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* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-055-48/+30
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-059-40/+22
* New monster spell: Summon Eyeballs.Jude Brown2009-11-055-4/+45
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-0515-197/+190
* New monsters: golden eyes, with a confuse ability.Jude Brown2009-11-051-10/+0
* New monsters: golden eyes.Jude Brown2009-11-0510-13/+90
* view.cc: viewwindow() don't always update mon gridMatthew Cline2009-11-051-1/+1
* And propagate power from Tukima / the Dance.Stefan O'Rear2009-11-042-1/+17
* Rebalance dancing weapon statsStefan O'Rear2009-11-043-17/+60
* lm_trig.lua: do_trigger(): simplifyMatthew Cline2009-11-041-20/+4
* Make merging slime creatures lose at most 1 turn after the merge.Charles Otto2009-11-051-12/+25
* Let Feawn worshipers travel/run through plants they can pass through.Charles Otto2009-11-054-415/+423
* show.cc: Fix show_def::init() arena crash.Matthew Cline2009-11-041-2/+15
* Slave/master handling in the Triggerable classMatthew Cline2009-11-044-20/+128
* Allow each dancing weapon to have its own statsStefan O'Rear2009-11-046-1/+57
* test/bounce.lua: Turn beam range into a variable.Matthew Cline2009-11-041-8/+9
* New Vaults vault: the Teleporter.Jude Brown2009-11-051-0/+58
* Fix up MDEFN closures, add random monster teleport wrapper.Jude Brown2009-11-051-1/+18
* Give Jelly rooms the chance of having a Jiyva altar.Jude Brown2009-11-051-1/+14
* Sound overhaul: sound where spell hitsMatthew Cline2009-11-044-98/+194
* Fixing exclusions and tiles after level veto.Enne Walker2009-11-041-0/+9
* Fix mingw compilationCharles Otto2009-11-042-0/+3
* Fix an assert crash when a monster picks up missiles that merge into his stack.Adam Borowski2009-11-051-1/+2
* Make tests compile with DEBUG_TESTS.Matthew Cline2009-11-043-2/+6
* Fix test failure: need to clear the item before rerolling a randart.Adam Borowski2009-11-041-2/+9
* Run tests of brand validness on "./crawl -test".Adam Borowski2009-11-043-5/+68
* Making an item randart can fail _and_ return true. Cope with that.Adam Borowski2009-11-041-4/+4
* Fix is_armour_brand_ok: helmets can be int, only them can be see invis.Adam Borowski2009-11-041-3/+3
* Split up view.cc.Robert Vollmert2009-11-0473-2352/+2555
* Buff passive mapping, esp. at low levels.Stefan O'Rear2009-11-041-1/+1
* Remove a few placeholders from enum.hStefan O'Rear2009-11-045-168/+150
* [ and ] respect dungeon topology (by)Stefan O'Rear2009-11-047-71/+17
* show: Quiet Valgrind warningsMatthew Cline2009-11-042-5/+12
* Simplify by reusing commin brand vetoing code.Adam Borowski2009-11-041-23/+5
* Allow specifying "any weapon ego:XXX", "... missile", "... armour".Adam Borowski2009-11-044-20/+169
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-041-5/+8
* Fix inconsistencies in checks for monsters' being slime creatures.David Lawrence Ramsey2009-11-043-7/+7
* Fix warning.David Lawrence Ramsey2009-11-041-0/+3
* Remove obsolete comment.David Lawrence Ramsey2009-11-041-1/+0
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-0439-921/+1016
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-0417-133/+289
* Remove some hardcoded monster flags.David Lawrence Ramsey2009-11-042-20/+17
* Add formatting fixes.David Lawrence Ramsey2009-11-041-9/+11
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-041-11/+13
* New Trog altar vault. (Mu)Jude Brown2009-11-041-0/+14
* Allow forcing randarts in vaults.Adam Borowski2009-11-045-10/+47
* Update volcano_lake and volcano_pools.Jude Brown2009-11-041-38/+43
* Fix player bloodspatterStefan O'Rear2009-11-042-1/+4
* Revert Crazy Yiuf to D:2-7, Sigmund pwns him 10:1.Adam Borowski2009-11-041-1/+1
* Less blood from rotten corpses (due)Stefan O'Rear2009-11-041-1/+6