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* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-1114-166/+601
* Allow hydras to be specified by strings like "two-headed hydra" as wellzelgadis2008-12-111-3/+27
* Whitespace fixes (Zaba).dploog2008-12-101-3/+1
* Changed weights of the brands a chaos weapon might simulate and the weight ofzelgadis2008-12-1010-48/+651
* Make debug_item_scan() complain about summoned items found on the floor.zelgadis2008-12-101-0/+17
* Update CREDITS.dploog2008-12-091-23/+26
* Remove daevas from teaser ziggurat entry vaults.dploog2008-12-091-2/+2
* When upgrading a hostile monster's non-artefact weapon to the chaos brand, makezelgadis2008-12-091-0/+8
* Fix [2383845]: Monsters that avoid death from a beam should not be dolorous2008-12-091-1/+3
* Add minor cosmetic fixes.dolorous2008-12-093-3/+6
* Fix selection of wand type for artificers.dolorous2008-12-091-0/+2
* Allow dwarven cloaks to have egos.dolorous2008-12-091-3/+0
* Fix warning (untested).dolorous2008-12-091-1/+1
* Typo fixes.dolorous2008-12-083-3/+3
* Simplify.dolorous2008-12-082-4/+8
* Add miscellaneous minor fixes.dolorous2008-12-082-10/+10
* Fix monster positioning in Zin's eyeball-type retribution.dolorous2008-12-081-2/+2
* * Colour ASCII sharks WHITE. :)j-p-e-g2008-12-085-12/+12
* * Add sharks. They go into a battle frenzy if they smell blood.j-p-e-g2008-12-0810-21/+72
* Chaos beams now bounce off walls at a completely random angle.zelgadis2008-12-083-4/+155
* Use an explicit (int) cast for _gold_to_donation. That should fixj-p-e-g2008-12-082-2/+2
* Apply Artificer patch, with small modifications:j-p-e-g2008-12-086-10/+163
* Oops, somehow when I moved the monster cloning code to mstuff2 I didn'tzelgadis2008-12-081-117/+13
* Fix bug 2398445: "Ignite Poison" had the Holy spell discipline.zelgadis2008-12-082-3/+3
* Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently onlyzelgadis2008-12-0820-249/+527
* Repair two ziggurat entry vaults.dploog2008-12-081-4/+4
* Tiles performance improvements. redraw() is not needlessly done three times a...ennewalker2008-12-084-1/+22
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-0714-145/+146
* Add sort_menus=inv:true:equipped to init.txt, making all worn geardploog2008-12-071-4/+5
* Erase closed shops from the overmap.j-p-e-g2008-12-073-45/+55
* Describe closed shops as "abandoned" and colour its glyph grey (= lightsj-p-e-g2008-12-073-8/+21
* Changing rltiles to store name -> idx lookup in a straight array, rather than...ennewalker2008-12-071-18/+38
* Indicate that the new portal vaults are timed.dploog2008-12-071-4/+7
* Fix BR 2398262: tiles giving away unidentified weapon brandsj-p-e-g2008-12-071-31/+31
* Rarely have ziggurat entries in D:3-20.dploog2008-12-071-6/+57
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-0715-35/+53
* Replace "plastic" as colour attribute for wands and amulets bydploog2008-12-072-4/+4
* Some more words for artefact books.dploog2008-12-071-56/+70
* Fixed ziggurat entry vaults appearing too early.dshaligram2008-12-071-1/+6
* Fix bug 2398346: don't record note on identify-by-wearing of mundane armour.zelgadis2008-12-073-7/+27
* Breaks savefile compatibility.zelgadis2008-12-0717-136/+505
* Repair Ctrl-F help page. Use royal jelly as example now. (slinkies)dploog2008-12-071-4/+4
* Remove a debugging statement.j-p-e-g2008-12-061-2/+0
* Try harder to make rock worms stay in rock until you actually lure themj-p-e-g2008-12-064-15/+77
* Actually add the chaos brand tile...j-p-e-g2008-12-061-0/+0
* Reuse the ?random_uselessness tile (multicoloured question mark) for the j-p-e-g2008-12-062-1/+2
* [2392486] Fixing infinite loop in map generation. (Stupid comma operator.)ennewalker2008-12-061-1/+1
* Make titled artifact spellbooks dislay properly in inventory.zelgadis2008-12-061-7/+7
* [2216931] Fixing crash from player ghosts.ennewalker2008-12-061-5/+5
* [2311141] Adding tile for scroll of vulnerability.ennewalker2008-12-062-0/+1