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* Don't use invisibility items when pointlessMatthew Cline2009-10-243-9/+69
* Specify arbitrary options on the command lineMatthew Cline2009-10-235-11/+149
* Fix bug [2864019] - assertion failure after pressing ctrl-OCharles Otto2009-10-241-3/+18
* tilereg.cc: add missing includesSteven Noonan2009-10-231-0/+2
* files.cc: use proper data type for get_class_by_nameSteven Noonan2009-10-232-6/+2
* newgame.h: add declaration of get_class_by_name to fix tiles buildsSteven Noonan2009-10-231-0/+5
* Potions/Rings of Invisibility considered useless when backlit, glowing, or su...Jude Brown2009-10-231-0/+7
* When (very) ugly things mutate due to proximity with their kind, biasDavid Lawrence Ramsey2009-10-231-1/+6
* When mutating (very) ugly things due to the proximity of other (very)David Lawrence Ramsey2009-10-233-4/+11
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-231-31/+31
* level_design.txt: document special marker propsMatthew Cline2009-10-231-0/+21
* Make Cb's Slow Biology and Time Bend available one piety breakpoint earlier.Adam Borowski2009-10-234-9/+9
* No free Cb piety if you're not full. Sorry, mummies.Adam Borowski2009-10-232-1/+3
* Sync Cb's Slow Biology effects with announcements.Adam Borowski2009-10-232-4/+4
* Renumber species_type starting from 0.Robert Vollmert2009-10-237-15/+16
* Use species_type/job_type instead of int.Robert Vollmert2009-10-238-61/+63
* Assert get_species argument.Robert Vollmert2009-10-231-4/+3
* Moving data out of newgame.cc.Robert Vollmert2009-10-2324-510/+554
* Move new-game enums to newgame.h.Robert Vollmert2009-10-232-37/+36
* beh, KMASK doesn't support multiple glyphs per lineAdam Borowski2009-10-231-1/+2
* No eels in entry vaults, please.Adam Borowski2009-10-231-1/+2
* Don't calculate LOS for radius-0 exclusions.Robert Vollmert2009-10-231-1/+4
* Move the guarantee for Cheibriados altars to D:7 since D:8 is for FeawnAdam Borowski2009-10-231-9/+9
* Fsim improvements.dis_astranagant2009-10-231-3/+7
* New demonspawn core mechanic (from dpeg on IRC)Stefan O'Rear2009-10-232-106/+97
* Removed 0.5 savefile minor versions, renumberedMatthew Cline2009-10-234-110/+73
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-2321-89/+89
* Update CREDITS.David Ploog2009-10-231-27/+28
* options_guide.txt: Can't conditionalize start optsMatthew Cline2009-10-221-5/+9
* Fix a crash caused by monsters::check_redraw using the wrong see_cellCharles Otto2009-10-221-2/+2
* Updating Xcode project file listing.Enne Walker2009-10-221-12/+40
* Great new vaults (Neil Middleton).David Ploog2009-10-222-0/+141
* Also remove monster::visible.Robert Vollmert2009-10-224-9/+3
* Train Invocations on Ruinous Time.Adam Borowski2009-10-222-2/+3
* Don't take a turn when you decline to ponderousify anything.Adam Borowski2009-10-221-1/+2
* Remove Chronos debug messages from non-debug builds.Adam Borowski2009-10-221-2/+3
* Descriptions for Chronos-granted abilities.Adam Borowski2009-10-222-2/+18
* Make Time Bend use Invocations for power.Adam Borowski2009-10-223-21/+29
* Rename actor::visible to actor::observable.Robert Vollmert2009-10-228-7/+29
* Get rid of player_monster_visible.Robert Vollmert2009-10-2222-79/+48
* Fold mon_can_see_monster and mons_monster_visible into monsters.Robert Vollmert2009-10-224-39/+6
* Move mons_player_visible into player::visible_to.Robert Vollmert2009-10-226-34/+16
* Remove mons_see_invis in favour of monsters::can_see_invisible.Robert Vollmert2009-10-224-19/+12
* Move player_see_invis into player class.Robert Vollmert2009-10-2215-49/+49
* Introduce actor::see_cell.Robert Vollmert2009-10-225-14/+19
* Simply visibility checks in fight.cc.Robert Vollmert2009-10-222-6/+5
* Convert exclusions to los_def.Robert Vollmert2009-10-222-10/+13
* Replace calls to losight() with the new class los_def.Robert Vollmert2009-10-221-9/+8
* Wrap losight() in class los_def together with env_show_grid.Robert Vollmert2009-10-222-1/+59
* Make Ponderousify available from day 1. Announce newly available powers when...Adam Borowski2009-10-222-9/+16