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* Make Psyche actually get a chaos or distortion weaponCharles Otto2009-11-081-0/+1
* Split away monsters' starting gear from makeitem.cc to mon-gear.ccAdam Borowski2009-11-086-1516/+1553
* Fix halo_contains always returning true for the actor.Robert Vollmert2009-11-081-1/+1
* Make monsters::body_weight() take merged slime creatures into account.David Lawrence Ramsey2009-11-081-0/+4
* After some thought, don't allow Prince Ribbit to be polymorphed into aDavid Lawrence Ramsey2009-11-081-1/+4
* Move blink frogs into their own genus, in order to make checks for bothDavid Lawrence Ramsey2009-11-083-21/+18
* Constify a variable in acotr::check_res_magic().David Lawrence Ramsey2009-11-081-3/+3
* Revert actor::haloed() to be player-halo specific again.Robert Vollmert2009-11-081-1/+1
* Formatting; use better constant.Robert Vollmert2009-11-082-6/+6
* Remove obsolete losight_permissive.Robert Vollmert2009-11-082-14/+1
* Remove dead code.Robert Vollmert2009-11-081-3/+0
* Get rid of a few uses of mon_see_cell.Robert Vollmert2009-11-082-2/+2
* Replace uses of player_can_swim with player::can_swim.Vsevolod Kozlov2009-11-082-8/+2
* Give quasits normal intelligence; no other demon has less than that.David Lawrence Ramsey2009-11-081-1/+1
* Make iron trolls shout instead of roar.David Lawrence Ramsey2009-11-081-1/+1
* Give kobold demonologists and Erolcha high intelligence.David Lawrence Ramsey2009-11-081-2/+2
* Remove the bias from random2()Stefan O'Rear2009-11-081-1/+10
* Implement Eronarn's demonspawn generatorStefan O'Rear2009-11-081-121/+233
* Comment out the unused monster flag in mon-util.h.David Lawrence Ramsey2009-11-081-1/+1
* Get rid of los_param::appearance.Robert Vollmert2009-11-082-10/+2
* env_show_grid is now only used inside the LOS code.Robert Vollmert2009-11-085-45/+17
* Move see_cell_no_trans into player.Robert Vollmert2009-11-0827-78/+102
* Add opc_no_trans and use that for see_cell_no_trans.Robert Vollmert2009-11-084-5/+28
* Remove declaration of player_wielded_item.Vsevolod Kozlov2009-11-081-2/+0
* behold.cc: Don't use 'you' in methods of player.Vsevolod Kozlov2009-11-081-4/+4
* Remove unused armour_not_shiny.Vsevolod Kozlov2009-11-082-26/+0
* Remove unused armour_str_required.Vsevolod Kozlov2009-11-082-27/+0
* Replace uses of spelltype_name with spelltype_long_name.Vsevolod Kozlov2009-11-085-42/+5
* Split map knowledge and FPROPs.Robert Vollmert2009-11-0855-370/+413
* Use this instead of &you in player::melee_evasion.Vsevolod Kozlov2009-11-081-1/+1
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-088-200/+193
* Relax the one mutation per level rule for DSStefan O'Rear2009-11-085-16/+48
* Replace mons_cannot_act with monsters::cannot_act.Vsevolod Kozlov2009-11-087-14/+7
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-086-11/+5
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-087-12/+12
* Fix a stupid bug in defer_rand::random2avgStefan O'Rear2009-11-081-2/+2
* Fix message order when training shields on a missStefan O'Rear2009-11-081-6/+12
* Remove unused check_armour_shape.Vsevolod Kozlov2009-11-082-140/+0
* Give feedback when repel or deflect missiles did anything.Stefan O'Rear2009-11-081-19/+53
* A nifty new abstraction for the RNG: defer_randStefan O'Rear2009-11-082-0/+111
* Remove unused transform_can_equip_type.Vsevolod Kozlov2009-11-083-30/+0
* Remove unused check_jewellery_size.Vsevolod Kozlov2009-11-082-12/+0
* float.des: Remove some blank lines from some vaults.Jude Brown2009-11-081-17/+0
* describe.cc: Fix compile error.Matthew Cline2009-11-081-0/+2
* Give holy monsters a small halo.Robert Vollmert2009-11-081-1/+4
* Enable proper monster LOS.Robert Vollmert2009-11-083-11/+1
* Add forgotten halo.h.Robert Vollmert2009-11-081-0/+8
* Generalize feature colouring to use any actor halo.Robert Vollmert2009-11-081-1/+2
* actor::haloed() now returns whether the actor is within any halo.Robert Vollmert2009-11-082-4/+5
* Rename some halo functions.Robert Vollmert2009-11-084-10/+10