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* [1748837] Merge identical features when reporting explore discoveries, dshaligram2007-07-068-60/+130
* [1748837] Fixed odd-looking messages when explore finds two or more identicaldshaligram2007-07-065-32/+54
* Vehumet does not accept undead slave collateral kills (back to 0.2).dshaligram2007-07-061-1/+0
* Stabbing of distracted monsters was too easy in 0.2, moved it up a littledshaligram2007-07-061-3/+4
* Makhleb no longer accepts dedicated undead kills.dshaligram2007-07-061-2/+2
* Tweaked javelins so they're pure throwing, no polearm skill involved.dshaligram2007-07-061-6/+4
* Update Gladiator description in the manual.dshaligram2007-07-051-5/+5
* [1748697] Gladiators start in leather armour and are issued one javelin.dshaligram2007-07-051-6/+8
* s/artifact/artefact/dshaligram2007-07-051-1/+1
* More randart names and appearances.dshaligram2007-07-053-117/+67
* added Recall invocation for Beogh (data copied from Kiku)j-p-e-g2007-07-055-4/+18
* Experimental nerf of Confusing Touch: it now does a monster magic resistanceharanp2007-07-051-5/+10
* Moved spell descriptions into the database.haranp2007-07-052-1081/+728
* Ugh, 1747790 rejigged.dshaligram2007-07-051-5/+2
* [1747790] Fixed berserk red-eye not beating necrophages. Berserking now forcesdshaligram2007-07-051-5/+6
* Fix bug in is_tried_type() which was crashing labyrinth generation.haranp2007-07-051-0/+3
* [1748162] Allow travel to the stair to a branch or level (using ^ will go todshaligram2007-07-056-140/+182
* Update canned level compiler.dshaligram2007-07-053-968/+1238
* Type safety in mutations (mutation.cc probably needs some overhaul...)haranp2007-07-0411-77/+87
* Better feedback for Beogh water walking.haranp2007-07-048-29/+57
* Broke up the monolithic divine_retribution() function somewhat.haranp2007-07-043-550/+537
* Added Polyphemus, a unique Cyclops who can show up where high-end uniquesharanp2007-07-048-4/+39
* Dancing Weapon card implemented.haranp2007-07-041-1/+12
* Implemented Blade card.haranp2007-07-043-21/+40
* Fixed bad updating of XP (1747476.)haranp2007-07-041-35/+0
* Allow maps to specify item quantities with the q:N syntax in item specs. dshaligram2007-07-044-6/+17
* [1747469] You shouldn't even try to take off your cloak when swappingharanp2007-07-041-0/+8
* Updated wizmode command help (David). No fancy colours.dshaligram2007-07-042-85/+57
* Reverted friendlies not speaking change.haranp2007-07-041-5/+1
* Beogh messiahs can walk on water.haranp2007-07-032-6/+26
* [1747351] Friendlies are now mute.haranp2007-07-031-2/+6
* [1747353] Allies shouldn't be noted as "defeated" by you. haranp2007-07-037-13/+19
* Mummies don't hunger from spellcasting.haranp2007-07-031-0/+3
* Bad message on poisoning melee atacks (1747220).haranp2007-07-031-1/+1
* Coloured power display. This is, for now, a rather extreme hack.haranp2007-07-036-12/+22
* Don't say "It comes into view" for invisible monsters that turned invisibledshaligram2007-07-031-0/+2
* Fixed sling bullets not being fired correctly.dshaligram2007-07-032-2/+5
* Fixed debug fight simulator.dshaligram2007-07-034-11/+27
* Manual update (David).dshaligram2007-07-0331-422/+683
* Unrandarts could get confused (specifically Robe of Augmentation andharanp2007-07-032-2/+7
* Initial spell-power-bar implementation (1746561). No colours yet.haranp2007-07-032-17/+46
* [1747043] Tried items shouldn't show up as 'tried' in a shop that IDsharanp2007-07-031-2/+3
* Minor cleanups (especially of Xom code.)haranp2007-07-038-97/+53
* Staves aren't clumsy (Darshan.)haranp2007-07-031-1/+1
* Made the weapon warning one-off (until you change weapons.)haranp2007-07-035-11/+19
* adding warning message when wielding nonweapons j-p-e-g2007-07-032-6/+5
* Monsters are less likely to examine big stacks of items.dshaligram2007-07-032-1/+14
* [1746800] Fixed Xom penance affecting new deity piety.dshaligram2007-07-021-1/+1
* Give goblins slings instead of blowguns, give orc knights a chance of startingdshaligram2007-07-022-3/+12
* Monsters weren't picking up potions, fixed.dshaligram2007-07-021-0/+2