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* Add a line on good gods disapproving of certain items to theirj-p-e-g2008-06-069-58/+130
* Fix 1986261: patrolling monsters not interrupting their patrol to huntj-p-e-g2008-06-065-18/+29
* Fix 1986252: double "Blech! You need xy!" messagej-p-e-g2008-06-0610-55/+73
* Fix BR 1986191: Stealth output for @ still used the old thresholds anddploog2008-06-061-9/+11
* When creating a corpse via wizard command make the item's orig_monnumzelgadis2008-06-061-9/+13
* For default shouts like __SHOUT say which monster is shouting if thezelgadis2008-06-061-12/+66
* handle_monster_shouts() was using "seen" type shouts for monsters basedzelgadis2008-06-061-1/+1
* Comment fix.dolorous2008-06-061-1/+1
* In the interest of efficency only call StashTrack.update_corpses()zelgadis2008-06-063-6/+7
* Fix 1985516: monsters fail to open doorsj-p-e-g2008-06-052-10/+11
* Fix 1984593: all monster being generated awake.j-p-e-g2008-06-055-67/+140
* Capitalize entry.dolorous2008-06-051-1/+1
* Made Slime:6 chamber jellies more rare.dploog2008-06-052-0/+5
* Make mimics teleport when smitten, too.dolorous2008-06-051-1/+3
* Fix mimics not teleporting when attacked by reaching or airstrike, and aj-p-e-g2008-06-058-21/+57
* Made (re)colouring of food/item types really easy (using variables and adploog2008-06-053-22/+35
* Added two new stash options, stash_track_decay and stash_remove_decay. Ifzelgadis2008-06-057-7/+177
* Add more minor cosmetic fixes.dolorous2008-06-051-0/+2
* Fix inaccurate Spellcasting aptitude for Ogres.dolorous2008-06-051-1/+1
* Add miscellaneous minor fixes.dolorous2008-06-051-2/+2
* Pluralize words ending in "folk" (e.g. "merfolk") by leaving them alone dolorous2008-06-051-1/+1
* Comment fixes.dolorous2008-06-051-3/+3
* Changed dungeon_terrain_changed() so that it removes bloodstains whenzelgadis2008-06-052-31/+54
* Fixed crashes that were caused by init file variables (option valuezelgadis2008-06-041-2/+2
* Added trapdoor spider (not yet randomly generated). If a trapdoorzelgadis2008-06-045-5/+158
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-0412-34/+361
* Changed one temple entry.dploog2008-06-041-3/+2
* Change display of aptitudes (both !m and ?%) to true values: dploog2008-06-042-80/+66
* FR 1977121: alias for option values (I called them "variables"). Youzelgadis2008-06-042-3/+63
* Fix zombies of wrong habitat on land. It turns out that all thosej-p-e-g2008-06-0410-116/+178
* Don't assert in CrawlVector::set_max_size() if called more than once onzelgadis2008-06-041-1/+1
* Don't allow "Summon Wraiths" to summon shadow wraiths anymore, as dolorous2008-06-042-6/+4
* Comment fixes.dolorous2008-06-041-2/+3
* Add minor cosmetic fixes.dolorous2008-06-041-0/+8
* Don't display the warning prompt for firing a charming beam (from e.g. a dolorous2008-06-041-5/+5
* For stash searching, annotate dropped items with {dropped} ifzelgadis2008-06-044-2/+31
* Improve handling of good god followers when you switch from TSO: upon dolorous2008-06-041-10/+28
* Mark monsters blessed with friendliness by TSO as created friendly, so dolorous2008-06-041-7/+11
* "menu = lightred:.* equipped.* cursed" was missing spaces before "equipped"zelgadis2008-06-041-1/+1
* Add spacing fix.dolorous2008-06-031-1/+1
* For (some) consistency, make monster::foe an unsigned short, since that dolorous2008-06-0310-25/+26
* Add more miscellaneous minor fixes.dolorous2008-06-031-6/+6
* Revert the previous int -> unsigned in changes, as they don't match some dolorous2008-06-035-7/+6
* Add miscellaneous minor fixes.dolorous2008-06-031-2/+3
* Fix a bug with swap_when_safe, and experimentally defaultj-p-e-g2008-06-0310-62/+87
* Fix summoned monsters spattering blood.j-p-e-g2008-06-036-18/+32
* Bug/FR 1947001: For damaging cards add "You draw card xy" to the prompt,j-p-e-g2008-06-038-44/+84
* _place_monster_aux() was sometimes trying to place the monster out of bounds,zelgadis2008-06-031-0/+3
* Have weapon_switch() do autopickup if the player is a vampire, in additionzelgadis2008-06-031-1/+1
* Add const.dolorous2008-06-031-1/+1