statj-p-e-g2008-05-275-65/+193
* Some spacing clean-up in the tutorial code (thanks for the additions,j-p-e-g2008-05-277-723/+757
* Sif Muna is no longer pleased simply by spell casting, but rather byzelgadis2008-05-271-1/+1
* Yet another session of comment/whitespace cleanups.j-p-e-g2008-05-2715-246/+250
* If you try to butcher when there's no corpse on the ground but there'szelgadis2008-05-271-4/+64
* Since a new player might not think to pick up a corpse, make TUT_SEEN_CARRIONzelgadis2008-05-271-6/+54
* If you're next to only one door which you can open/close, choose thatzelgadis2008-05-271-0/+61
* When advising the player on resting, note that it's better to move backzelgadis2008-05-271-11/+97
* Fire off TUT_HEAVY_LOAD if you go from unencumbered to overloaded in onezelgadis2008-05-271-0/+3
* runrest_ignore the entire "pray" channel, not just "prayer ends".zelgadis2008-05-271-1/+1
* Fix wording.dolorous2008-05-271-1/+1
* 'p' no longer stops an ongoing prayer.zelgadis2008-05-271-1/+1
* Add one more entry.dolorous2008-05-271-0/+2
* After more thought, remove one miscellaneous entry.dolorous2008-05-271-2/+0
* Comment fix.dolorous2008-05-271-2/+2
* Use some of the new miscellaneous entries elsewhere.dolorous2008-05-271-0/+4
* Sort the new entries again.dolorous2008-05-271-14/+14
* Outsource names of roaring animals and smells.dolorous2008-05-274-26/+66
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-2722-54/+64
* Add minor cosmetic fix.dolorous2008-05-271-1/+1
* Add a few more entries, and sort them.dolorous2008-05-271-25/+27
* Comment fix.dolorous2008-05-271-1/+1
* Add a few new entries to replace the consolidated ones.dolorous2008-05-261-0/+4
* Consolidate duplicate entries.dolorous2008-05-261-8/+5
* Don't display the "You hear..." message for scrolls of random dolorous2008-05-261-11/+14
* Outsource more miscellaneous names besides colors (glowing color types, dolorous2008-05-267-131/+168
* Typo fixes.dolorous2008-05-262-2/+2