summaryrefslogtreecommitdiffstats
path: root/crawl-ref
Commit message (Expand)AuthorAgeFilesLines
* Make Beogh's creation of dancing weapons account for their newDavid Lawrence Ramsey2009-11-082-68/+57
* Simplify logic for Beogh's wrath.David Lawrence Ramsey2009-11-081-2/+2
* Beam feedback for Phase Shift and paralysisStefan O'Rear2009-11-081-12/+30
* Add hooks to evasion for observing the size of modifiersStefan O'Rear2009-11-085-11/+26
* Remove redundant setting of ghost parameters for dancing weapons.David Lawrence Ramsey2009-11-081-2/+0
* Add golden eyes to Zin's eyes retribution, until the latter is properlyDavid Lawrence Ramsey2009-11-081-1/+1
* Use fewer local variables when creating groups of hostile monsters.David Lawrence Ramsey2009-11-081-9/+9
* Reorder the parameters in mgen_data::hostile_at() to be closer to theDavid Lawrence Ramsey2009-11-089-32/+31
* Fix compile (stdint.h needed for uint*_t).Darshan Shaligram2009-11-091-0/+1
* In Yred's retribution, replace forced Animate Dead with summoningDavid Lawrence Ramsey2009-11-084-17/+37
* Install the tiles when doing a tiles install...Adam Borowski2009-11-081-0/+4
* Force the binary name to be crawl.exe on DOS.Adam Borowski2009-11-081-0/+1
* Don't make DATADIR mandatory.Adam Borowski2009-11-081-4/+1
* Allow overriding "bin/". Strip on install.Adam Borowski2009-11-081-5/+9
* Prevent chaos weapons from using SPWPN_CONFUSE on the playerCharles Otto2009-11-081-0/+6
* Revert "Make get_symbol() a little clearer."Robert Vollmert2009-11-081-21/+16
* FIXME comment.Robert Vollmert2009-11-081-1/+1
* Remove unneeded colour argument from a variant of get_symbol.Robert Vollmert2009-11-083-5/+3
* Fix findray test.Robert Vollmert2009-11-081-1/+3
* Make get_symbol() a little clearer.Robert Vollmert2009-11-081-16/+21
* Make monsters::body_size() take merged slime creatures into account.David Lawrence Ramsey2009-11-081-1/+16
* When mutiplying/dividing by slime creatures' number, check if it'sDavid Lawrence Ramsey2009-11-082-4/+4
* Fix a crash when the player is hit by a distortion weaponCharles Otto2009-11-081-1/+2
* Reformat entries in mon-data.h to be a bit more readable, and not to useDavid Lawrence Ramsey2009-11-081-816/+1205
* Give Blork the orc speed 10, for consistency with other orcs.David Lawrence Ramsey2009-11-081-1/+1
* Give Saint Roka high intelligence.David Lawrence Ramsey2009-11-081-1/+1
* Sort the non-human uniques in mon-data.h by symbol again.David Lawrence Ramsey2009-11-081-89/+89
* Add a few more sanity checks for slime creatures' number.David Lawrence Ramsey2009-11-081-2/+2
* Make Psyche actually get a chaos or distortion weaponCharles Otto2009-11-081-0/+1
* Split away monsters' starting gear from makeitem.cc to mon-gear.ccAdam Borowski2009-11-086-1516/+1553
* Fix halo_contains always returning true for the actor.Robert Vollmert2009-11-081-1/+1
* Make monsters::body_weight() take merged slime creatures into account.David Lawrence Ramsey2009-11-081-0/+4
* After some thought, don't allow Prince Ribbit to be polymorphed into aDavid Lawrence Ramsey2009-11-081-1/+4
* Move blink frogs into their own genus, in order to make checks for bothDavid Lawrence Ramsey2009-11-083-21/+18
* Constify a variable in acotr::check_res_magic().David Lawrence Ramsey2009-11-081-3/+3
* Revert actor::haloed() to be player-halo specific again.Robert Vollmert2009-11-081-1/+1
* Formatting; use better constant.Robert Vollmert2009-11-082-6/+6
* Remove obsolete losight_permissive.Robert Vollmert2009-11-082-14/+1
* Remove dead code.Robert Vollmert2009-11-081-3/+0
* Get rid of a few uses of mon_see_cell.Robert Vollmert2009-11-082-2/+2
* Replace uses of player_can_swim with player::can_swim.Vsevolod Kozlov2009-11-082-8/+2
* Give quasits normal intelligence; no other demon has less than that.David Lawrence Ramsey2009-11-081-1/+1
* Make iron trolls shout instead of roar.David Lawrence Ramsey2009-11-081-1/+1
* Give kobold demonologists and Erolcha high intelligence.David Lawrence Ramsey2009-11-081-2/+2
* Remove the bias from random2()Stefan O'Rear2009-11-081-1/+10
* Implement Eronarn's demonspawn generatorStefan O'Rear2009-11-081-121/+233
* Comment out the unused monster flag in mon-util.h.David Lawrence Ramsey2009-11-081-1/+1
* Get rid of los_param::appearance.Robert Vollmert2009-11-082-10/+2
* env_show_grid is now only used inside the LOS code.Robert Vollmert2009-11-085-45/+17
* Move see_cell_no_trans into player.Robert Vollmert2009-11-0827-78/+102