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* store.{cc,h}: Handle level_id and level_posMatthew Cline2009-10-292-28/+254
* Pre- and post-savefile callbacks.Matthew Cline2009-10-293-0/+85
* level_pos: add methods current() and is_on()Matthew Cline2009-10-292-0/+13
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-281-2/+2
* Simplify.David Lawrence Ramsey2009-10-282-10/+8
* rC+ protects monsters from being slowed by cold.abrahamwl2009-10-281-1/+1
* Beams can be assigned custom hit verbs nowabrahamwl2009-10-283-9/+20
* Limit the guaranteed early altars to Feawn and Cb to one each.Adam Borowski2009-10-281-0/+8
* Add wording fixes.David Lawrence Ramsey2009-10-281-2/+2
* Add spacing fixes.David Lawrence Ramsey2009-10-281-2/+2
* Move a little more code out of newgame.cc.Robert Vollmert2009-10-286-191/+216
* Disable dummy vaults for D:1-7, so something else than altars can likelyAdam Borowski2009-10-281-1/+1
* Allow Feawn's and Cheibriados' altars before D:8/D:7.Adam Borowski2009-10-281-8/+13
* Electrocution discharge in water ala FR 1637214abrahamwl2009-10-286-9/+131
* An early vault with a quarterstaff of chaos.Adam Borowski2009-10-281-0/+20
* Luaterp: introductory comments and renaming.Robert Vollmert2009-10-283-4/+10
* Convert to cancelable_get_line_autohist.Robert Vollmert2009-10-281-3/+4
* A lot more functional, now, though still deficient.Robert Vollmert2009-10-281-12/+107
* Partial lua interpreter.Robert Vollmert2009-10-284-0/+43
* Replace some more occurrences of -1 by MONS_NO_MONSTER.Robert Vollmert2009-10-282-13/+14
* acr.c: Prompt to open excluded doorsMatthew Cline2009-10-271-0/+14
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-2722-70/+72
* Add another potential artefact name.David Lawrence Ramsey2009-10-271-0/+2
* Refer to env.grid instead of env.show for actual data in l_view.cc.Robert Vollmert2009-10-271-1/+3
* Add lua binding for inspecting env.show.Robert Vollmert2009-10-277-6/+47
* Fix compilation.David Lawrence Ramsey2009-10-271-0/+1
* Actually load new moninf library.Robert Vollmert2009-10-271-0/+1
* Add function to return monster info for a given coordinate.Robert Vollmert2009-10-271-0/+45
* Start of monster_info lua binding.Robert Vollmert2009-10-273-0/+59
* Make the monster pane use the new fields in monster_info.Robert Vollmert2009-10-271-17/+7
* Add glyph and damage info to monster_info.Robert Vollmert2009-10-272-0/+21
* Move monster_pane_info out into mon-info.cc and rename.Robert Vollmert2009-10-276-332/+358
* Move Lua monster bindings into the dungeon lua.Robert Vollmert2009-10-274-3/+3
* Fix typo in previous commit.Robert Vollmert2009-10-271-1/+1
* Make all monsters choose near foe if they don't have one.Robert Vollmert2009-10-271-2/+3
* _handle_behaviours: foe_memory simplification.Robert Vollmert2009-10-271-10/+10
* Further simplification of _handle_behaviour.Robert Vollmert2009-10-271-20/+11
* Simplify player proximity handling in _handle_behaviour.Robert Vollmert2009-10-271-10/+5
* Get rid of part of mons_near.Robert Vollmert2009-10-275-25/+17
* Commenting.Robert Vollmert2009-10-271-3/+5
* (void) the ncurses warnings away.Adam Borowski2009-10-271-4/+4
* And fix redundant burden_change() call.David Lawrence Ramsey2009-10-261-1/+5
* If you're having a blessed weapon reblessed by an evil god, convert itDavid Lawrence Ramsey2009-10-261-2/+4
* Move exclusion marshalling code to exclude.cc.Robert Vollmert2009-10-273-30/+47
* Fix missing include (caught by BuildBot).Robert Vollmert2009-10-271-0/+1
* Move most exclusion code from travel.cc to exclude.cc.Robert Vollmert2009-10-274-333/+334
* Remove asphyxiation resistance from various monsters in which it'sDavid Lawrence Ramsey2009-10-261-11/+10
* Fix missing tiles include.Robert Vollmert2009-10-271-0/+1
* Fix missing include.Robert Vollmert2009-10-271-0/+1
* Fix travel_exclude constructor not initialising monster.Robert Vollmert2009-10-271-1/+1