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* Various cleanups, use you.weapon() more often, fix a note in README.txt.Haran Pilpel2010-01-1312-74/+56
* Set mimics' glyphs accordingly if the player redefined it for items.Adam Borowski2010-01-131-0/+7
* Draw the Tiles splash screen before initialising the database.Johanna Ploog2010-01-132-6/+11
* Update Chei's ability being called Slouch rather than Ruinous Time.Johanna Ploog2010-01-121-1/+2
* Handle KILL_MISCAST in _killer_type_name().Johanna Ploog2010-01-121-0/+2
* Actually commit 0000134 fix (upstairs not marked untaken at game start).Johanna Ploog2010-01-121-2/+5
* Fix stash tracker not being fully up-to-date at game start.Johanna Ploog2010-01-121-0/+3
* Make append_spells() align spell levels correctly.Johanna Ploog2010-01-121-3/+5
* Without Spellcasting skill, make L-click on book call read_book instead.Johanna Ploog2010-01-122-2/+4
* Change Slime Pits starting range from 5-8 to 6-8.Johanna Ploog2010-01-121-1/+1
* Tweak ring of regeneration's description.Johanna Ploog2010-01-121-1/+2
* Autoannotate exclusions placed on staircases with "up/downstairs".Johanna Ploog2010-01-121-0/+10
* Don't display chunk effect icons for skeletons.Johanna Ploog2010-01-121-0/+3
* Add new killer_type KILL_MISCAST whose clouds don't autoexclude.Johanna Ploog2010-01-123-3/+5
* Update exclusion annotations for flamethrower exclusions.Johanna Ploog2010-01-122-3/+13
* Also reduce weights for the special flesh wall tiles.Johanna Ploog2010-01-121-0/+4
* Make water bubbles in Shoals' deep water "animation" rarer.Johanna Ploog2010-01-129-0/+15
* Also add wave tiles for deep water. The water masks still look wonky.Johanna Ploog2010-01-1210-21/+75
* Don't make slimes split if they could instead move closer to their foe.Johanna Ploog2010-01-121-7/+23
* Make boss merfolk and sirens rarer (rob).Darshan Shaligram2010-01-122-6/+4
* Fix [2826100]: Make silver statues unholy, to match demon summoners.David Lawrence Ramsey2010-01-121-0/+3
* Allow disintegrating trees.Adam Borowski2010-01-121-0/+15
* Trees don't reflect electricity; for bolts of lightning they ignite instead.Adam Borowski2010-01-122-2/+23
* Remove electric missiles.Adam Borowski2010-01-125-15/+6
* Make TAG_MAJOR_VERSION a #define not a pansy enum, so you can use it in #if.Adam Borowski2010-01-121-5/+2
* Mark holy weapons as useless more faithfully to their actual uselessness.Adam Borowski2010-01-121-3/+8
* Fix incorrect math in make_box_doors.Jude Brown2010-01-121-1/+15
* Die noisily on invalid box_side (mostly to silence compiler warnings).Adam Borowski2010-01-121-0/+1
* In tile-dngn.html display tile weights as percent values.Johanna Ploog2010-01-121-4/+8
* Fix #388, disallow poison combos except for Nessos.Jude Brown2010-01-121-18/+13
* More new dungeon build functions, and some adjustments.Jude Brown2010-01-121-8/+147
* A quick "god gift" Wizard function.Jude Brown2010-01-125-19/+32
* Some new Lua wrappers for dungeon building and ranges.Jude Brown2010-01-122-1/+82
* A start at fixing missile acquirement (Vandal).Jude Brown2010-01-121-11/+3
* Add a coinflip() to slimes splitting, so it's not as reliable.Johanna Ploog2010-01-121-3/+3
* Make slime creatures split in open space.Johanna Ploog2010-01-122-11/+13
* Remove forced update when gaining Necromancy while wielding a weapon ofDavid Lawrence Ramsey2010-01-111-4/+0
* Replace another tile duplication with a weight setting.Johanna Ploog2010-01-111-1/+2
* Only display tile probabilities in the dngn html file.Johanna Ploog2010-01-111-6/+16
* Don't mark weapons of pain as useless with Necro=0, they're same as unbranded.Adam Borowski2010-01-111-2/+0
* Change the messages on wielding a weapon of pain. (MarvinPA)Adam Borowski2010-01-111-1/+6
* In trog_book, burn all books at the book location.Robert Vollmert2010-01-111-3/+2
* Replace the triple-defined water tiles with the appropriate %weights.Johanna Ploog2010-01-111-7/+8
* Also apply _pick_random_dngn_tile() to animated feature tiles.Johanna Ploog2010-01-111-21/+21
* List tile weights in tile-dngn.html.Johanna Ploog2010-01-111-2/+7
* Implement rltiles %weight command and skewed dngn tile probabilities.Johanna Ploog2010-01-116-7/+79
* Set hard limit of 180 plants per Shoals level, reduce density of plant clusters.Darshan Shaligram2010-01-111-5/+16
* Make place-population also report max, min and sigma for monsters generated p...Darshan Shaligram2010-01-111-12/+53
* Blink quietly when timing out monster confusion.Robert Vollmert2010-01-111-1/+1
* Pass on quiet flag in monster_blink.Robert Vollmert2010-01-111-1/+1