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* Comment fix.dolorous2008-04-261-1/+1
* Fix erroneous "is destroyed" message when a monster kills e.g. a dolorous2008-04-261-5/+6
* Add minor cosmetic fix.dolorous2008-04-261-2/+2
* Clean up death message handling for abjured spatial and fire vortexes dolorous2008-04-261-0/+3
* Clean up death message handling for killed and abjured simulacra.dolorous2008-04-261-16/+8
* Clean up handling of holy and evil beings' attitude changes, so that the dolorous2008-04-261-25/+63
* Drop Ignite Poison to level 6 (jarpiain).dshaligram2008-04-262-2/+2
* Fixed ignite poison not affecting swamp dragons and drakes (jarpiain).dshaligram2008-04-262-1/+2
* Add minor cosmetic fix.dolorous2008-04-261-1/+1
* And tweak the randomization.dolorous2008-04-261-4/+4
* Randomize piety loss from Zin's Revitalisation a bit.dolorous2008-04-261-2/+9
* Add piety gain/loss sanity checks.dolorous2008-04-261-0/+6
* Change friendly pickup from a toggle to a more userfriendly, easilyj-p-e-g2008-04-266-155/+197
* After some thought on the Zin/Xom dynamic, make god gift mutations only dolorous2008-04-261-4/+4
* Comment fixes.dolorous2008-04-261-2/+2
* Make Xom not even try to mutate you if you have the full mutation dolorous2008-04-261-2/+8
* Expand mutate() to account for mutations as god gifts, and make Xom use dolorous2008-04-263-25/+34
* The royal jelly can no longer regenerate (dpeg).dshaligram2008-04-263-2/+5
* Make Zin skip his mutation removal retribution if you have the full dolorous2008-04-261-2/+3
* Fix 1952094: Don't output (un)equipping messages for the alternate j-p-e-g2008-04-264-16/+32
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-2617-163/+217
* Smarter monster pickup:j-p-e-g2008-04-261-13/+53
* Add yet another minor cosmetic fix.dolorous2008-04-261-1/+0
* Remove the check for can_safely_mutate() in Zin's mutation removal dolorous2008-04-261-3/+2
* Add minor cosmetic fix.dolorous2008-04-261-2/+2
* Make Zin no longer force mutation removal, so that he doesn't override dolorous2008-04-263-3/+5
* Fix indentation.dolorous2008-04-261-9/+9
* Comment fix.dolorous2008-04-261-1/+1
* Fix Zin's handling of little-mutated players (oops).dolorous2008-04-261-24/+24
* Fix inverted logic for removing good mutations (oops).dolorous2008-04-261-1/+1
* Add cosmetic fix.dolorous2008-04-261-1/+1
* And generalize them a bit more.dolorous2008-04-264-12/+15
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-267-15/+37
* Comment fix.dolorous2008-04-261-1/+1
* Add more mutation-related cleanups. Among these, revert dolorous2008-04-264-42/+36
* Typo fix.dolorous2008-04-261-1/+1
* Fix Zin's recital retribution so that paralysis can actually happen dolorous2008-04-261-1/+1
* Clean up body_covered() a bit more.dolorous2008-04-261-6/+6
* Reduced probabilities for glass entry vaults. (Darshan)dploog2008-04-261-5/+6
* Add cosmetic fixes.dolorous2008-04-261-24/+24
* Adjust the piety cost for Zin's Revitalisation to make it grow dolorous2008-04-261-3/+2
* Apply Josh's delete_mutation() fix.dolorous2008-04-251-3/+2
* Don't force recentering around the player when deliberately forgetting dolorous2008-04-251-1/+1
* Two changes:j-p-e-g2008-04-2511-169/+297
* Adjust Invocation training for Zin's Revitalisation.dolorous2008-04-251-1/+1
* Typo fix.dolorous2008-04-251-1/+1
* Fix compile.j-p-e-g2008-04-251-3/+3
* Add another cosmetic fix.dolorous2008-04-251-0/+1
* Refix confusion resistance checks to include plants and zombies. For thej-p-e-g2008-04-253-7/+10
* Comment fix.dolorous2008-04-251-1/+2