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* Let portal vaults (and places like Vault:8 and Slime:6) change the short andzelgadis2008-12-278-18/+215
* Make beehives in the Lair occur at the same absolute frequency as in 0.4 byzelgadis2008-12-271-2/+27
* Oops, my stash_filter change broke looking up items by their glyph; fixed.zelgadis2008-12-273-1/+23
* The stash_filter option can now accept strings (full item names, notzelgadis2008-12-274-14/+50
* Give all BEAM_POTION_* beams a minimum explosion size of 1.zelgadis2008-12-271-0/+2
* Some more FAQ entries. Formatting may be off.dploog2008-12-271-42/+173
* Update Credits.dploog2008-12-271-23/+23
* Reset RAP_CURSE < 0 to 0 after initially cursing the item, so it's notj-p-e-g2008-12-263-28/+80
* If a multi-line message matches message_colour or note_messages then apply themzelgadis2008-12-262-43/+61
* Fix 2448686: some jewellery properties not working properly while transformed.j-p-e-g2008-12-265-41/+50
* Fix "suicidal travelling" towards monsters you can see through glass.j-p-e-g2008-12-2610-48/+106
* Add a FAQ part to the database, which can be accessed from the helpj-p-e-g2008-12-265-11/+342
* 2467413: mention that casting Pain damages yourself.haranp2008-12-261-1/+1
* Tracers shouldn't affect walls.zelgadis2008-12-261-2/+6
* Fix explosions not affecting the right grids and exploding inside walls.zelgadis2008-12-261-4/+14
* Don't let chaos beam bounce off of one wall immediately into an adjacent wall;zelgadis2008-12-261-38/+56
* [2182289] Fixing travel problems when trying to travel to a non-traversable s...ennewalker2008-12-251-2/+7
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-2519-2374/+2030
* ...and another typo.ennewalker2008-12-251-1/+1
* Fixing typo.ennewalker2008-12-251-1/+1
* Adding keybinding documentation for newly used CMD_MAP_* commands.ennewalker2008-12-251-0/+46
* If the player chooses the character name "shaped Royal Jelly" then don't openzelgadis2008-12-251-2/+7
* FR #2083661: when polymorphed, unique (and named) monsters now retain theirzelgadis2008-12-2510-78/+174
* Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list()zelgadis2008-12-254-10/+57
* [2455489] Fixing "dark" levels after crashes, due to the tile flavor being se...ennewalker2008-12-253-15/+15
* [2443156] Fixing plants giving experience when killed by pets.ennewalker2008-12-241-1/+1
* [2444309] Fixing description for the Shoals.ennewalker2008-12-241-1/+5
* [2462140] Reverting previous check in to add more lines to the help menus. T...ennewalker2008-12-243-14/+12
* Add minor cosmetic fixes.dolorous2008-12-241-8/+5
* Increasing the amount of text on screen for tiles help menus by separating ou...ennewalker2008-12-243-2/+9
* Change the color of simulacra from WHITE to EC_ICE, so that small dolorous2008-12-241-2/+2
* [2455904] Improving on-screen inventory by clarifying how many inventory slot...ennewalker2008-12-243-17/+29
* Comment fixes.dolorous2008-12-241-2/+2
* Fix chaotic weapon checks.dolorous2008-12-241-5/+5
* [2457584] Don't show health bars for zombies.ennewalker2008-12-241-0/+4
* [2458672] Fixing level map not using CMD_MAP_* commands or going through cmd-...ennewalker2008-12-245-100/+183
* Typo fix.dolorous2008-12-241-2/+1
* Add another comment fix.dolorous2008-12-241-2/+2
* Comment fix.dolorous2008-12-241-1/+0
* Add minor cosmetic fixes.dolorous2008-12-241-2/+3
* Make angels' holy weapons yellow, to match daevas' holy weapons.dolorous2008-12-241-1/+1
* Add a hack to make the spell menu titles aligned in the tiles menus. (The no...ennewalker2008-12-241-0/+15
* Adding flaming corpse tile from Bill Beher.ennewalker2008-12-242-0/+2
* Comment fixes.dolorous2008-12-241-3/+4
* Improve checks for monsters' picking up chaotic weapons.dolorous2008-12-241-3/+12
* Simplify.dolorous2008-12-241-1/+1
* Give chaos spawns the CE_NOCORPSE corpse type instead of dolorous2008-12-241-1/+1
* Add whitespace fix.dolorous2008-12-241-1/+1
* Comment fix.dolorous2008-12-241-1/+1
* Comment fix.dolorous2008-12-241-1/+1