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* Make draining beams properly take full negative energy resistance into dolorous2009-01-192-3/+3
* Take advantage of check_redraw() generating an AI_SEE_MONSTER interrupt whenzelgadis2009-01-192-8/+9
* Add minor cosmetic fix.dolorous2009-01-191-1/+1
* Oops, my simplification of the "comes into view" message handling requires thatzelgadis2009-01-191-0/+3
* Clean up monsters::drain_exp() a bit.dolorous2009-01-191-9/+12
* Fix incorrect logic.dolorous2009-01-191-1/+1
* Add miscellaneous minor fixes.dolorous2009-01-191-2/+7
* Simplify further.dolorous2009-01-191-3/+1
* Simplify check for negative energy resistance.dolorous2009-01-192-8/+3
* Fix shouting and "comes into view" messages for submerged mermaids.zelgadis2009-01-191-3/+7
* Add minor cosmetic fixes.dolorous2009-01-191-10/+12
* Simplify the code that issues the "comes into view" monster interrupt message,zelgadis2009-01-196-78/+31
* Fix bug #2517795: debug_item_scan() errors when the Abyss shifts.zelgadis2009-01-191-0/+1
* [2517979] Fixing double inventory items for items on the ground.ennewalker2009-01-191-5/+8
* Partialy fix bug #2518014: flush out any "comes into view" messages before azelgadis2009-01-191-1/+3
* Add more monster miscast messages.dolorous2009-01-191-19/+21
* Attempt to fix [2516521] by setting act_source equal to the target when dolorous2009-01-191-0/+2
* Properly pluralize "antenna" as "antennae".dolorous2009-01-191-1/+2
* Simplify.dolorous2009-01-191-6/+3
* Make draining from spell miscasts take full negative energy resistance dolorous2009-01-191-2/+2
* Add spacing fixes.dolorous2009-01-181-2/+2
* Player tracers had thrower set incorrectly, so no prompt was given whenharanp2009-01-181-0/+1
* Fix missing space in Xom's chaos upgrade message.dolorous2009-01-181-0/+2
* Ensure that magical explosions have a minimum explosion size of 1.dolorous2009-01-181-4/+3
* Fix 2511848: manual explosions having their flavour overriden.haranp2009-01-181-1/+8
* Simplify.dolorous2009-01-181-4/+3
* Fix [2515428]: gold display not reprinting properly when log10(gold)haranp2009-01-181-1/+1
* After some more thought, make draining and vampiric attacks (both dolorous2009-01-181-2/+4
* Lower generation chance of fixed level randart books (from 1/6 down toj-p-e-g2009-01-182-3/+4
* Simplify.dolorous2009-01-181-4/+1
* Fix check for monsters' negative energy resistance with regard to dolorous2009-01-181-7/+13
* * Also add blood bottling to command help for Vampires.j-p-e-g2009-01-184-7/+25
* Consolidate the player and monster draining functions in fight.cc, make dolorous2009-01-187-39/+32
* Add spacing fix.dolorous2009-01-181-1/+1
* More Xom code cleanups.haranp2009-01-181-242/+215
* Simplify again.dolorous2009-01-181-1/+1
* Simplify.dolorous2009-01-181-1/+0
* UNIX/mgw tiles stubs for crash handler; stop-gap until it's made to use thezelgadis2009-01-182-0/+18
* Fix bug #2482254: a giant spore exploding was having the mgrd where it used tozelgadis2009-01-182-5/+6
* Limit crash handling recursion to being commented upon just once.zelgadis2009-01-181-1/+6
* Don't do anything for more() or mesclr() if the game has crashed (they mightzelgadis2009-01-181-0/+6
* When using the "change friendliness" wizard targetting command in arena mode,zelgadis2009-01-181-1/+7
* Actors are now always visible to themselves. If an actor should behavezelgadis2009-01-182-2/+2
* During arena mode, don't describe a monster as "It's doesn't appear to havezelgadis2009-01-181-7/+17
* During arena mode, scale draw_delay according to how much arena_delay has beenzelgadis2009-01-181-0/+7
* Always call _arena_set_foe() for arena monsters whose target is (0, 0).zelgadis2009-01-182-9/+2
* Fix boundary condition error when computing the oldest stored message.zelgadis2009-01-181-1/+1
* Oops, forgot to put "#ifndef USE_TILE" around unixcurses_shutdown() (though itzelgadis2009-01-181-0/+2
* When dumping info upon a crash:zelgadis2009-01-184-37/+60
* Disallowing travel to impassable terrain.ennewalker2009-01-181-0/+4