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* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-291-10/+8
* Simplify.David Lawrence Ramsey2009-10-291-1/+1
* Fix part of [2879725]: Don't let Xom close an open door if monsters orDavid Lawrence Ramsey2009-10-291-1/+2
* Remove unneeded blank lines.David Lawrence Ramsey2009-10-291-4/+0
* Add Volcanoes, early-midgame portal vaults by Jude, with dpeg and Zaba.Eino Keskitalo2009-10-292-1/+982
* Bug #2887690: fixed by Robert's patch (fc6f5d1b)Matthew Cline2009-10-291-15/+0
* Fix initialisation of autoex in travel_exclude.Robert Vollmert2009-10-291-3/+3
* "Helper" FunctionMachines, messages for FogMachines.Jude Brown2009-10-292-7/+157
* Initialize foepos to (0,0) instead of (-1,-1).Robert Vollmert2009-10-291-1/+1
* exclude.cc: was passing too many parms to mprf()Matthew Cline2009-10-291-1/+1
* Regroup .des files in loadmaps.lua.Eino Keskitalo2009-10-291-7/+11
* Bug 2887690: hack to fix false-autoexclude problemMatthew Cline2009-10-291-1/+16
* Reset seen_context in monsters::reset.Robert Vollmert2009-10-291-0/+1
* Make passive maping use a circular regionStefan O'Rear2009-10-292-3/+5
* Give deep dwarves passive, not active mappingStefan O'Rear2009-10-292-2/+8
* Nerf low levels of the blink mutation so blink 2 mattersStefan O'Rear2009-10-291-2/+4
* Reword passive map descriptionStefan O'Rear2009-10-291-6/+6
* Fix handling of empty input lines.Robert Vollmert2009-10-291-3/+3
* player::del_gold(): use set_gold(), not add_gold()Matthew Cline2009-10-291-1/+1
* FR 2839627: notify when player has enough goldMatthew Cline2009-10-299-32/+584
* store.{cc,h}: Handle level_id and level_posMatthew Cline2009-10-292-28/+254
* Pre- and post-savefile callbacks.Matthew Cline2009-10-293-0/+85
* level_pos: add methods current() and is_on()Matthew Cline2009-10-292-0/+13
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-281-2/+2
* Simplify.David Lawrence Ramsey2009-10-282-10/+8
* rC+ protects monsters from being slowed by cold.abrahamwl2009-10-281-1/+1
* Beams can be assigned custom hit verbs nowabrahamwl2009-10-283-9/+20
* Limit the guaranteed early altars to Feawn and Cb to one each.Adam Borowski2009-10-281-0/+8
* Add wording fixes.David Lawrence Ramsey2009-10-281-2/+2
* Add spacing fixes.David Lawrence Ramsey2009-10-281-2/+2
* Move a little more code out of newgame.cc.Robert Vollmert2009-10-286-191/+216
* Disable dummy vaults for D:1-7, so something else than altars can likelyAdam Borowski2009-10-281-1/+1
* Allow Feawn's and Cheibriados' altars before D:8/D:7.Adam Borowski2009-10-281-8/+13
* Electrocution discharge in water ala FR 1637214abrahamwl2009-10-286-9/+131
* An early vault with a quarterstaff of chaos.Adam Borowski2009-10-281-0/+20
* Luaterp: introductory comments and renaming.Robert Vollmert2009-10-283-4/+10
* Convert to cancelable_get_line_autohist.Robert Vollmert2009-10-281-3/+4
* A lot more functional, now, though still deficient.Robert Vollmert2009-10-281-12/+107
* Partial lua interpreter.Robert Vollmert2009-10-284-0/+43
* Replace some more occurrences of -1 by MONS_NO_MONSTER.Robert Vollmert2009-10-282-13/+14
* acr.c: Prompt to open excluded doorsMatthew Cline2009-10-271-0/+14
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-2722-70/+72
* Add another potential artefact name.David Lawrence Ramsey2009-10-271-0/+2
* Refer to env.grid instead of env.show for actual data in l_view.cc.Robert Vollmert2009-10-271-1/+3
* Add lua binding for inspecting env.show.Robert Vollmert2009-10-277-6/+47
* Fix compilation.David Lawrence Ramsey2009-10-271-0/+1
* Actually load new moninf library.Robert Vollmert2009-10-271-0/+1
* Add function to return monster info for a given coordinate.Robert Vollmert2009-10-271-0/+45
* Start of monster_info lua binding.Robert Vollmert2009-10-273-0/+59
* Make the monster pane use the new fields in monster_info.Robert Vollmert2009-10-271-17/+7