| Commit message (Expand) | Author | Age | Files | Lines |
* | makefile: use QUIET_CC when compiling *.m files | Steven Noonan | 2010-01-02 | 1 | -1/+1 |
* | makefile: use simpler build rule syntax | Steven Noonan | 2010-01-02 | 1 | -3/+3 |
* | makefile: only include depfiles that exist | Steven Noonan | 2010-01-02 | 1 | -1/+1 |
* | makefile: use patsubst instead of subst for depgen | Steven Noonan | 2010-01-02 | 1 | -3/+3 |
* | Describe red wasp attack (dpeg) | Stefan O'Rear | 2010-01-02 | 1 | -1/+1 |
* | Added a comment to gold acquirement. | David Ploog | 2010-01-02 | 1 | -0/+1 |
* | New gold acquirement formula (dpeg). | Darshan Shaligram | 2010-01-03 | 2 | -6/+7 |
* | Corruption changes (dpeg). Corruption is now usable only once-per-level, but ... | Darshan Shaligram | 2010-01-02 | 2 | -28/+47 |
* | Give player-zapped wand bolts the "friendly" attitude. Fixes bug 0000244 | Johanna Ploog | 2010-01-02 | 2 | -3/+3 |
* | Fix feat library errors here, too (sorear). | Jude Brown | 2010-01-02 | 1 | -3/+3 |
* | Change badly worded description (doy) | Jude Brown | 2010-01-02 | 1 | -1/+1 |
* | Fix MP+X property in unrands (Mantis #294, Vandal). | Jude Brown | 2010-01-02 | 2 | -15/+14 |
* | [Mantis 299] Fix door-blocking messages using pointer into freed memory (syll... | Darshan Shaligram | 2010-01-02 | 1 | -1/+2 |
* | Tweak open sea sewer mermaids. (Keskitalo) | Jude Brown | 2010-01-02 | 1 | -2/+8 |
* | Allow Corruption to be used in Hells and Pan. | Darshan Shaligram | 2010-01-02 | 1 | -6/+1 |
* | Unban TrAM, OgAM, mark as restricted instead. | Jude Brown | 2010-01-02 | 1 | -6/+2 |
* | makefile: don't generate dependencies for AppHdr.h.gch | Steven Noonan | 2010-01-01 | 1 | -1/+1 |
* | makefile: greatly simplify dependency generation | Steven Noonan | 2010-01-01 | 1 | -38/+4 |
* | Reduce chances of Shoals island rings further. | Darshan Shaligram | 2010-01-01 | 1 | -2/+2 |
* | Always initialise door offset (Napkin). | Jude Brown | 2010-01-02 | 1 | -1/+1 |
* | Fix tiles compile, mark Poison Ammunition unused. (Napkin) | Jude Brown | 2010-01-02 | 3 | -9/+0 |
* | Remove wrapper for Lua map markers. | Jude Brown | 2010-01-02 | 1 | -0/+8 |
* | Another ranged combat target: branded launcher + branded ammo. | Jude Brown | 2010-01-01 | 1 | -0/+10 |
* | Adjust launcher generation brands. | Jude Brown | 2010-01-01 | 2 | -15/+20 |
* | Change temporary Pain brand cease message. | Jude Brown | 2010-01-01 | 1 | -1/+1 |
* | Continuation of the range combat overhaul: branding spells. | Jude Brown | 2010-01-01 | 14 | -378/+128 |
* | Fix "the your". | Adam Borowski | 2010-01-01 | 1 | -1/+1 |
* | Don't allow Ilsuiw to submerge either, pending AI fixes to submerged creatures. | Darshan Shaligram | 2010-01-01 | 1 | -1/+1 |
* | Properly bracket va_copy() with va_end(). Don't leak saved args. | Adam Borowski | 2010-01-01 | 1 | -1/+3 |
* | Allow Shoals tide to wash through doorways, increase incoming tide speed when... | Darshan Shaligram | 2010-01-01 | 1 | -14/+19 |
* | Guarantee a small guard around the shoal rune. | Darshan Shaligram | 2010-01-01 | 5 | -6/+50 |
* | Don't allow kraken tentacles to use stairs. | Darshan Shaligram | 2010-01-01 | 1 | -1/+2 |
* | Don't allow NPC merfolk to submerge (sirens and mermaids can still submerge). | Darshan Shaligram | 2010-01-01 | 2 | -8/+5 |
* | Allow javelins to be poisoned. | Adam Borowski | 2009-12-31 | 1 | -1/+3 |
* | And give that statue a nice tile. | Jude Brown | 2010-01-01 | 1 | -1/+1 |
* | A lone statue that launches orbs. | Adam Borowski | 2009-12-31 | 1 | -1/+27 |
* | Move IMB back to the Book of Power (greensnark, due). | Adam Borowski | 2009-12-31 | 1 | -3/+3 |
* | Merge branch 'iood' | Adam Borowski | 2009-12-31 | 33 | -21/+493 |
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| * | Apply a stepdown on power to make damage more constant. | Adam Borowski | 2009-12-31 | 1 | -1/+2 |
| * | Don't give exp for kills by neutrals. | Adam Borowski | 2009-12-31 | 1 | -2/+2 |
| * | IOOD vs shields: blocks (boo!) and reflection (yay!) | Adam Borowski | 2009-12-31 | 4 | -8/+81 |
| * | A new cloud type: magical condensation trails, used by IOOD. | Adam Borowski | 2009-12-30 | 4 | -1/+10 |
| * | Merge branch 'master' into iood | Adam Borowski | 2009-12-30 | 154 | -938/+3972 |
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| * | | A (sucky) pair of tiles for Orb of Destruction. | Adam Borowski | 2009-12-27 | 5 | -0/+5 |
| * | | Add Orb of Destruction to allowed spells for pan lords and player ghosts. | Adam Borowski | 2009-12-27 | 1 | -3/+3 |
| * | | Spell description for [i]ood. | Adam Borowski | 2009-12-27 | 1 | -0/+6 |
| * | | Set the visible name to just "Orb of Destruction", "IOOD" is too long. | Adam Borowski | 2009-12-27 | 2 | -2/+2 |
| * | | Don't make monsters seek projectiles. That's, uhm, unhealthy. | Adam Borowski | 2009-12-27 | 1 | -0/+1 |
| * | | Make player-cast ioods restricted to the LOS radius. | Adam Borowski | 2009-12-27 | 1 | -0/+7 |
| * | | Use grey not tloc smoke, iood uses no instant translocations. This departs fr... | Adam Borowski | 2009-12-27 | 1 | -1/+1 |