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* In equip_undead(), don't equip the undead with holy items.dolorous2009-01-071-0/+4
* Adding a few randart book tiles (and using a few from UNUSED.)ennewalker2009-01-079-2/+10
* Remove the setting of spectral things' attack flavor in their monster dolorous2009-01-071-1/+1
* Typo fix.dolorous2009-01-071-1/+1
* Fix bug #2489023: dismiss new-game LOS monster with MF_HARD_RESET to preventzelgadis2009-01-061-3/+5
* Implement [2489129]: Remove the maximum HP hack for zombified monsters dolorous2009-01-062-12/+8
* Typo fixes.dolorous2009-01-061-6/+5
* Add speech for the new uniques, courtesy of David.j-p-e-g2009-01-061-4/+35
* Fix [2488346]: If a monster steps on an ammo-shooting trap, only dolorous2009-01-061-8/+11
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-0620-284/+639
* Add the last of the apostrophe-related fixes. Words that end in "x" dolorous2009-01-066-13/+23
* Add still more minor cosmetic fixes.dolorous2009-01-063-7/+8
* Simplify.dolorous2009-01-061-2/+2
* Revert previous change, as setting the beam range to -2 is an dolorous2009-01-061-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-062-7/+8
* Add one more apostrophe-related fix.dolorous2009-01-061-1/+3
* Properly use apostrophise() in a few more places.dolorous2009-01-067-27/+24
* Attempt to fix [2488357] by fixing the default uninitialized beam range. dolorous2009-01-061-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-062-17/+17
* Add spacing fixes.dolorous2009-01-062-4/+4
* Make name_zombified_unique() return a bool to indicate whether it dolorous2009-01-062-2/+6
* Consolidate the routines for naming zombified uniques.dolorous2009-01-065-29/+19
* Add more minor cosmetic fixes.dolorous2009-01-061-1/+2
* Get the arena tied-round and giant spore logic working again, partially byzelgadis2009-01-063-29/+33
* Slightly improved handling of ties and suicidal giant spores, plus more sanityzelgadis2009-01-061-17/+113
* Add yet another comment fix.dolorous2009-01-061-1/+1
* Add another comment fix.dolorous2009-01-061-1/+1
* Comment fixes.dolorous2009-01-061-2/+2
* Consider a round a tie if there aren't any monsters at all left at the end of azelgadis2009-01-061-36/+111
* Typo fix.dolorous2009-01-061-1/+1
* Don't use the random_uselessness() miscast effect during arena mode.zelgadis2009-01-062-2/+6
* Fix spacing of new miscast messages.dolorous2009-01-061-8/+6
* Add a few more monster miscast messages.dolorous2009-01-061-17/+23
* Fix potential assertion when doing an ice miscast in arena mode (e.g. 20 dolorous2009-01-061-3/+3
* Make all the starting equipment of arena monsters fully identified, pluszelgadis2009-01-062-1/+22
* Document the "-MR" status in the manual.dolorous2009-01-061-0/+1
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-0614-60/+88
* Support colorkey entry in indexed palettes so indexed PNGs get loaded with tr...ennewalker2009-01-062-2/+2
* Add minor cosmetic fixes.dolorous2009-01-061-2/+2
* Consistently set weights for monsters that leave corpses of different dolorous2009-01-051-33/+33
* Use Z_NOZOMBIE for Sonja, Prince Ribbit, and Ilsuiw, as with other dolorous2009-01-051-4/+5
* Add another comment fix.dolorous2009-01-051-2/+2
* Tweak comment.dolorous2009-01-051-2/+1
* Increase the chance of Yred's granting you undead servants by 5%. Since dolorous2009-01-051-1/+1
* Add comment.dolorous2009-01-051-0/+2
* Reorder monster tiles in dc-mon.txt.j-p-e-g2009-01-0511-387/+429
* Remove the BUILD_REVISION define which was apparently never used, andj-p-e-g2009-01-055-9/+23
* Make all worms have no skeleton.zelgadis2009-01-051-3/+3
* The arena tag "real_summons" causes summoned monsters to be turned real aszelgadis2009-01-051-16/+42
* monsters::pickup_item() treats friendlies no differently than hostiles duringzelgadis2009-01-051-1/+1