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* Since DNGN_WATER_STUCK appears to only be used as a placeholder when dolorous2009-01-263-7/+9
* *Really* fix compilation.dolorous2009-01-261-2/+2
* Really fix compilation.dolorous2009-01-262-3/+3
* Fix compilation.dolorous2009-01-261-1/+1
* Simplify checks for grids containing water.dolorous2009-01-2612-61/+57
* Fix "submerged" (hidden) trapdoor spiders being visible.zelgadis2009-01-261-3/+11
* Clean up item handling a bit, and don't give uniques potions if they dolorous2009-01-264-14/+63
* Change the flaming corpse's color from lightred to red, so it doesn't dolorous2009-01-261-1/+1
* Only give one message if a monster teleporting into view interrupts a delay.zelgadis2009-01-261-2/+9
* Consolidate checks for potions that monsters can't use.dolorous2009-01-262-22/+16
* Add spacing fixes.dolorous2009-01-261-3/+3
* Add a few more randart names.dolorous2009-01-262-0/+4
* Add more minor cosmetic fixes.dolorous2009-01-261-2/+2
* Add minor cosmetic fix.dolorous2009-01-261-1/+1
* Fix compilation (oops).dolorous2009-01-261-2/+2
* Add random_in_bounds() to two other places that need it.dolorous2009-01-261-4/+2
* Implement [2383585]: picking up part of a stack (e.g. 3 of 6 breadharanp2009-01-251-0/+8
* Following dolorous's comments on 2488905, use random_in_bounds() insteadharanp2009-01-252-12/+6
* Fix repeated messages when getting HP/MP restored interrupts withharanp2009-01-252-10/+10
* Allow player to cancel stepping into a dangerous place when it's doneharanp2009-01-251-1/+1
* Scroll of vulnerability shouldn't annoy friendlies.haranp2009-01-253-11/+9
* * Move eating logic from lua to C again, so as to handle more than j-p-e-g2009-01-256-96/+54
* Code quality fixes.haranp2009-01-257-64/+44
* * Move randart book names into a new file, randbook.txt. j-p-e-g2009-01-254-615/+670
* Add spacing fixes.dolorous2009-01-251-2/+2
* Simplify.dolorous2009-01-251-2/+1
* If a monster which is out of LOS of the player hears the player make a noise,zelgadis2009-01-252-1/+15
* Typo fix.dolorous2009-01-251-1/+1
* Monsters whose primary habitat is water or lava can't drown, even if they'rezelgadis2009-01-251-0/+12
* Use the proper article when monsters throw or shoot things.dolorous2009-01-251-4/+1
* Make name(), base_name() and full_name() return a more informative string (andzelgadis2009-01-251-5/+18
* Add comment.dolorous2009-01-251-0/+1
* Allow soul enslavement to work properly on drowned monsters.dolorous2009-01-251-1/+4
* Consolidate the soul enslavement messages.dolorous2009-01-251-8/+3
* Add more minor cosmetic fixes.dolorous2009-01-251-3/+3
* Add minor cosmetic fixes.dolorous2009-01-252-3/+3
* Revert erroneous change.dolorous2009-01-251-3/+3
* In player_monster_visible(), treat monsters who are submerged due to dolorous2009-01-251-4/+6
* Clean up monsters::can_drown().dolorous2009-01-251-7/+10
* Add more miscellaneous minor cleanups.dolorous2009-01-251-20/+21
* Add miscellaneous minor cleanups.dolorous2009-01-251-17/+17
* For consistency with intact enslaved souls, allow twisted enslaved souls dolorous2009-01-241-0/+3
* Add miscellaneous minor cleanups.dolorous2009-01-244-44/+45
* Add another minor cosmetic fix.dolorous2009-01-241-1/+1
* Add minor cosmetic fixes.dolorous2009-01-241-13/+13
* Tweak vampires' being given Unarmed Combat skill when they lack it to be dolorous2009-01-241-6/+13
* Fix [2532410]: Mention the player's being mesmerized in the "%" screen.dolorous2009-01-241-0/+4
* Reinstate old formula for difficulty per ziggurat depth.dploog2009-01-241-1/+1
* Reverting change to enable crashes on OS X. Apparently it's 10.5 only. If o...ennewalker2009-01-241-3/+3
* Enabling crash dump on OS X. Adding extra version information to dumps.ennewalker2009-01-242-3/+14