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* Turn kenkus' hardcoded pecking attack and inability to wear helmets into dolorous2008-11-1910-60/+62
* Add more consistency fixes for staves.dolorous2008-11-191-4/+4
* Comment fixes.dolorous2008-11-191-2/+2
* Add more size-related cleanups.dolorous2008-11-194-12/+7
* Fix spacing in death-by-trap message.dolorous2008-11-192-2/+3
* Added another entry vault for the Sewer.dploog2008-11-182-10/+34
* Oops, fix portal exit marker cleanup.dshaligram2008-11-181-1/+7
* Portal vault entries' TAG: uniq_ labels should not end in "entry".dploog2008-11-182-2/+7
* Fixed crawl -mapstat segfaulting.dshaligram2008-11-187-39/+91
* Update wizard portal command description, now that portals lead to more dolorous2008-11-181-1/+1
* Each new type of portal vault should get its own des file.dploog2008-11-183-20/+17
* Update of the level making guide. Replaced all FLAGS by TAGS.dploog2008-11-186-151/+180
* Update canned level compiler.dshaligram2008-11-183-1401/+1356
* Add cosmetic fix.dolorous2008-11-181-1/+1
* Lua marker code is now converted into an anonymous function in the same scope...dshaligram2008-11-189-52/+127
* Fix off-by-one error in StairConnectivity access (player_branch_depth() is 1-...dshaligram2008-11-181-2/+2
* Added lua_datum to wrap the common task of retaining references to Lua object...dshaligram2008-11-184-20/+130
* Add miscellaneous minor fixes.dolorous2008-11-185-15/+15
* Use the correct portal description in explore stop messages.dshaligram2008-11-184-9/+15
* Show place as "Sewer" in the HUD and in character dumps for the sewer portal ...dshaligram2008-11-186-17/+45
* Transformed naga should not get bonus defence vs water attack.dshaligram2008-11-181-1/+1
* .gitignore for rltiles generated files.dshaligram2008-11-181-0/+4
* Fix broken portal vault exits.dshaligram2008-11-181-6/+6
* Portal vault and labyrinth exits will return to the point on the dungeon leve...dshaligram2008-11-184-11/+74
* Update the key command for exclusions in the options guide.dolorous2008-11-181-3/+3
* Added Eino's Sewer portal vault.dploog2008-11-181-0/+227
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-1712-62/+60
* Display a proper message in the description of large rocks for those dolorous2008-11-171-1/+9
* Make all the checks for throwable items consistent.dolorous2008-11-178-49/+48
* Add still more minor cosmetic fixes.dolorous2008-11-174-10/+9
* Add yet more minor cosmetic fixes.dolorous2008-11-172-19/+20
* Add whitespace fix.dolorous2008-11-171-1/+1
* Add still more minor cosmetic fixes.dolorous2008-11-172-81/+75
* Fixed makefile dependencies to build cleanly with make -jX (Napkin).dshaligram2008-11-172-9/+28
* Fix identification of weapons. Without this, you could e.g. take an dolorous2008-11-171-10/+6
* Add minor cosmetic fixes.dolorous2008-11-176-120/+117
* Added vaults (Eino).dploog2008-11-174-2/+129
* Add spacing fixes.dolorous2008-11-171-1/+1
* Fix entry vaults being rejected if they don't contain all three stone stairs ...dshaligram2008-11-171-5/+1
* Add the attack types AT_PUNCH and AT_KICK, and make draconian monks use dolorous2008-11-173-1/+5
* Don't always give kobold demonologists orcish weapons.dolorous2008-11-171-3/+3
* Move asphyxiation resistance to the actor interface.dolorous2008-11-163-5/+19
* And remove now-unused variable.dolorous2008-11-161-1/+0
* Simplify again.dolorous2008-11-161-2/+1
* Add a few more poison-related cleanups.dolorous2008-11-164-11/+12
* Tweaked some temple entry vaults.dploog2008-11-151-167/+191
* Another tweak of the chokepoint AI: Hostile monsters of animal-likej-p-e-g2008-11-151-2/+10
* Extend monsters' chokepoint AI to work for monster enemies as well, j-p-e-g2008-11-141-2/+22
* Another monster AI improvement, as suggested somewhere in one of thej-p-e-g2008-11-141-4/+116
* FR 2046572: Don't anger allies by teleporting them. (Maybe enslaved monsters j-p-e-g2008-11-133-28/+35