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* More monster_iterator conversions.Robert Vollmert2009-11-126-110/+77
* Fix another monster_type == -1 check.Robert Vollmert2009-11-121-1/+1
* Greatly improve elemental_lab (Neil).David Ploog2009-11-121-7/+19
* stuff.cc: fix zap_los_monsters()Matthew Cline2009-11-111-3/+3
* Move some shrine maps to altar.des.David Ploog2009-11-123-451/+228
* Layout tweak for Ice Caves.David Ploog2009-11-121-73/+73
* dolinsks.sh: only link needed filesMatthew Cline2009-11-111-2/+10
* tilereg.cc: quite Valgrind warningMatthew Cline2009-11-111-3/+2
* tilereg.h: don't redefine inherited memberMatthew Cline2009-11-111-1/+0
* coord-circle.cc: set radius_sq before useMatthew Cline2009-11-111-1/+1
* makefile: make fastdep work with tilesMatthew Cline2009-11-111-1/+1
* FixedVector varargs init method used by tilepickMatthew Cline2009-11-111-0/+23
* view.cc: Fix tiles compile errorMatthew Cline2009-11-111-1/+1
* tutorial.cc: fix shadow warningMatthew Cline2009-11-111-1/+0
* Swap accuracy and damage in weapon long descriptions (Twinge)Stefan O'Rear2009-11-111-5/+5
* Autogenerated changes to junk which shouldn't be under version control.Adam Borowski2009-11-124-78/+124
* Make the storm bow occasionally cause rain clouds.Adam Borowski2009-11-121-0/+12
* Don't number entries in art-data.h, this serves no purpose but clouds diffs.Adam Borowski2009-11-121-3/+1
* Unrandarts: captain's cutlass and storm bow.Adam Borowski2009-11-123-0/+27
* Electricity discharge through water when hit by a charged projectile.Adam Borowski2009-11-122-11/+31
* Portals to Pan and empty arches in the Abyss.Adam Borowski2009-11-121-0/+15
* Fix missing dot.Adam Borowski2009-11-121-1/+1
* Let TSOites bless their bows.Adam Borowski2009-11-121-3/+3
* Increase avg plusses on Crazy Yiuf's quarterstaff.Adam Borowski2009-11-121-2/+2
* Crossbows of shocking, for everyone. Launchers of holy wrath, for dpeg's ang...Adam Borowski2009-11-125-6/+75
* Tiles for captain's cutlass and storm_bow.Adam Borowski2009-11-122-0/+0
* Uniques like Pikel or Grum shouldn't be less chatty when in a band.Adam Borowski2009-11-121-2/+3
* ng-init.cc: use temple_god_list()Matthew Cline2009-11-111-21/+2
* dungeon: Randomized altars for mini-templesMatthew Cline2009-11-112-11/+23
* religion: temple_god_list()Matthew Cline2009-11-112-0/+28
* art-data.h: dispater, cerebov evil, not unholyMatthew Cline2009-11-111-2/+2
* rltiles/dc-unrand.txt: util/art-data.pl modifiedMatthew Cline2009-11-111-13/+13
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-1270-119/+119
* Place arbitrarily sized main templeMatthew Cline2009-11-113-11/+33
* develop/levels/advanced: DEBUG_TESTS macroMatthew Cline2009-11-111-2/+3
* lm_trig.lua: monster_dies fix, slaved marker fixMatthew Cline2009-11-111-2/+2
* l_mons.cc: More monster name accessorsMatthew Cline2009-11-111-3/+29
* Bug 2895857: make Oklobs acid resistantMatthew Cline2009-11-111-1/+1
* Extract Matrix class from fixary.h.Robert Vollmert2009-11-113-51/+60
* Remove unused FixedVector initialization code.Robert Vollmert2009-11-111-28/+0
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-1116-516/+388
* Convert some more monster loops to monster_iterator.Robert Vollmert2009-11-112-83/+68
* Convert drain life and oz's refrigeration to monster_iterator.Robert Vollmert2009-11-111-38/+25
* Convert cast_toxic_radiance to use monster_iterator.Robert Vollmert2009-11-111-9/+8
* Add actor::get_los.Robert Vollmert2009-11-112-0/+6
* Implement monster_iterator.Robert Vollmert2009-11-113-0/+137
* Improve wielding messages for unholy weapons and good gods, and forDavid Lawrence Ramsey2009-11-111-0/+4
* Add missing prototype for is_hasty_item().David Lawrence Ramsey2009-11-111-0/+1
* Fix good_god_hates_item_handling() to handle the unholy/evil split.David Lawrence Ramsey2009-11-112-6/+21
* Adjust FIXME comment to account for the unholy/evil split.David Lawrence Ramsey2009-11-111-2/+2