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* Adding REVISION() macro to all source files.ennewalker2009-01-04104-16/+193
* When dumping arena messages to the results file, prefix talk messages withzelgadis2009-01-041-7/+50
* Mark shapeshifters as not having skeletons, as other monsters that can dolorous2009-01-041-2/+2
* Addition of REVISION() macro for tracking SVN revision.ennewalker2009-01-043-0/+43
* Comment fix.dolorous2009-01-041-1/+1
* Tweak message when you hear a buggy beam explosion. (There's no dolorous2009-01-041-1/+1
* Add one last spacing fix.dolorous2009-01-041-1/+1
* Add more wording tweaks.dolorous2009-01-041-7/+4
* Tweak wording.dolorous2009-01-041-1/+1
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-0419-327/+1059
* Small fix to the tile_convert utility to allow PNGs to be loaded too.ennewalker2009-01-041-6/+12
* Add spacing fixes.dolorous2009-01-042-3/+3
* Add a few more corpse and zombie-related cleanups. Swamp worms now dolorous2009-01-041-4/+4
* Disallow moth of wrath zombies, since, as with boggarts, they're weak in dolorous2009-01-041-1/+1
* [2334374] Explicitly don't handle a number of state keys (numlock, capslock, ...ennewalker2009-01-041-9/+12
* In preparation of the new uniques, decouple unique generation from theirj-p-e-g2009-01-041-11/+58
* Disallow boggart zombies, as boggarts have a weight of 0, are weak in dolorous2009-01-041-1/+1
* [2424512] Fixing pink square appearing at random in the message window. On a...ennewalker2009-01-043-123/+121
* Fixing compilation warnings.ennewalker2009-01-042-2/+2
* Move arena place setting to take effect before monsters are generated so that...dshaligram2009-01-041-12/+10
* [2484833] Fix being unable to generate multiple random monsters for arena.dshaligram2009-01-041-3/+5
* For consistency with the other bears, give black bears Z_BIG instead of dolorous2009-01-041-1/+1
* Increase probability of non-decay-based skeleton drops from 25% to 33%. dolorous2009-01-042-5/+5
* Fix inverted logic.dolorous2009-01-041-1/+1
* After some thought, remove flaming corpses' vulnerability to cold, as dolorous2009-01-041-1/+1
* Add minor cosmetic fixes.dolorous2009-01-042-3/+3
* Add another spacing fix.dolorous2009-01-041-1/+1
* Add spacing fix.dolorous2009-01-041-1/+1
* Add the old misc_book tile to the UNUSED tiles.j-p-e-g2009-01-041-0/+0
* FR 2479384: Mention ammunition and enchantment limits in ?EW descriptions. j-p-e-g2009-01-031-7/+14
* Properly handle the window being closed (by saving). Also, reattaching stdou...ennewalker2009-01-031-2/+35
* Remove unneeded blank line.dolorous2009-01-031-1/+0
* Add ASSERT(!crawl_state.arena) to a number of places.zelgadis2009-01-038-1/+103
* Add missing tension check for one of Xom's friendly summoning routines.dolorous2009-01-032-7/+10
* [1904556] Fixing duplicate cursor during teleport/blinkennewalker2009-01-032-8/+9
* Only do non-player stuff in handle_time() during arena mode.zelgadis2009-01-031-5/+9
* When setting a random wandering target, make sure it's in bounds by usingzelgadis2009-01-031-17/+22
* When disturbing a monster because of BEAM_VISUAL, inform it of the beam'szelgadis2009-01-031-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-032-4/+2
* [2483963] Fixing minimap not updating properly when reloading a game.ennewalker2009-01-031-2/+2
* Add one more skeleton change: Allow vampires' bottling blood from dolorous2009-01-033-2/+22
* Fix 2483722: EQ_ALL_ARMOUR not skipping melded armour.j-p-e-g2009-01-036-14/+56
* [2483338] Fixing tiles crash during 'Detect Items' spell.ennewalker2009-01-033-11/+1
* [2471488] Fixing crash from randart books. (We probably need randart book ti...ennewalker2009-01-031-0/+6
* Make eyes of draining only use their draining ability on the player, dolorous2009-01-031-1/+2
* Fix &L being unable to place encompass vaults (oops).dshaligram2009-01-032-5/+6
* Allow Frederick to polish his monocle now and then.dshaligram2009-01-031-0/+4
* [2468791] Reduce distinction between minivaults and floating vaults. All vaul...dshaligram2009-01-0312-316/+246
* Try to place monsters in a wider radius around the chosen square, fixes arena...dshaligram2009-01-031-1/+1
* In arena mode always announce when a monster submerges or surfaces, makezelgadis2009-01-033-5/+18