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* Add lua binding for inspecting env.show.Robert Vollmert2009-10-277-6/+47
* Fix compilation.David Lawrence Ramsey2009-10-271-0/+1
* Actually load new moninf library.Robert Vollmert2009-10-271-0/+1
* Add function to return monster info for a given coordinate.Robert Vollmert2009-10-271-0/+45
* Start of monster_info lua binding.Robert Vollmert2009-10-273-0/+59
* Make the monster pane use the new fields in monster_info.Robert Vollmert2009-10-271-17/+7
* Add glyph and damage info to monster_info.Robert Vollmert2009-10-272-0/+21
* Move monster_pane_info out into mon-info.cc and rename.Robert Vollmert2009-10-276-332/+358
* Move Lua monster bindings into the dungeon lua.Robert Vollmert2009-10-274-3/+3
* Fix typo in previous commit.Robert Vollmert2009-10-271-1/+1
* Make all monsters choose near foe if they don't have one.Robert Vollmert2009-10-271-2/+3
* _handle_behaviours: foe_memory simplification.Robert Vollmert2009-10-271-10/+10
* Further simplification of _handle_behaviour.Robert Vollmert2009-10-271-20/+11
* Simplify player proximity handling in _handle_behaviour.Robert Vollmert2009-10-271-10/+5
* Get rid of part of mons_near.Robert Vollmert2009-10-275-25/+17
* Commenting.Robert Vollmert2009-10-271-3/+5
* (void) the ncurses warnings away.Adam Borowski2009-10-271-4/+4
* And fix redundant burden_change() call.David Lawrence Ramsey2009-10-261-1/+5
* If you're having a blessed weapon reblessed by an evil god, convert itDavid Lawrence Ramsey2009-10-261-2/+4
* Move exclusion marshalling code to exclude.cc.Robert Vollmert2009-10-273-30/+47
* Fix missing include (caught by BuildBot).Robert Vollmert2009-10-271-0/+1
* Move most exclusion code from travel.cc to exclude.cc.Robert Vollmert2009-10-274-333/+334
* Remove asphyxiation resistance from various monsters in which it'sDavid Lawrence Ramsey2009-10-261-11/+10
* Fix missing tiles include.Robert Vollmert2009-10-271-0/+1
* Fix missing include.Robert Vollmert2009-10-271-0/+1
* Fix travel_exclude constructor not initialising monster.Robert Vollmert2009-10-271-1/+1
* Move autoexclude code from misc.cc to exclude.cc.Robert Vollmert2009-10-277-63/+89
* Convert some ints to monster_type.Robert Vollmert2009-10-2725-103/+110
* Fix compile.Robert Vollmert2009-10-261-4/+5
* contrib/Makefile: use perl instead of sed for the stupid hackSteven Noonan2009-10-261-2/+2
* Consistenly regard travel_exclud::mon as monster_type.Robert Vollmert2009-10-262-6/+7
* Make wand (0) act like wand {empty} wrt being regarded as useless.Adam Borowski2009-10-261-1/+2
* contrib/Makefile: fix regex to match one-or-moreSteven Noonan2009-10-261-2/+2
* Add more comment fixes.David Lawrence Ramsey2009-10-261-10/+10
* Fix inconsistencies in gold-related messages.David Lawrence Ramsey2009-10-263-10/+13
* Properly mark slime creatures and giant amoebae asDavid Lawrence Ramsey2009-10-261-4/+4
* Typo fix.David Lawrence Ramsey2009-10-261-1/+1
* Add comment fixes.David Lawrence Ramsey2009-10-261-17/+18
* Don't color speedy items as "good" if you worship Cheibriados.Adam Borowski2009-10-261-1/+7
* Member renaming in travel_exclude.Robert Vollmert2009-10-262-8/+8
* Rewrite los_def to handle function parameters sensibly.Robert Vollmert2009-10-266-57/+150
* Add wording fix.David Lawrence Ramsey2009-10-261-1/+1
* Explicitely set Cb's penance to 25. Same as default, but more readable.Adam Borowski2009-10-261-0/+1
* remove unnecessary include of player.h (oops).Darshan Shaligram2009-10-261-2/+0
* Implement passive mappingStefan O'Rear2009-10-264-16/+116
* Persistent table for FunctionMachines. A single table can be passed to multip...Jude Brown2009-10-262-6/+18
* chardump.cc: Count bazaars/Ziggurats visitedMatthew Cline2009-10-261-5/+58
* Add stochastic torment resistance per dpegStefan O'Rear2009-10-267-9/+27
* Nerf early mutation gainStefan O'Rear2009-10-261-5/+18
* Floor colors shouldn't override items and cloudsStefan O'Rear2009-10-261-1/+2