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* Revert "Convert monster spell BLINK_OTHER to blink victim closer to caster."Robert Vollmert2009-11-141-2/+1
* New enchantment beam flavour BEAM_BLINK_CLOSER.Robert Vollmert2009-11-141-0/+1
* Add "blink away" and "blink range" as valid escape spells.Robert Vollmert2009-11-141-0/+3
* Revert "Remove BLINK_OTHER as an escape spell."Robert Vollmert2009-11-141-0/+2
* Add new monster blink variants to spell_type.Robert Vollmert2009-11-142-1/+5
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-1433-157/+27
* Remove duplicated #include from spl-util.cc.Vsevolod Kozlov2009-11-141-1/+0
* l_dgnit.cc: dgn.stash_items() functionMatthew Cline2009-11-141-0/+52
* stash: ST_ItemIterator classMatthew Cline2009-11-142-0/+185
* Reset tag_minor_version to 0Matthew Cline2009-11-144-87/+27
* Bump TAG_MAJOR_VERSION (sorear).Jude Brown2009-11-141-1/+1
* Oops, missed some Michael stuff.Jude Brown2009-11-143-4/+1
* Remove Michael. (dpeg, pointless)Jude Brown2009-11-148-69/+7
* Display explored depth in level overview (anonymous).Robert Vollmert2009-11-141-3/+12
* Make find_deepest_explored public.Robert Vollmert2009-11-142-2/+3
* Make formatted_scroller handle line-breaks more gracefully.Robert Vollmert2009-11-141-11/+4
* Revert "Fix bug [2864019] - assertion failure after pressing ctrl-O"Robert Vollmert2009-11-141-18/+3
* Clean up double !Lairs.Eino Keskitalo2009-11-141-10/+9
* Move Nessos shallower: now appears 11-16, rather than 14-16, 17-19.Jude Brown2009-11-141-1/+1
* Update branch depths per shorter Lair.Jude Brown2009-11-141-4/+4
* Add in-game Lua interpreter to Wizard commands list (Zaba).Jude Brown2009-11-141-0/+1
* Quick how-to-exit message for wizard Lua interpreter. (rob, zelgadis)Jude Brown2009-11-141-0/+1
* Provide sanity checking for set_border_fill_type.Jude Brown2009-11-141-3/+14
* Allow portal vaults to specify fill and border glyph.Jude Brown2009-11-148-101/+134
* Bounds check for non-confused player movement.Jude Brown2009-11-141-0/+5
* Fix dry land in Treasure Island Trove.Jude Brown2009-11-141-1/+2
* Move mtransit to mon-transit.Vsevolod Kozlov2009-11-149-12/+12
* Remove unused player_damage_type.Vsevolod Kozlov2009-11-142-6/+0
* Remove unused player_damage_brand.Vsevolod Kozlov2009-11-142-6/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-149-24/+24
* makefile: only do dependency generation on build of $(GAME)Steven Noonan2009-11-141-4/+24
* makefile: use 'findstring' for target type checksSteven Noonan2009-11-141-3/+3
* makefile: remove obsolete reference to UNSUPPORTED_BUILD variableSteven Noonan2009-11-141-1/+0
* Remove speed from all mundane weaponsStefan O'Rear2009-11-131-24/+5
* Cut vorpal to 12.5% average (FR 2883704)Stefan O'Rear2009-11-133-3/+3
* By default, don't stop explore for greedy pickupMatthew Cline2009-11-132-3/+3
* Move more monster description code to text file.Matthew Cline2009-11-132-36/+49
* Allow auto-travel/explore to kill toadstoolsCharles Otto2009-11-133-3/+13
* mon-place.cc: assert if summoner is dead...Matthew Cline2009-11-131-1/+3
* beam: new member source_nameMatthew Cline2009-11-132-15/+34
* Clean up Pikel band code, name them "slaves", then "freed slaves".Jude Brown2009-11-142-6/+9
* New monster vault flags: name_descriptor, name_definite.Jude Brown2009-11-146-16/+70
* view.c: fix magic-mapping crashMatthew Cline2009-11-131-0/+3
* Fix a crash when _passive_freeze is called with NULL auxCharles Otto2009-11-131-1/+1
* mon-place.cc: don't blame if summoner is deadMatthew Cline2009-11-131-1/+4
* Give giant spiked clubs a nonzero acquirement weightStefan O'Rear2009-11-135-7/+16
* Move some monster descrption code to text fileMatthew Cline2009-11-132-16/+17
* Remove redundant did_god_conduct() parameter.David Lawrence Ramsey2009-11-131-3/+3
* Fix blood spatter bloodifying water.Robert Vollmert2009-11-141-4/+8
* Change ballistomycete spawn mechanics (again)Charles Otto2009-11-133-43/+32