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* Extend rectangular vault support for regular vaults.dshaligram2007-07-0714-354/+237
* The keys "zombie", "spectral thing", "skeleton" and "simulacrum" now describeharanp2007-07-071-0/+16
* Removed all uses of str_monam() outside of mon-util.cc; str_monam() isharanp2007-07-0722-181/+89
* Describing items now works better in shops (fixes 1749246.)haranp2007-07-078-86/+93
* Beogh bug fixes, mostly orcish gear stuff.j-p-e-g2007-07-075-13/+26
* Update canned lexer.dshaligram2007-07-061-585/+587
* Allow non-rectangular minivaults and branch entry vaults (use space padding).dshaligram2007-07-069-42/+62
* Monsters that have destructive spells do not pick up missile weapons.dshaligram2007-07-062-1/+20
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-069-60/+92
* Shoals bottom now has 4-6 huts, each of which has a 50%haranp2007-07-064-73/+315
* Orbs of fire are no longer silenceable.dshaligram2007-07-062-2/+20
* [1748706] Increase monster spawn rate after the player gets the Orb, adddshaligram2007-07-064-15/+54
* Debian 421212: remove superfluous semicolon that breaks build on gcc 4.3.dshaligram2007-07-061-1/+1
* [1748743] Fixed followers being misplaced.dshaligram2007-07-064-25/+51
* [1748837] Merge identical features when reporting explore discoveries, dshaligram2007-07-068-60/+130
* [1748837] Fixed odd-looking messages when explore finds two or more identicaldshaligram2007-07-065-32/+54
* Vehumet does not accept undead slave collateral kills (back to 0.2).dshaligram2007-07-061-1/+0
* Stabbing of distracted monsters was too easy in 0.2, moved it up a littledshaligram2007-07-061-3/+4
* Makhleb no longer accepts dedicated undead kills.dshaligram2007-07-061-2/+2
* Tweaked javelins so they're pure throwing, no polearm skill involved.dshaligram2007-07-061-6/+4
* Update Gladiator description in the manual.dshaligram2007-07-051-5/+5
* [1748697] Gladiators start in leather armour and are issued one javelin.dshaligram2007-07-051-6/+8
* s/artifact/artefact/dshaligram2007-07-051-1/+1
* More randart names and appearances.dshaligram2007-07-053-117/+67
* added Recall invocation for Beogh (data copied from Kiku)j-p-e-g2007-07-055-4/+18
* Experimental nerf of Confusing Touch: it now does a monster magic resistanceharanp2007-07-051-5/+10
* Moved spell descriptions into the database.haranp2007-07-052-1081/+728
* Ugh, 1747790 rejigged.dshaligram2007-07-051-5/+2
* [1747790] Fixed berserk red-eye not beating necrophages. Berserking now forcesdshaligram2007-07-051-5/+6
* Fix bug in is_tried_type() which was crashing labyrinth generation.haranp2007-07-051-0/+3
* [1748162] Allow travel to the stair to a branch or level (using ^ will go todshaligram2007-07-056-140/+182
* Update canned level compiler.dshaligram2007-07-053-968/+1238
* Type safety in mutations (mutation.cc probably needs some overhaul...)haranp2007-07-0411-77/+87
* Better feedback for Beogh water walking.haranp2007-07-048-29/+57
* Broke up the monolithic divine_retribution() function somewhat.haranp2007-07-043-550/+537
* Added Polyphemus, a unique Cyclops who can show up where high-end uniquesharanp2007-07-048-4/+39
* Dancing Weapon card implemented.haranp2007-07-041-1/+12
* Implemented Blade card.haranp2007-07-043-21/+40
* Fixed bad updating of XP (1747476.)haranp2007-07-041-35/+0
* Allow maps to specify item quantities with the q:N syntax in item specs. dshaligram2007-07-044-6/+17
* [1747469] You shouldn't even try to take off your cloak when swappingharanp2007-07-041-0/+8
* Updated wizmode command help (David). No fancy colours.dshaligram2007-07-042-85/+57
* Reverted friendlies not speaking change.haranp2007-07-041-5/+1
* Beogh messiahs can walk on water.haranp2007-07-032-6/+26
* [1747351] Friendlies are now mute.haranp2007-07-031-2/+6
* [1747353] Allies shouldn't be noted as "defeated" by you. haranp2007-07-037-13/+19
* Mummies don't hunger from spellcasting.haranp2007-07-031-0/+3
* Bad message on poisoning melee atacks (1747220).haranp2007-07-031-1/+1
* Coloured power display. This is, for now, a rather extreme hack.haranp2007-07-036-12/+22
* Don't say "It comes into view" for invisible monsters that turned invisibledshaligram2007-07-031-0/+2