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* Fix more typos.Johanna Ploog2010-01-061-2/+2
* Fix a typo, remove some of the more minor changes from the change log.Johanna Ploog2010-01-061-13/+5
* Update the change log.Johanna Ploog2010-01-061-18/+52
* Indentation fixes.Johanna Ploog2010-01-061-4/+4
* Change Mara's depth (greensnark)Jude Brown2010-01-061-1/+1
* Auto-id rings of regeneration (Vandal).Adam Borowski2010-01-061-1/+7
* Make seen weapon/armour load conditional on v>=15.1 (rob).Darshan Shaligram2010-01-052-11/+15
* Increment minor version for beholder save change, since cdo's current save ve...Darshan Shaligram2010-01-051-2/+2
* Fix exclusions not being listed on the overmap screen.Johanna Ploog2010-01-052-7/+7
* Make holy scourges have same handedness as unblessed demon whips.Adam Borowski2010-01-051-1/+2
* Fix marshalling of beholders and unrandarts (#338)Stefan O'Rear2010-01-052-7/+17
* Remove some old save codeStefan O'Rear2010-01-041-8/+0
* Fix Shoals:$ sometimes producing huts with entrances facing each other, so th...Darshan Shaligram2010-01-053-20/+28
* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...Darshan Shaligram2010-01-0514-43/+350
* Add a comment.Johanna Ploog2010-01-041-0/+1
* Fix 2903951: duplicate letters in the Ctrl-X menu.Johanna Ploog2010-01-041-3/+3
* Remove unused static fn (Napkin).Darshan Shaligram2010-01-041-10/+0
* Move to a more compile-safe way of defining species skill aptitudes.Darshan Shaligram2010-01-042-1377/+1136
* Bias non-divine weapon acquirement towards better items.Adam Borowski2010-01-041-10/+19
* Try to avoid repeats when acquiring already seen weapons/armour.Adam Borowski2010-01-043-0/+37
* [Mantis 331] Fix inverted chunk-stacking logic that caused missiles of differ...Darshan Shaligram2010-01-041-3/+5
* Fix skill display bug with Darts skill removed.Darshan Shaligram2010-01-041-1/+1
* Track all seen weapon/armour base types and their brands, for acq purposes.Adam Borowski2010-01-049-1/+65
* Weaken merfolk javelineers slightly (msl cost increased to 100%).Darshan Shaligram2010-01-041-1/+1
* Fix javelineers and master archers producing warnings about not using attack ...Darshan Shaligram2010-01-041-16/+22
* Fix skills order issue with Sage card. (sorear)Jude Brown2010-01-043-4/+3
* Fix chaos beams causing "software bugs nibble at your feet" (Darshan)Jude Brown2010-01-041-0/+10
* Restore poisoned missiles to their rightful gloryStefan O'Rear2010-01-041-36/+3
* Tweak wording on SPMSL_PENETRATION (dshaligram)Stefan O'Rear2010-01-041-1/+1
* Make monster berserk a bit more consistent with player (dshaligram)Stefan O'Rear2010-01-041-2/+2
* Let chunks stack, if their age is similar.Adam Borowski2010-01-041-3/+6
* Fix Crawl assert if user tries to repeat a command with Enter macroed to \{13...Darshan Shaligram2010-01-041-19/+19
* [212] Fixing prompts clearing screen in tiles.Enne Walker2010-01-037-1/+31
* Merge branch 'master' of ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-re...Haran Pilpel2010-01-034-19/+141
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| * Sort the Book of Brands by level.Adam Borowski2010-01-031-1/+1
| * A small overflow altar for Yred.Eino Keskitalo2010-01-031-0/+15
| * Fix two-weaponing monsters throwing their offhand weapon in combat.Darshan Shaligram2010-01-041-1/+3
| * Temple overflow altar vaults for Elyvilon.Eino Keskitalo2010-01-031-0/+101
| * Move a non-overflow altar out of the overflow section.Eino Keskitalo2010-01-031-13/+12
| * IOOD: use the actual (floating point) ray traced.Adam Borowski2010-01-031-4/+9
* | Issue 318: artificers with rods of striking should start out wielding themHaran Pilpel2010-01-031-3/+11
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* Type-identify amulets of clarity when you resist confusion based onHaran Pilpel2010-01-031-0/+13
* [291] New slime creature tiles (purge).Enne Walker2010-01-035-1/+4
* Make dolinks.sh create docs/ links.David Lawrence Ramsey2010-01-031-0/+4
* Trim now unnecessary logic for darts, monsters and launchers.Eino Keskitalo2010-01-031-2/+2
* Don't mark darts as having launcher type. (Napkin)Eino Keskitalo2010-01-031-1/+2
* Tweak sling bullet description. (Vandal)Eino Keskitalo2010-01-031-1/+1
* Desc fix: Chei rewards only being full+, not merely satiated.Adam Borowski2010-01-031-1/+1
* Fix game crash on generating needles.Darshan Shaligram2010-01-031-6/+2
* Fix alignment of unarmed combat skill column.Darshan Shaligram2010-01-031-1/+4