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* Remove hard skill pool cutoff.Robert Vollmert2009-11-227-18/+36
* Add -builddb to the manpage.Vsevolod Kozlov2009-11-221-0/+1
* Use tar on Unix for save files, zip is unlikely to be installed.Adam Borowski2009-11-222-5/+8
* Add an option, -builddb, to build the database and exit.Adam Borowski2009-11-224-3/+14
* add save file information to crawl --versionJesse Luehrs2009-11-221-2/+3
* Colour experience pool.Robert Vollmert2009-11-221-2/+12
* Make experience pool defines unsigned.Robert Vollmert2009-11-221-3/+3
* Fix vampire xp level check.Robert Vollmert2009-11-221-1/+1
* Check for ogre genus when possible, for consistency.David Lawrence Ramsey2009-11-222-7/+10
* Rebalance distracted stabs (FR 2902035).Robert Vollmert2009-11-221-10/+13
* Convert skill pool magic numbers to named constants.Robert Vollmert2009-11-224-7/+10
* Fix typo.David Lawrence Ramsey2009-11-221-1/+1
* Fix typoMatthew Cline2009-11-221-1/+1
* Quite valgrind unitialized memory warning.Matthew Cline2009-11-221-0/+4
* Remove accidentally commited test vault.Jude Brown2009-11-221-6/+0
* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-225-12/+6
* Tweak the Trog's book altar vault.Jude Brown2009-11-221-14/+25
* explore_stop: new condition greedy_pickup_thrownMatthew Cline2009-11-224-21/+43
* Overhaul of overflow temple vaults. (Adam)David Ploog2009-11-221-165/+233
* tiles: show spell tile for lookup and memorizationMatthew Cline2009-11-212-4/+29
* tiles: spell_list() now shows spell tilesMatthew Cline2009-11-213-4/+14
* All menu entries can have tilesMatthew Cline2009-11-212-1/+25
* Stop Deep Dwarf MP from regenerating with spirit shield.Jude Brown2009-11-224-1/+19
* Change no-autoexplore message (dpeg).Jude Brown2009-11-221-1/+1
* Disable auto-explore in Labyrinths again.Jude Brown2009-11-221-5/+2
* Iteration-related functions: stack_search and stack_destroy.Jude Brown2009-11-221-0/+63
* Info on developers using IRCMatthew Cline2009-11-211-0/+20
* Add another changelog entry.David Lawrence Ramsey2009-11-211-0/+1
* Update changelog entry.David Lawrence Ramsey2009-11-211-1/+1
* Typo fixes.David Lawrence Ramsey2009-11-211-2/+2
* Various changelog updatesMatthew Cline2009-11-211-2/+21
* Dependencies for dc-corpse.txt and dc-mon.txtMatthew Cline2009-11-213-0/+10
* change the ETC_SHIMMER_BLUE color to use tmp_rand.David Lawrence Ramsey2009-11-211-1/+3
* Change the ETC_KRAKEN color to use tmp_rand.David Lawrence Ramsey2009-11-211-2/+8
* Make (very) ugly thing corpse tiles handle the different colors.David Lawrence Ramsey2009-11-212-2/+20
* Make _tileidx_corpse() take an item instead of item.plus directly.David Lawrence Ramsey2009-11-211-4/+6
* Make ugly_thing_colour_offset() take only a color instead of a monster.David Lawrence Ramsey2009-11-214-8/+8
* Remove the ETC_UGLY and ETC_VERY_UGLY colors, as they're now unused.David Lawrence Ramsey2009-11-213-14/+4
* Make (very) ugly things' corpses retain their original color again.David Lawrence Ramsey2009-11-211-2/+2
* Add spacing fix.David Lawrence Ramsey2009-11-211-1/+1
* Restore redrawing when resting.Robert Vollmert2009-11-211-1/+1
* Don't issue erroneous seen-interrupts during level generation.Robert Vollmert2009-11-211-1/+1
* Modify ponderousification failure message (Butch).Robert Vollmert2009-11-211-1/+2
* Redraw view window earlier when entering a new level.Robert Vollmert2009-11-211-1/+4
* Rework off-level monsters going to sleep (FR 2163705).Robert Vollmert2009-11-211-23/+39
* Remove M_NO_SKELETON from monsters with corpse types but zero weights.David Lawrence Ramsey2009-11-211-18/+18
* Add an attempt at a golden eye tile.David Lawrence Ramsey2009-11-213-0/+3
* Give golden eyes poisonous corpses, for consistency with other eyes.David Lawrence Ramsey2009-11-211-2/+2
* Revert "Ensure that shining eyes and eyes of devastation get corpse tiles."David Lawrence Ramsey2009-11-211-2/+0
* Ensure that shining eyes and eyes of devastation get corpse tiles.David Lawrence Ramsey2009-11-211-0/+2