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* FR 2046572: Don't anger allies by teleporting them. (Maybe enslaved monsters j-p-e-g2008-11-133-28/+35
* Added crawl.process_keys to user Lua API to allow a Lua macro to ask Crawl to...dshaligram2008-11-127-4/+55
* Fix multiline Lua <> blocks in .crawlrc ending on empty lines (doy).dshaligram2008-11-121-1/+1
* Add more spacing fixes.dolorous2008-11-121-3/+3
* Add spacing fixes.dolorous2008-11-121-1/+1
* Add more player duration cleanups, and fix ouch() napalm death sources.dolorous2008-11-127-119/+120
* Two more ant vaults by Zaba.dploog2008-11-122-0/+47
* Fix debug build.dshaligram2008-11-121-24/+25
* Add new vault (Zaba).dploog2008-11-111-0/+27
* Fix a few cases where spellbooks didn't have spells in ascending order dolorous2008-11-102-8/+8
* Unrestrict Ogre, Merfolk, and Draconian Paladins, as suggested by Jeff.j-p-e-g2008-11-101-3/+0
* Melded equipment may no longer be cursed, uncursed, or enchanted.j-p-e-g2008-11-102-1/+6
* Simplify handling of monsters without skeletons. Note that monsters dolorous2008-11-092-8/+2
* And rename _raise_corpse() to _raise_remains().dolorous2008-11-091-3/+3
* For consistency, rename _is_animatable_corpse() to dolorous2008-11-091-3/+3
* Implement [2245856]: Clarify the description of the amulet of dolorous2008-11-091-1/+1
* Fix the ASSERT when undetected traps run out of ammo and display "Youj-p-e-g2008-11-095-12/+17
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-0913-55/+101
* Extract a number of pathfinding/travelling/patrolling routines intoj-p-e-g2008-11-091-465/+472
* Add another minor cosmetic fix.dolorous2008-11-081-1/+1
* Rework _choose_book() to remove assumptions about book order relative to dolorous2008-11-081-22/+93
* Remove unneeded parentheses.dolorous2008-11-081-1/+1
* Add minor cosmetic fixes.dolorous2008-11-081-64/+64
* Add alternative messages for efreet speech when silenced. (BR 2238678)j-p-e-g2008-11-082-13/+17
* Fix misplaced break in _book_restriction().dolorous2008-11-081-1/+2
* Add missing break to _choose_book(), as there already is in dolorous2008-11-081-0/+1
* Make monsters' glowing quality a class flag, instead of hardcoding a dolorous2008-11-083-50/+26
* Add more minor cosmetic fixes.dolorous2008-11-081-1/+4
* Fix the value of BEAM_LAST_ENCHANTMENT.dolorous2008-11-081-1/+1
* Remove my debugging statements.j-p-e-g2008-11-082-18/+0
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-0715-141/+197
* Add the flaming corpse to the list of monsters that glow, since it's on dolorous2008-11-071-0/+1
* Simplify.dolorous2008-11-071-1/+1
* Fix compilation.dolorous2008-11-071-1/+1
* Increase the maximum duration of sticky flame to 100.dolorous2008-11-071-3/+4
* Clean up sticky flame handling.dolorous2008-11-076-76/+107
* Add more minor cosmetic fixes.dolorous2008-11-074-28/+30
* Fix inverted logic.dolorous2008-11-071-1/+1
* Add minor cosmetic fix.dolorous2008-11-071-1/+1
* More comment fixes.dolorous2008-11-071-3/+1
* Comment fixes.dolorous2008-11-071-2/+2
* Consolidate the routines to remove the player's condensation shield into dolorous2008-11-0710-61/+45
* Add more miscellaneous fixes.dolorous2008-11-072-40/+47
* Add miscellaneous cosmetic fixes.dolorous2008-11-072-30/+34
* Add poison-related cleanups.dolorous2008-11-079-68/+66
* Clarify wording.dolorous2008-11-071-1/+1
* Comment fixes.dolorous2008-11-071-3/+3
* In choose_weapon(), fix erroneous fallthrough to '%' when pressing dolorous2008-11-071-0/+1
* Update documentation.dploog2008-11-072-9/+12
* Change exclusion commands.j-p-e-g2008-11-073-22/+24