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* Fix explosions hitting their endpoint twice. [2481715]haranp2009-01-213-3/+19
* Mention that allow_self_target does not influence area effectharanp2009-01-211-1/+3
* Prevent trapdoor spider from repeatedly unhiding/hiding in the same turn whenzelgadis2009-01-211-2/+5
* Make the message used for detection spells in non-magic-mappable areas dolorous2009-01-211-1/+1
* [2496621] Disallowing detect spells in non-magic-mappable levels.ennewalker2009-01-211-5/+20
* [2496621] Fixing view recentering on abyss shifts. Shifts now preserve any s...ennewalker2009-01-215-3/+33
* Clean up.dolorous2009-01-211-1/+1
* Alow Yred's retribution with regard to enslaved souls to produce twisted dolorous2009-01-211-1/+1
* [2521773] Fixing octagon extending out of bounds by reverting the parameters ...ennewalker2009-01-211-2/+2
* [2523738] Fix assertion in inter-level travel. (Sorry!)ennewalker2009-01-201-1/+4
* Clean up rotting in melee attacks to not kill the target directly and to dolorous2009-01-205-16/+38
* And fix it again.dolorous2009-01-201-5/+4
* And fix rotting players' becoming diseased.dolorous2009-01-201-4/+5
* Make monsters' rotting attacks actually rot the player again (oops).dolorous2009-01-201-0/+2
* Add consistency fixes.dolorous2009-01-202-9/+9
* Add minor cosmetic fix.dolorous2009-01-201-1/+1
* Properly save and restore the starting wand or rod for the Artificer dolorous2009-01-204-8/+226
* Add more minor cosmetic fixes.dolorous2009-01-202-8/+7
* Add more spacing fixes.dolorous2009-01-201-2/+2
* Attempting to move or copy and item to a out-of-bounds position on the gridzelgadis2009-01-201-0/+4
* Fix bug #2517821: if a trap killed a monster and then tried to drop ammo itzelgadis2009-01-201-1/+5
* Fix "Unlinked temporary item" messages when a game is saved and restored, sincezelgadis2009-01-201-0/+12
* Was using wrong method to get the last element of a vector.zelgadis2009-01-201-2/+3
* Make extra-sure that a monster won't be announced to have come into view, onlyzelgadis2009-01-209-6/+132
* Fix assertion when buying items from shops.zelgadis2009-01-203-1/+7
* Yet another attempt to fix problems with the monster "comes into view"zelgadis2009-01-205-18/+40
* Fix compilation (oops).dolorous2009-01-201-1/+1
* Simplify.dolorous2009-01-201-3/+3
* Remove now-unused redraw_gold flag.dolorous2009-01-207-9/+0
* Add miscellaneous minor cleanups.dolorous2009-01-202-6/+8
* Make the genus of slime creatures and giant amoebas MONS_JELLY, instead of thezelgadis2009-01-202-10/+33
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-2024-1620/+2028
* Added Enne's Shoal ruins.dploog2009-01-201-0/+89
* Add spacing fixes.dolorous2009-01-201-3/+3
* Fix wasp vault depth, since there is no Hive:3 anymore.dolorous2009-01-201-1/+1
* Uncomment Lemuel's wasp vault for Hive again. dploog2009-01-202-25/+24
* Fixing warnings.ennewalker2009-01-204-5/+6
* [2521835] Adding arena.cc and version.cc to the OSX project file.ennewalker2009-01-201-0/+8
* Add still more monster miscast messages.dolorous2009-01-201-6/+8
* Add more monster miscast messages.dolorous2009-01-201-12/+15
* Per Haran's suggestion, simplify by using monsters::mindex().dolorous2009-01-192-8/+4
* Clean up.dolorous2009-01-191-1/+1
* Fix monster targeting yet again.dolorous2009-01-191-10/+5
* Add spacing fix.dolorous2009-01-191-1/+1
* And fix handling of unset attackers again (oops).dolorous2009-01-191-2/+3
* Set the targets properly for player-caused cleansing flame and dolorous2009-01-191-8/+8
* Allow chaos spawns to be generated in the Abyss.dolorous2009-01-191-0/+2
* Expand immolation and cleansing flame as well, so that monsters may be dolorous2009-01-198-33/+60
* Expand effect applicator functions to take an actor parameter, and use dolorous2009-01-1914-176/+179
* Fix [2520066]: Don't clean up dead monsters if they're quietly drained dolorous2009-01-191-1/+2