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* Implement rltiles %weight command and skewed dngn tile probabilities.Johanna Ploog2010-01-116-7/+79
* Set hard limit of 180 plants per Shoals level, reduce density of plant clusters.Darshan Shaligram2010-01-111-5/+16
* Make place-population also report max, min and sigma for monsters generated p...Darshan Shaligram2010-01-111-12/+53
* Blink quietly when timing out monster confusion.Robert Vollmert2010-01-111-1/+1
* Pass on quiet flag in monster_blink.Robert Vollmert2010-01-111-1/+1
* Move Ely's white altar description back into alphabetic order.Johanna Ploog2010-01-111-4/+4
* Add a perfunctory shaft description.Johanna Ploog2010-01-111-0/+4
* Experimentally always draw tile names in the inventory header line.Johanna Ploog2010-01-111-2/+3
* Experimentally draw tool tip below the mouse pointer rather than above.Johanna Ploog2010-01-113-9/+21
* Merge branch 'amulet-refactoring'Darshan Shaligram2010-01-1127-150/+267
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| * Set randart base descriptions for new amulets.Darshan Shaligram2010-01-111-0/+2
| * Amulet of stasis, first cut.Darshan Shaligram2010-01-1111-11/+118
| * Amulet of Faith, mark I.Darshan Shaligram2010-01-1010-23/+116
| * Remove resist slowing, increment tag major version.Darshan Shaligram2010-01-1013-115/+30
| * Reduce berserk hp scaling to 1.5.Darshan Shaligram2010-01-103-4/+4
* | In skill menu, allow reading descriptions of skills at 27.Johanna Ploog2010-01-111-2/+5
* | Add an explanatory line about skill training to the skills menu. (Napkin)Johanna Ploog2010-01-111-8/+3
* | In the skills menu, move Stealth to the right column, above T&D.Johanna Ploog2010-01-111-2/+11
* | Mark Okawaru wrath minions as summoned.Darshan Shaligram2010-01-111-2/+3
* | Fix monster enchantment names for debug_stethoscope.Darshan Shaligram2010-01-111-7/+8
* | Disallow intrinsic reaching attacks (turtles) from reach-attacking at full di...Darshan Shaligram2010-01-113-39/+43
* | Fix xp modifier for turtles.Darshan Shaligram2010-01-111-2/+2
* | Make blue smoke blue in due_chaos_kobolds.Jude Brown2010-01-111-1/+1
* | don't ruin special room wallsJesse Luehrs2010-01-101-6/+6
* | Adjust the activation cost of evolution and change Fedhas ability orderCharles Otto2010-01-103-16/+15
* | Redo evolution UI and costsCharles Otto2010-01-102-106/+133
* | more lair tweakingJesse Luehrs2010-01-101-64/+63
* | Remove accidentally committed test weight on glass_crypt.Jude Brown2010-01-111-1/+0
* | Set the glass_crypt liches free when you get to the loot.Jude Brown2010-01-111-0/+20
* | Make haloes interact sanely with gloom.Jude Brown2010-01-111-0/+4
* | typo fixJesse Luehrs2010-01-101-1/+1
* | tweak the parameters a bit moreJesse Luehrs2010-01-101-2/+2
* | parameterize add_plant_clumpsJesse Luehrs2010-01-101-5/+8
* | parameterize ruin_levelJesse Luehrs2010-01-101-52/+68
* | try to avoid crashes due to reallocation betterJesse Luehrs2010-01-101-2/+3
* | remove free standing doorsJesse Luehrs2010-01-101-0/+17
* | allow bushes to be placed as well, at low chanceJesse Luehrs2010-01-101-4/+7
* | better plant clumping algorithmJesse Luehrs2010-01-101-9/+53
* | give doors a smaller chance to be removedJesse Luehrs2010-01-101-4/+7
* | Don't prompt the user in growth if they can't use the abilityCharles Otto2010-01-101-8/+13
* | Remove the piety cost for growth, reduce piety loss for allies dyingCharles Otto2010-01-102-12/+16
* | Give plants created by growth an hp bonusCharles Otto2010-01-101-3/+13
* | Redo the Fedhas' growth UICharles Otto2010-01-101-16/+86
* | Reorder demons by glyph in dc-mon.txt.Johanna Ploog2010-01-102-6/+9
* | ruin lair levels after doors are placedJesse Luehrs2010-01-101-6/+6
* | Don't give Thieves crossbow skills (by).Jude Brown2010-01-101-1/+1
* | New type of cloud: thick gloom.Jude Brown2010-01-109-2/+70
* | place clumps of plants/fungi in lair levels tooJesse Luehrs2010-01-101-0/+25
* | actually place the plants in the place that the wall was removed fromJesse Luehrs2010-01-101-1/+4
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* All other demons are immune to silence (greensnark, ogaz).Jude Brown2010-01-101-2/+2