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* Add minor cosmetic fix.dolorous2008-04-261-2/+2
* Make Zin no longer force mutation removal, so that he doesn't override dolorous2008-04-263-3/+5
* Fix indentation.dolorous2008-04-261-9/+9
* Comment fix.dolorous2008-04-261-1/+1
* Fix Zin's handling of little-mutated players (oops).dolorous2008-04-261-24/+24
* Fix inverted logic for removing good mutations (oops).dolorous2008-04-261-1/+1
* Add cosmetic fix.dolorous2008-04-261-1/+1
* And generalize them a bit more.dolorous2008-04-264-12/+15
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-267-15/+37
* Comment fix.dolorous2008-04-261-1/+1
* Add more mutation-related cleanups. Among these, revert dolorous2008-04-264-42/+36
* Typo fix.dolorous2008-04-261-1/+1
* Fix Zin's recital retribution so that paralysis can actually happen dolorous2008-04-261-1/+1
* Clean up body_covered() a bit more.dolorous2008-04-261-6/+6
* Reduced probabilities for glass entry vaults. (Darshan)dploog2008-04-261-5/+6
* Add cosmetic fixes.dolorous2008-04-261-24/+24
* Adjust the piety cost for Zin's Revitalisation to make it grow dolorous2008-04-261-3/+2
* Apply Josh's delete_mutation() fix.dolorous2008-04-251-3/+2
* Don't force recentering around the player when deliberately forgetting dolorous2008-04-251-1/+1
* Two changes:j-p-e-g2008-04-2511-169/+297
* Adjust Invocation training for Zin's Revitalisation.dolorous2008-04-251-1/+1
* Typo fix.dolorous2008-04-251-1/+1
* Fix compile.j-p-e-g2008-04-251-3/+3
* Add another cosmetic fix.dolorous2008-04-251-0/+1
* Refix confusion resistance checks to include plants and zombies. For thej-p-e-g2008-04-253-7/+10
* Comment fix.dolorous2008-04-251-1/+2
* Allow monsters to pick up and exchange armour if they find somethingj-p-e-g2008-04-258-526/+582
* Fixed revitalisation being a super-heal-wounds effect.dshaligram2008-04-251-1/+1
* Add minor miscellaneous fix.dolorous2008-04-251-1/+1
* Make body_covered() take the shaggy fur mutation into account.dolorous2008-04-251-2/+3
* Consolidate the mutation-counting routines.dolorous2008-04-255-38/+26
* Add one last mutation removal handling cleanup.dolorous2008-04-251-2/+3
* Fixed monsters getting unwarranted confusion resistance (cbus).dshaligram2008-04-251-2/+1
* Add more mutation removal handling cleanups.dolorous2008-04-253-7/+7
* Clean up mutation removal handling.dolorous2008-04-252-75/+6
* Modified monster halo slightly. I still don't like how it works with monster...ennewalker2008-04-251-0/+0
* Add minor cosmetic fixes.dolorous2008-04-251-3/+2
* Fix specific references to vampires versus generic references to dolorous2008-04-253-6/+6
* Fix 1949311: autoinscription for randart =Strength not respecting its j-p-e-g2008-04-251-6/+7
* Fix props vector not being initialized for unrandarts (BR 1951367 j-p-e-g2008-04-253-25/+49
* Revert shaft exception for Dlvl 27. Jeez, how should I know? I've neverj-p-e-g2008-04-251-1/+1
* Fix 1951213: Disallow throwing a quivered wielded cursed item.j-p-e-g2008-04-252-8/+20
* FR 1951252: Make an exception for shafts leading to Dlvl 27: only shaftsj-p-e-g2008-04-251-1/+3
* FR 1951252: Modify shafts to usually (50%) drop you two levels, andj-p-e-g2008-04-253-4/+13
* Fix [1951429] Mutations being miscoloured after listing innate j-p-e-g2008-04-254-30/+28
* Add whitespace fix.dolorous2008-04-251-1/+1
* Yet another comment fix.dolorous2008-04-251-1/+1
* Adjust is_good_mutation() yet again.dolorous2008-04-251-6/+0
* Add another comment fix.dolorous2008-04-251-1/+1
* Expand is_good_mutation() again.dolorous2008-04-251-0/+21