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* Implement reaping as a melee brand.Adam Borowski2009-11-255-44/+62
* Be more nazi about illegal brands (like, reaping on melee weapons like scythes).Adam Borowski2009-11-253-3/+27
* Remove undeed Berkely DB supressionMatthew Cline2009-11-251-15/+0
* Quiet save-and-quit Valgrind leak warningsMatthew Cline2009-11-252-46/+27
* Update xcode project (gulbanana).Robert Vollmert2009-11-251-1168/+1040
* Fix tiles compile.Robert Vollmert2009-11-251-1/+2
* Lets jellies pathfind through eatable doors.Matthew Cline2009-11-241-1/+3
* Message for seen jelly eating door.Matthew Cline2009-11-241-0/+2
* monster_pathfind: Initialize all membersMatthew Cline2009-11-241-1/+3
* Let monsters pathfind through doors...Matthew Cline2009-11-241-9/+11
* Wiz cmd pathfind: print diagnostic messagesMatthew Cline2009-11-241-1/+1
* Name the file of an invalid save (http://bugs.debian.org/498080)Adam Borowski2009-11-251-1/+1
* Remove a save compat hack for major tag 6 (we're in tag 8 already).Adam Borowski2009-11-252-30/+0
* Fix non-wizard compilation.Robert Vollmert2009-11-251-3/+13
* Adjust the ballistomycete spore production rateCharles Otto2009-11-241-1/+1
* Don't pass needs_path=true when looking around.Robert Vollmert2009-11-241-1/+1
* Add new targetting flag SPFLAG_TARG_OBJ for object targetting.Robert Vollmert2009-11-243-25/+26
* Make object targetting heed range and needs_path.Robert Vollmert2009-11-241-15/+6
* Properly deal with mimics in env.show.Robert Vollmert2009-11-241-3/+15
* map_cell item accessor.Robert Vollmert2009-11-242-0/+6
* Make different direction targets independent; cleanup.Robert Vollmert2009-11-241-70/+54
* Rename lua interpreter context (doy).Robert Vollmert2009-11-241-1/+1
* Default delay_message_clear to true (dpeg).Robert Vollmert2009-11-243-7/+7
* Remove options target_oos and target_los_first.Robert Vollmert2009-11-245-33/+7
* Only destroy shaft traps if they exist.Robert Vollmert2009-11-241-5/+10
* Fix wandering monsters always targetting the player if in sight.Robert Vollmert2009-11-241-3/+5
* Fix another callmbooleanfn bug.Robert Vollmert2009-11-241-1/+1
* Killing freed slaves and other friendles may give no xp, but Makhleb likes it...Adam Borowski2009-11-241-3/+8
* Fix compile with newer gcc.Robert Vollmert2009-11-242-4/+4
* Debugging functions to call from &^TMatthew Cline2009-11-241-0/+29
* debug.cull_monsters() and debug.dismiss_adjacent()Matthew Cline2009-11-241-0/+49
* you.never_die: restore stat on stat-deathMatthew Cline2009-11-241-0/+6
* Fix crawl.process_keys(), add crawl.redraw_stats()Matthew Cline2009-11-242-12/+57
* Auto-clear more while luaterp is runningMatthew Cline2009-11-243-1/+16
* you.never_die tweaksMatthew Cline2009-11-241-2/+2
* craw.more_autoclear()Matthew Cline2009-11-241-0/+13
* you.never_die (player::never_die)Matthew Cline2009-11-244-0/+36
* reset_more_autoclear() -> set_more_autoclear()Matthew Cline2009-11-244-7/+7
* Remove unused option target_wrap.Robert Vollmert2009-11-244-6/+3
* Remove unused default arguments.Robert Vollmert2009-11-241-4/+4
* Remove option target_zero_exp.Robert Vollmert2009-11-247-22/+5
* Allow overriding of monster target selection through Lua.Robert Vollmert2009-11-241-0/+11
* Move player2grid and grid2player to coord.Robert Vollmert2009-11-243-10/+18
* Add "maybe_bool CLua::callmbooleanfn".Robert Vollmert2009-11-242-8/+25
* Add ternary logic type maybe_bool.Robert Vollmert2009-11-243-0/+37
* Reduce weight for general overflow temple (Adam).David Ploog2009-11-242-1/+2
* Make scroll of silence ultra-rare.Robert Vollmert2009-11-241-15/+18
* Allow reactivation of lua marker.Robert Vollmert2009-11-241-1/+2
* Remove redundant check.Robert Vollmert2009-11-241-2/+2
* Make Khufu immune to silence (dpeg).Jude Brown2009-11-242-2/+2